10 May 2013

Windowskin Changer Scriptlet RMVX v1.0

This simple scriptlet allows you to change the windowskin in the middle of a game using the script call event command.

Change Windowskin

To change the windowskin, use the following:

   change_skin(windowskin)

where "windowskin" corresponds to the number in the WINDOWSKINS hash - NOT the windowskin filename.

Reset Windowskin

To reset the windowskin to the system default, use the following:

   reset_windowskin

NOTE: ALL windowskins must be imported into the "Graphics/System" folder.

Installation

Copy and paste the scriptlet between Materials and Main Processes.

Settings can be changed and windowskins can be added under the CWWSC_SETTINGS Module.
09 May 2013

RMVX Ace Windowskins - Tutorial

There has been a flurry of questions about RMVXA windowskins. Essentially they are the same as RMVX, so any windowskin designed for RMVX will also work with RMVXA. As with RMVX, use the Resource Manager (F10) in RMVXA to import the chosen windowskin into the Graphics/System folder.

When used in a game, they will look almost the same (see the comparisons below). However, RMVXA has additional colour settings that override the background graphic normally displayed in RMVX, resulting in only the border and cursor from the windowskin showing and the background becomes the default window colors.


RMVX Windowskin

RMVXA Windowskin

As you can see, the windowskins are the same, but with the background overridden by the default colors in RMVXA.

There is a script "cheat" to overcome this problem. Insert this snippet between Material and Main:

class Window_Base < Window
  # "true" to enable override, "false" to use default
  USE_WINDOWSKIN = true

  # Update Tone
  def update_tone
    self.tone.set($game_system.window_tone) unless USE_WINDOWSKIN
  end
end


The end result is this:


This is the Status Screen using the RMVXA windowskin, which is the same as the original RMVX one, without needing any conversion.
08 May 2013

Resources & Updates

I'll get the updates out of the way first before showcasing some of the resource links I've found. There are only a few of them anyway.

Site Updates

In a previous post I mentioned about migrating a few posts over to RPG Maker Times Companion. These are primarily resources (including scripts and utilities), which will also give me a chance to go through and resolve any missing links. And then, once all of the sections are in place there, I can finally concentrate on the annoyingly redundant top menu. Many of the links will cross-reference RPG Maker Times Companion.

Resources

Here are a few very good resources sites (each opens in a new window/tab for convenience):
  • The Magnum of Noches - This is a very good, resource-rich site. Sadly, however, it was announced that updates to the site have ceased. Many of the resources are still online and ready for use, but make sure you credit the original creators accordingly.
  • Tieris Illia - This site does have quite a number of quality resources and materials, from iconsets to sideview battlers. It's well worth checking out.

  • Blogshin - There are some awesome tiles add-ons on this site, primarily for RMVX/VXA. It's in Portugese, but it's easy to navigate and figure out. Well worth a visit if not to download anything, then just to browse.
06 May 2013

Blog Entries Migration

A number of posts on this blog are being migrated to RPG Maker Times Companion. That way, they can be kept up-to-date and any missing links can also be updated.

All resources will also be transferred, including templates and windowskins.

All of the projects and projects news (past, present and future) now each have their own separate subdomains, so they'll be easier to update as and when necessary. This may eventually include the Q-Engine, depending on how it progresses.

By consolidating certain sections in this way, not only will it be convenient for all, but it'll also be much easier to update. And, of course, the updates will also appear here, on RPG Maker Times.
29 April 2013

Extra Stats Script VX v3.0

The Extra Stats script for RMVX (Version 3.0) is now available to download, ahead of schedule. The Manual is also available in DOC and PDF formats on the page.



The Version History, plus an instructional demo, will be updated at a later date.
26 April 2013

RPG Maker XP Won't Open On Windows 7

It recently came to my attention when a friend asked me for some tech support regarding installing RMXP for the first time on his Windows 7 computer. When he installed the program and RTP, he encountered an "RPG Maker XP has stopped working" error.


RPG Maker XP has stopped working error


So, not one to shy away from a challenge, I came up with a solution for him. And, hopefully, if anyone else encounters this problem this'll help them as well.

Open Control Panel and click on System & Security, then click System. Click on Advanced System Settings in the left-hand panel. This will bring up the "System Properties".

Under Performance, click "Settings", thus:


System Properties


This will bring up the Performance Options. Click on the Data Execution Prevention (DEP) tab. Click Add to add RPG Maker XP to the list (making sure it's checked).


Data Execution Prevention (DEP)


When you click Ok, then Ok on the "System Properties" dialog, you should now be able to run RPG Maker XP. Also, make sure that your firewall and/or virus checker recognises it.
19 April 2013

Scripts and Site Updates

Several scripts, tutorials and demos have been updated. They will also be updated on RPG Maker Times Companion shortly.

