Showing posts with label RGSS2. Show all posts
Showing posts with label RGSS2. Show all posts
29 August 2015

Extra Stats v4.0 Released

The Extra Stats v4.0 is finally finished.



The main feature of the ESS v4.0 is a menu system to categorise sections accordingly. It's now available to download and use in your projects if you find it useful. Some stats are still pending - I haven't had the time to code them yet - but it's still fully functional.

I'm not sure when it'll be updated to v5.0 (the final version). It all depends on what happens between now and then.
22 August 2015

Extra Stats Script v4.0 (RMVX) In Development

The Extra Stats script is being updated to version 4.0 and is nearing completion.

Version 4 will eventually supersede version 3, but the older version will still be available for download for those who prefer it. Several new features have been added, notably that each stat section now has its own display. Each section can include a filler picture as well.

Some of the changes are:

  • Separate Sections - The stat sections are displayed separately instead of in a single window. This makes it easier to view instead of being clumped together, thereby improving aesthetics.
  • Add Pictures - Each section can have their own filler pictures. At the moment, pictures are preset, but a function to add your own pictures will be implemented later.
  • Additional Stats - A few additional stats have been added to the various sections. I'm also working on implementing more in-game stats, such as the number of potions used.
04 March 2015

Scripts/Scriptlets Updates

I have two days off (from tomorrow) so will spend the time tweaking and updating all Scripts/Scriptlets. They'll also be uploaded to Pastebin, providing the option to copy and paste them directly or download a text version from the site.

Saturday is my last work-night before I have a week's holiday, which will give me the chance to finally make some proper progress on my project, Otherworld.

I'm hoping to finally publish Version 4.0 of the Q-Engine, along with its add-ons, following some additional testing and tweaks.

We'll see how things go. My priority IS Otherworld, however, and creating something of more substance.
22 May 2014

Developer's Mode Script

It can be tedious when developing games to go through the Title Screen each time when playtesting them. Developer's Mode enables you to bypass the Title Screen completely and go directly into the game, without having to select "New Game". Hence, the Developer's Mode Script.

During development (unless you're modifying the Title screen itself), you can turn "Developer's Mode" on and then switch it off to playtest the game all the way through. Then, when the game is finished, the script can be deleted. Or it can be kept in if players want to skip past the title and any beginning cutscenes.

I originally created this during the development of The Gladiator Project, where it became necessary to playtest frequently to fine-tune the layouts and positions of items.
25 April 2014

Just For Fun: Shut Down The Game With A Keypress

This just-for-fun (and seemingly pointless) scriptlet enables you to shut down the game by pressing a key. This is what happens when boredom kicks in. It might come in handy for a very quick shutdown, rather than going through the Status Menu and exiting that way. (This was created in RMVX, but it'll probably also work in RMVXA.)

Title Screen

So, from the Title Screen, add this bit of code:
#============================================================
# ** Scene_Title
#============================================================
class Scene_Title < Scene_Base
  #----------------------------------------------------------
  # * Frame Update
  #----------------------------------------------------------
  alias cwkpsds_scnttl_update update
  def update
    cwkpsds_scnttl_update
    if Input.trigger?(Input::Z); exit; end
  end
end

Map

Alternatively, it can be used on the map.
#============================================================
# ** Scene_Map
#============================================================
class Scene_Map < Scene_Base
  #----------------------------------------------------------
  # * Frame Update
  #----------------------------------------------------------
  alias cwkpsds_scnmap_update update
  def update
    cwkpsds_scnmap_update
    if Input.trigger?(Input::Z); exit; end
  end
end

Available Keys

You can use other keys too: Z, SHIFT, CTRL, ALT, F5, F6, F7 and F8.

Note

Using this scriptlet means that you WILL lose your progress after any save point. Where this script might be most useful is if you're at work and playing, and the boss is nearby, you'll be able to quickly shut down the game with just one button. That is, if you don't mind replaying from the last save point.

The full, updated scriptlet can be downloaded here.
29 January 2014

Q-Engine/Q-Engine Updates & Complete Chests Tutorial

Q-Engine & Q-Engine Add-Ons

The Q-Engine is ready for upload. I'm on holiday next week, so it'll give me an opportunity to finally update the site. I've also updated/written some Q-Engine Add-Ons.


They will be available for download on RPG Maker Times Companion. I'll also try and work on a demo, as well as update the manuals.

Q-Engine Requirements

The Q-Engine and its add-ons require the Global Colors Module and the Universal Configurations Settings Module to run.

Complete Chests Tutorial

The Complete Chests Tutorial will also be having an update, including a demo for each RPG Maker (this may take some time).
08 November 2013

Q-Engine Version 3.0 Release Date

The Q-Engine version 3.0 is finally complete. It will be released (replacing the current version on the site) on 20 November 2013, if not sooner. Subsequent add-ons will most likely be included as add-on modules.

