Showing posts with label Novella. Show all posts
Showing posts with label Novella. Show all posts
05 September 2011

Ars Mechanicum Novel Update

Progress on the novel is going at full steam, but progress on the game is virtually at a stop. I'd like to get at least the first novel written before developing the game further, since the two will be a natural progression of one another and will tie up some loose ends.

In the beginning, when I first started writing the novella, it was meant to be a tie-in with the game anyway, with the game literally starting right where the story left off, but as the plot developed it became increasingly more complex. It was apparent that some additional background into the storyline was needed because without it, there were more questions than answers, even with the information being released in the game. So the starting point for the novella was a brief introduction to the characters and how they came to be at the tavern at the very beginning of the game.

As the novella developed, however, it started expanding rapidly. Further plot and story ideas gushed out, new characters and their histories entered into the picture, and the mythos behind the novella was further elaborated upon.

Thus, the novella has developed into a full novel. Depending on how the story evolves, it may become a trilogy. The working titles for the Ars Mechanicum trilogy would be:

Edit: 3 Sep, 2011
  • Genesis Legacy - Where it all begins. The prequel to the game.
  • Legacy Genesis - The after-shocks of Genesis. The game is loosely based on this one.
  • Endgame - The culmination of events and loose ends tie-up.

There is no fixed release date on Genesis, as I'm still writing it. It's about a quarter of the way completed, so we'll probably be looking at sometime next year before anything concrete happens.

That said, I may be releasing a sample chapter earlier than that, depending on the results from RPG Maker Times. If interested in viewing the sample chapter, make your vote count (no closing date yet).
25 August 2011

Another "Still Here" Update

I just realised today that the Flash menu was horrendously out of date, so I'll get a more up to date menu up tomorrow.

The Ars Mechanicum (pseudo-) domain name has gone. Apparently there weren't enough monthly "hits" so it got suspended. Oh well, at this point it doesn't matter. I've not been promoting it actively because the focus right now is still on The Gladiator Project.

As far as Ars Mechanicum itself, it hasn't been abandoned, just placed on the back burner for now. Not completely, however, since I'm also busy writing (rewriting to second draft) the novellas and expanding them, fleshing them out. A few hours a night, except when my head fills up with imagery, then I have to write it all down before my head explodes. Next update, I think I'll try and get some windowskins/resources up. We'll see how it goes though.
24 February 2011

Forthcoming Updates & Other News

Life has been hectic, as it tends to do, especially when you have so many projects on the go that there's no time to complete them all. I thought I'd publish a new update.

In the next few posts (time permitting), I'd like to publish the following:

  • A list of all of the resource websites for RPG Maker - finally!
  • Some more windowskins, perhaps this time including some of the specific designs that visitors have been looking for (according to trends outlined in Statcounter and Google Analytics).
  • Another update on Ars Magia 1: Genesis, which, by the way, will officially be given the name change of Ars Mechanica. This is primarily to avoid all confusion with Atlus Games' tabletop RPG and any subsequent possible copyright infringements.
  • A few more tutorials, including expansions to the Complete Chest Tutorial, along with demos for all RPG Makers.
  • A better navigation bar, which will include all collections across the RPG Maker Times network.

The Ars Magia novella - also officially renamed Ars Mechanica - is nearing completion, at least as a prequel to the game. It is being expanded to a full novel prior to publication; I'm hoping this will be mainstream, but we'll just have to wait and see.

Ars Mechanica, the game, is at a standstill, but only because I'm creating and translating the maps and trying to decide whether or not an overland main map a la Final Fantasy would work better than the original interlinking maps I had in mind.

Regular readers will probably know that I've been experimenting with and reworking The Gladiator Project for use with RMXP. I must say that it is working much better than in RMVX and I'm having a great deal of fun with it. So, some time in the near future I will officially be continuing with it.

So ends another update. I'll obviously have way too much to occupy my time over the next few days, weeks even, but I'll post something soon!
16 January 2011

Ars Magia Novella (Draft)

The first draft of the Ars Magia novella is complete. I'll be working on proofreading and editing it in preparation for the final draft. Publication (through self-publication) is on schedule - I was aiming for March 2011 initially - although I'm still hoping for mainstream publication.

If I do opt for self-publication, most likely the novella will be in a downloadable PDF format. The original price I quoted was $9.99, but this will be reduced to either $3.99 or $5.99, depending on the completed novella's length. This will be available for purchase directly from the RPG Maker Times blog or from the Ars Magia blog (most likely both of them).

There will eventually be four novellas in total, which will tie all of the RMVX games together. The first, Genesis, is the prequel to the eponymous RMVX game, detailing events immediately before where the game starts. The second novella will be the interim between the first and second games, with another novella set between the second and third games. And the epilogic novella will be set immediately after the third game in the series, tying up any loose ends and concluding the Ars Magia story.

Although the series title is still exploratory, even at this stage, it may end up being that the individual novellas are self-published and the mainstream publication is a consolidation of all four novellas (including the games stories, which will be elaborated upon). This would ultimately depend on a number of factors, especially time constraints, as I'm not entirely sure how long this rather ambitious, multi-faceted project will take.

Another consideration is a name change, most likely reverting to Ars Mechanica, which was the original name of the series upon which the first short-short stories were based and around which the games have been loosely based. This applies to both games and novellas.
23 September 2010

Ars Magia -- Upcoming Novella Tie-In

I’m in the process of writing a novella, also entitled Ars Magia: Genesis. It is a tie-in with the RPG Maker VX game, also currently under development.

Below is an interactive live demo, where you can read the complete Prologue. The full screen (and easier to read) version is viewable here.


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I’m not sure which came first, novella or game. Perhaps they developed together, as they do go hand in hand. The novella sets the scene for the game and the game continues where the novella ends. That said, I wrote the plot and basic outline for the novella a while ago, then translated it into game format and, as development began, the story – more a preface to the game – evolved.

The novella is far from complete yet, but scheduled release date is March 2011 – if everything goes according to plan. Major updates to the novella will appear here in addition to the game progress.
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