Anyway, I digress. They've been creating a comprehensive list of very useful tutorials for RMVX on their official site, RPG Maker Web (link leads directly to the tutorials page).
So far they have 18 tutorials. I probably won't update this as they'll be "be continuing this series with a new tutorial every Friday". Note: None in the list are linked; this'll just give you a better idea on what tutorials they have (on the website itself all tutorials are in PDF format, including pictures with a step-by-step guide for each).
- Level 1 - Creating a Story Line
 - Step 1: Creating a Story Line.
 - Level 2 - Drawing Maps
 - Step 2: Setting Up a New Project.
 - Step 3: Preparing to Draw Maps.
 - Step 4: Drawing Maps.
 - Step 5: Testing Maps.
 - Level 3 - Creating a Castle
 - Step 6: Creating the Good King's Castle.
 - Step 7: Using Quick Event Creation (Transfer).
 - Level 4 - Talking with the King
 - Step 8: Talking with the King.
 - Step 9: Organize Events with Switches.
 - Step 10: Enhancing Events with Event Page.
 - Level 5 - Creating a Main Character
 - Step 11: Creating an Original Main Character.
 - Step 12: Bringing your Initial Party Together.
 - Level 6 - Creating a Village
 - Step 13: Creating Minato Port.
 - Step 14: Using the Map Tree.
 - Step 15: Creating Doors with Quick Events.
 - Level 7 - Creating Shops
 - Step 16: Creating Villagers.
 - Step 17: Creating the Inn.
 - Step 18: Creating the Weapon Shop.
 - Step 19: Creating the Item Shop.
 - Level 8 - Recruiting a Team
 - Step 20: Creating Villagers.
 - Step 21: Recruiting Teammates.
 - Level 9 - Getting a Boat
 - Step 22: Considering the Flow of Events.
 - Step 23: Linking the Boat Event.
 - Level 10 - Creating a Dungeon
 - Step 24: Using the Terrain to Guide Player Movement
 - Step 25: Using the Generate Dungeon Function.
 - Level 11 - Placing Treasure Chests
 - Step 26: Quick Event Creation - Treasure Chest
 - Step 27: Understanding Self Switches
 - Level 12 - Creating a Locked Door
 - Step 28: Preparing the Locked Door
 - Step 29: Creating the Locked Door Event
 - Step 30: Placing a Key in a Treasure Chest
 - Level 13 - Creating Yes/No Player Options
 - Step 31: Constructing the Airship Event
 - Step 32: Creating a Yes/No Player Option
 - Level 14 - Creating a Dungeon 2
 - Step 33: Planning the Lair
 - Step 34: Drawing the Dungeon Map
 - Step 35: Setting Traps
 - Level 15 - Creating a Puzzle
 - Step 36: Outlining the Puzzle
 - Step 37: Using Variables
 - Level 16 - Useful Functions to Remember
 - Step 38: Playtest Functions
 - Step 39: Using Control Characters
 - Level 17 - Creating a Puzzle Part 2
 - Step 40: Outlining the Puzzle Part 2
 - Step 41: Variables in Use
 - Level 18 - Creating Monsters
 - Step 42: Monster Settings (Parameter Curve)
 - Step 43: Monster Settings (Actions Patterns)
 

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