The primary aim of the Q-Engine is to extra features and functions to RMVX. It was originally built to incorporate all of the scripts from the Scripts/Addon-Ons Compendium (no longer updated, since it’s been completely integrated into the Q-Engine). It's designed as a plug-and-play script. A comprehensive manual (for RMVX) is available in both DOC and PDF formats. The current version on the site is 1.0, with version 2.0 still cited as a "Release Candidate", which will be updated soon. Version 3.0 is ready and will be fully integrated with the Universal Settings Module, as will all of my scripts.
19 October 2013

Extra Stats VX v3.0 Updated

The Extra Stats VX v3.0 has been updated. The manual is also ready (DOC and PDF).



Note: The script might not work yet because the required Global Colors and Universal Configuration modules aren't uploaded. I only realised this after I'd closed the site down, so work will begin on that tomorrow and upload the completed modules later in the week..
28 September 2013

Scripts Updates and News

New Site Formula

RPG Maker Times Companion has been going through a metamorphosis. This is the front page for the entire blog, highlighting some of the major sections. It also acts as an index for some pages, leading directing to the blog.

Scripts Updates

I've developed a "Universal Configurations Module", which consolidates all of the settings for my scripts (past and present) and makes it easier to set them all up, rather than going into each one individually.

Other features include a "Required Modules Checker", where you can set modules to become required. If any are missing, the Required Modules Checker will throw a corresponding error message.

Also, the "Extra Stats VX" script has undergone a slight makeover, with a few additional stats added as well (including the shop count). The VXA version will be brought up-to-date as well.

These will all be updated next week (particularly after my interview).
22 August 2013

No Updates For A While

There haven't been any updates on the blog for a while. This is because I've been focusing primarily on my other blog, Paranormal Footprints.


The Q-Engine v3.0 will be uploaded around the end of this month. It's been restructured, with additional features and functions installed. I'll put together a video showcasing the major features.

I've also been deliberating how exactly to proceed as far as writing articles. What I've started doing for Paranormal Footprints is scheduling articles and posts. It might be worth me doing that with this blog, although it does take time to write them. So, if I can employ better time management, this should work out much better.
10 May 2013

Windowskin Changer Scriptlet RMVX v1.0

This simple scriptlet allows you to change the windowskin in the middle of a game using the script call event command.

Change Windowskin

To change the windowskin, use the following:

   change_skin(windowskin)

where "windowskin" corresponds to the number in the WINDOWSKINS hash - NOT the windowskin filename.

Reset Windowskin

To reset the windowskin to the system default, use the following:

   reset_windowskin

NOTE: ALL windowskins must be imported into the "Graphics/System" folder.

Installation

Copy and paste the scriptlet between Materials and Main Processes.

Settings can be changed and windowskins can be added under the CWWSC_SETTINGS Module.
29 April 2013

Extra Stats Script VX v3.0

The Extra Stats script for RMVX (Version 3.0) is now available to download, ahead of schedule. The Manual is also available in DOC and PDF formats on the page.



The Version History, plus an instructional demo, will be updated at a later date.
19 April 2013

Scripts and Site Updates

Several scripts, tutorials and demos have been updated. They will also be updated on RPG Maker Times Companion shortly.

Scripts Updates

The following scripts have updates:
  • Extra Stats Window v3.0 - Released very soon, pending a few tweaks and bug fixes.
  • Q-Engine v2.0 Release Candidate - This has been undergoing a rewrite to make things easier and to address a number of additional conflicts.
  • Q-Engine Message System (QeMS) v1.0 - This is a very basic but functional message system, with more added to it as time goes on. (Personal Note: This is more of a personal experiment to apply what I've learnt - am learning - about Regular Expressions; it probably won't be released for awhile in favour of the others.)
  • Other Scripts - All other scripts I've written for RMXP and RMVX are being brought up-to-date and will eventually be migrated to RPG Maker Times Companion.

Tutorials/Demos Updates

A number of tutorials are being brought up-to-date as well, including the Complete Chests Tutorial (which has its own section on RPG Maker Times Companion). I'm hoping to concurrently release additional demos for all RPG Makers after the "original" is done. Most of the other demos attached to some of the tutorials will also be brought up-to-date.

Site Updates

All of the windowskins are being migrated to RPG Maker Times Companion. This includes all of the windowskin utilities and the windowskins on this blog, as well as its predecessor Wordpress website. You can find them at the Windowskins RMTC subdomain. They are neatly laid out for ease of use and convenience and on the index page you can preview them before deciding to download them.
06 March 2013

Q-Engine Release Candidate Version 2.0

Work on the Q-Engine has renewed after a brief pause.