Scripts Updates

The following scripts have updates:
  • Extra Stats Window v3.0 - Released very soon, pending a few tweaks and bug fixes.
  • Q-Engine v2.0 Release Candidate - This has been undergoing a rewrite to make things easier and to address a number of additional conflicts.
  • Q-Engine Message System (QeMS) v1.0 - This is a very basic but functional message system, with more added to it as time goes on. (Personal Note: This is more of a personal experiment to apply what I've learnt - am learning - about Regular Expressions; it probably won't be released for awhile in favour of the others.)
  • Other Scripts - All other scripts I've written for RMXP and RMVX are being brought up-to-date and will eventually be migrated to RPG Maker Times Companion.

Tutorials/Demos Updates

A number of tutorials are being brought up-to-date as well, including the Complete Chests Tutorial (which has its own section on RPG Maker Times Companion). I'm hoping to concurrently release additional demos for all RPG Makers after the "original" is done. Most of the other demos attached to some of the tutorials will also be brought up-to-date.

Site Updates

All of the windowskins are being migrated to RPG Maker Times Companion. This includes all of the windowskin utilities and the windowskins on this blog, as well as its predecessor Wordpress website. You can find them at the Windowskins RMTC subdomain. They are neatly laid out for ease of use and convenience and on the index page you can preview them before deciding to download them.
16 April 2013

RPG Maker Windowskins

Work on the RPG Maker Windowskins weblog has finally begun. The previous hosts have been taken down completely; instead, they redirect to this website.

All of the existing windowskins are slowly migrating to this site and, when finished, I'll be adding more as time goes on. In addition, the site will contain windowskin tutorials and how-to's, with several more planned at a later date.

These tutorials/how-to's are planned, but not implemented yet (these will be updated as soon as the windowskins database is up-to-date):
  • How To Install Windowskins
  • How To Tweak RMVXA Windowskins
  • How To Use RGSS To Change Windowskins
  • How to Install Multiple Windowskins

EDIT: These are available on RPG Maker Times Companion.
20 March 2013

Important Notice / Q-Engine Update / QeMS

RPG MAKER TIMES COMPANION - IMPORTANT NOTICE


The RPG Maker Times Companion site is migrating to another web host by the end of the month. The tech support for the current one is the worst I've ever encountered - 3 weeks to answer a "High Priority" problem regarding a potentially serious site security issue IS crap.

That aside, all of the projects (past and present) - The Gladiator Projects and Paranormality: Darkling - will also be migrating to here. Each will have their own projects subfolder.

Windowskins will also have their own subdomain under the Companion umbrella, directly ported from a previous Wordpress blog.

This means I can delete the previous blogs and place them all in one place for convenient editing and updating.

Q-ENGINE UPDATE / Q-ENGINE MESSAGE SYSTEM


The Q-Engine has been updated to fix several bugs and tweak existing sections for improved performance and layout.

I've started working on a simple message system plugin for the Q-Engine, QeMS, which will provide basic message commands to use in message windows. (For a highly evolved, advanced message system I'd recommend Modern Algebra's ATS.)

The main purpose for this is to avoid conflicts and compatibility issues with other messaging or similar scripts.
15 March 2013

Paranormality RMVX / Q-Engine Features

Paranormality RMVX Project

I've started working on a new RMVX project, entitled Paranormality: Darkling, which are loosely based on my Jack Urban Chronicles novels (in progress) and will showcase what the Q-Engine is capable of. The project has just entered its embryonic stages, but regular updates will appear on its official website.



Q-Engine Features List

Now that the Q-Engine is at version 1.17.26.3 (cited as Release Candidate 2.0), it's time to showcase some of its major features. All of these are customisable from the Configurations Settings.

  • Animated Title Screen - Animated title and author/subtitle graphics, as well as moving layers.
  • Menu Information Windows - Provides additional information about each menu command (main menus).
  • Game Over Menu - A menu on the Game Over screen to provide options to restart, continue or terminate.
  • Actor Ranks/Titles - A feature where a title is given depending on the actors' levels.
  • Alternative Layout - An alternative Status Screen layout, replete with titles. This feature has recently undergone a rewrite for improvements and compatibility issues.
  • Extra Character Info - A feature to provide extra bio information on the Status Screen, such as gender and age.
  • Pretitles/Last Names - Gives options to include a pretitle and last name (surname).
  • Actor Options - Displays additional bonuses derived from objects and actor options (set in the Database.)
  • Battle Start/End Images - Displays an announcer image at the beginning and end of battles.
  • Critical Flash - The screen flashes a certain colour when a critical hit has been struck (actors and monsters).
  • Turn Counter - A window is displayed during battle counting the number of combat rounds.
  • Extra Stats Window - Shows a window displaying additional stats, such as the number of combats won/lost, the amount of gold collected, etc. This can also be summoned from the map by pressing a (predefined) key.
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