The Release Candidate for Version 2.0 is being reworked, with much of the code being tidied up and reconstructed to iron out several incongruities and compatibility issues. The manual is being rewritten from scratch to make it easier to read and will eventually be available as a downloadable file, which will be in DOC and PDF formats. There may also be a simple HTML-ised version online in time.

Planned additions to the Q-Engine (prior to the release of Version 2.0) include:

  • A new Animated Game Over screen
  • Greater flexibility for alternative Status Screen layouts, including character profile information.
  • Additional stats for the Extra Stats window, including XY coordinates.
  • Additional Bitmap methods, including drawing vertical lines and boxes (this is a working idea only at this point).
  • A new 3D MMORPG stylised Equipment Screen, also reflected on the Status Screen.


When Version 2.0 is completed, it will be integrated into The Gladiator Project, which will be rewritten from scratch, drawing on the original ideas but the entire plot infrastructure will be re-done as well. Interest was renewed in the project when I found some archived materials for previous projects, including some very old RM2K3 archives.
09 December 2012

Video Demo - Q-Engine for RMVX

A video demo of the Q-Engine has finally been uploaded.

The Q-Engine is an enhancement engine for RMVX comprising a number of scripts/scriptlets and tweaks, all of which are customisable. Note: The version numbers in this video differ to the actual version numbers. Script release date is 15 December, 2012.



Music: The Experiment by Danosongs.
02 November 2012

Press Any Key Script (RMXP/VX/VXA)

You know how some games have a "Press Any Key" on the title screen in place of or before the main menu? Now, I've been wanting to write a script like this for a while. In fact, I started writing one for the Q-Engine.

Here's a script that does just that. And the best thing it works with RMXP, RMVX and RMVXA.

02 October 2012

Animated Title Screen Redux RMVX

The Animated Title Screen Redux RMVX 1.6 is an experiment with sprites and layers.


Although it started out as an experiment purely with sprites (showcased in a previous video), it developed into a simple title animation and then into something more complex, with the addition of a message or credits on the Title Screen. It may or may not be integrated into the Q-Engine in the future.

The title itself, "The Chronicles of Yrth", is taken from a novella I wrote in the early '90s, which was completed but never published. This will be a future project, based loosely on that novella.

The background music is Living Voyage by Kevin MacLeod.
05 September 2012

Q-Engine Script In Progress (RMVX)

Companion Wulf Presents
The Q-Engine Script was originally going to be named CWEngine, i.e. Companion Wulf's Engine, and is a kind of foundation script for my own scripts, as well as other functions and features.

The Q-Engine Script is based loosely on my Scripts/Addon-Ons Compendium for RMVX, which incorporates my Extra Stats Window and Parameter Equip +/- Icon scripts.

An expansion to the Bitmap class is planned to include additional shapes (circle, semi-circle, square, etc.) and font capabilities (enhanced shadow and text effects), as well as windows and windowskins effects.

There will be enhancements to the menu, including icons, and status windows. I'm also hoping to re-do my MMORPG Styled Status/Equipment script.

It's an ambitious project, but I'll try and post updates and screenshots throughout until the script is finished.
14 May 2012

Animated Title (RMVX) - The Chronicles of Yrd

This started out as an experiment with sprites, but developed into a simple title animation. The title itself, "The Chronicles of Yrth", is taken from a novella I wrote in the early '90s but which was never published. This will be a future project, based loosely on that novella.


The script may or may not eventually be shared on RPG Maker Times Companion. It depends what happens between now and then, and if the project actually goes ahead as a planned collaboration.
11 March 2012

New RPG Maker Times Collection Site Live

The RPG Maker Times Collection site is now online. This is part of an ongoing expansion for RPG Maker Times and, as I mentioned previously is designed as a repository for scripts, resources and additional materials contained on this blog, placed in one convenient place. Bear in mind that the site is still under some heavy construction, but progress is being made slowly and surely.

The RMVX Scripts/Addon-Ons Compendium script is now available for download from RPG Maker Times Collection also. This is the ultra up-to-date version and contains the following scripts/scriptlets:

Battle Start Announce Image: Displays an announcer image at the start of the battle.
Critical Hit Flash Screen: Flashes the screen when a party member performs a Critical Hit.
Extra Stats Window: Displays several additional statistics, such as number of battles fought/won, number of towns visited and number of times saved.
Game Progress Window: Displays the current game progress as a percentage.
Location Window: Displays the current map location.
Parameter Equip +/- Icons: Shows icons next to parameters on the Equipment screen according to stat increase/decrease when equipment is equipped/removed.
Window_Status Parameter Options: Optional feature to display the "hidden" parameters (Hit, Evasion, Critical and Odds) in the Status Menu.
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