17 February 2014

6 Crimes You Can Get Away With In Most RPG/MMORPG Games

In almost every RPG and MMORPG, it's been possible to commit numerous crimes without reciprocation. In fact, very few actually have a decent crime-and-punishment system in place, giving you free reign to essentially do as you will. Here are six crimes (by today's standardised laws) within an RPG/MMO game.

  1. Theft - You can go into people's houses and rifle through their drawers, cupboards and chests, and take whatever's inside.
  2. Murder - You can kill people and not face any consequences.
  3. Genocide - You can go on a killing spree, piling up the bodies of races or particular types of people.
  4.  Extinction - You can slay countless animals, races, peoples and monsters, virtually to extinction (notwithstanding they spawn endlessly).
  5. Vandalism - You can damage property without having to worry about cleaning it up afterwards.
  6. Assassination - You can assassinate leaders of gangs, etc. who are causing something of a nuisance for someone else.

Of course, if you can think of any more, write them in the comments below and I'll update them accordingly.
29 January 2014

Q-Engine/Q-Engine Updates & Complete Chests Tutorial

Q-Engine & Q-Engine Add-Ons

The Q-Engine is ready for upload. I'm on holiday next week, so it'll give me an opportunity to finally update the site. I've also updated/written some Q-Engine Add-Ons.


They will be available for download on RPG Maker Times Companion. I'll also try and work on a demo, as well as update the manuals.

Q-Engine Requirements

The Q-Engine and its add-ons require the Global Colors Module and the Universal Configurations Settings Module to run.

Complete Chests Tutorial

The Complete Chests Tutorial will also be having an update, including a demo for each RPG Maker (this may take some time).
20 January 2014

Q-Engine 3.1 and Q-Engine CBS Add-On Complete

The Q-Engine has been updated to version 3.1, now fully integrated with the Universal Settings and Universal Colors modules. Each script (past and future) has an integrated required modules checker to determine if their required scripts/modules are installed.

The Q-Engine CBS has also been updated, with several new features added, with several bugs fixed, and will be released shortly.

I'll be updating RPG Maker Times Companion on one of my days off from work. (Note: The page/post hasn't been updated yet, but will be when I upload the script. Also, the root website will become a portal page, redirecting to the corresponding pages on the blog.

I'm also hoping to have a video demo, as well as the updated manual, available soon.
12 December 2013

RPG Maker Deal of the Week - Unmissable Opportunity!

This offer has now expired!
HURRY! ONLY 7 DAYS LEFT!

Buy the Sinister Hollows music pack and get the Mythos Horror pack FREE! It's only $19.99. Awesome deal!

I've been after the "Mythos Horror" pack for a while, so I'm happy that I finally managed to get it. I just couldn't resist the purchase!

However, the website ONLY allows credit cards (for me at least) and, while I can use my card, I prefer to use PayPal (for which an option is purportedly available). Having to use my card is a major inconvenience for me; I prefer to use cash if I can help it. EDIT: Their PayPal link is also now working again.

11 December 2013

A Few Days Off For Updates

I have the rest of the week off (starting tomorrow), since I'm now mostly working three nights per week, so I've determined to update this blog and RPG Maker Times Companion, finally uploading some of the scripts.

What I'll start doing is transfer the main downloads to RMT Companion and then change the articles in the blog to redirect to the appropriate articles, essentially using the blog as an announcement platform for new scripts or resources, etc. rather than having it as the main site.

This will then unclutter the blog and give room for other RPG Maker news (from various sources) to be placed there.

RPG Maker (the Facebook page, website and blog) are migrating to Google+. The FB page will eventually be deleted, but for now it'll stay up. A decision proper will be made after Christmas, when all of the various projects (RPG Maker and non-RPG Maker related) come together and we know just what we're doing. Most likely this will go ahead for the new year, but I may still keep the page active with links to the Google+ and RPG Maker Times articles/posts.

Since I bought RMVXA, I'd also like to share some of the awesome scripts that are available for it. I've been experimenting with it for some time and, while I'm no expert in scripting, preferring RMVX for now, am making plans to convert the Q-Engine to RGSS3/RMVXA.

I noticed that some of the resources and links on this site no longer work, so I'll be going through the posts and correcting or deleting them. Where appropriate, I'll also be redirecting certain links to their correct websites.

The RPG Maker Windowskins site is in dire need of updating, so that will be revamped as well, with the windowskins being properly updated and categorized.
09 December 2013

All Work, No Play

Sadly, there have been no updates since I started my new job. I work nights, from 10 p.m. to 7 a.m. so spend 6-7 daylight hours sleeping. I'm hoping that things should settle down again after Christmas, when my work days go back to Mondays, Tuesdays and Wednesdays, leaving the rest of the week free to make updates.

This means that for now all RPG Maker projects and scripts, and the RPG Maker Times Companion and its blogsite haven't been updated for a while.

The online store has also been put on temporary hold, despite its deadline looming. It has enough contents already that it can still open, but I'm hoping to put RPG Maker products and resource packages, as well as some commercial RMVX/RMVXA projects online as well.

Bear with me, things will get back to normal soon, when I can start writing articles, posts and resources for RPG Maker.
27 November 2013

Visual Equip Script (RMVXA)

The Visual Equip script allows you to change the graphic of the character according to equipment and other conditions. It's also possible to set custom graphics to actors, classes, weapons, armours and events.


You can also head over to Candy Coded Response for some additional graphics sets, including armour, hairstyles and accessories.

Note: This requires the Victor Engine - Basic Module to run.
13 November 2013

RPG Maker Times Companion Revamp Update

The RPG Maker Times Companion blog is undergoing a few changes. Instead of being the primary host for RPG Maker Times & Companion, most of the scripts, resources, utilities and other downloads are being migrated to its root domain name. Posts and articles relating to them will become updates, with links to the corresponding sections and related ones here will point to those sections as well.

I'm not quite sure how to index the sections on RPG Maker Times Companion yet, but as it stands right now only the main sections and scripts have been indexed. The layout may change in due time to a different "magazine" layout; I'm just not sure yet. I'm also hoping to recategorize the windowskins and maybe create some more, including tutorials.

Because I've started my new job, working the night shift, updates will take place during my days off.

08 November 2013

Q-Engine Version 3.0 Release Date

The Q-Engine version 3.0 is finally complete. It will be released (replacing the current version on the site) on 20 November 2013, if not sooner. Subsequent add-ons will most likely be included as add-on modules.

The primary aim of the Q-Engine is to extra features and functions to RMVX. It was originally built to incorporate all of the scripts from the Scripts/Addon-Ons Compendium (no longer updated, since it’s been completely integrated into the Q-Engine). It's designed as a plug-and-play script. A comprehensive manual (for RMVX) is available in both DOC and PDF formats. The current version on the site is 1.0, with version 2.0 still cited as a "Release Candidate", which will be updated soon. Version 3.0 is ready and will be fully integrated with the Universal Settings Module, as will all of my scripts.
28 October 2013

Wanted - Link

What if Link (from the Zelda series) was a real person, brought into our modern society?

  • He would no doubt be Number #1 America's Most Wanted list.

  • He would be charged with numerous crimes, escalated with each offense.

  • He would be a serial killer, perhaps a genocidal maniac.

  • If convicted, he would have the maximum allowable sentence.

Notwithstanding, the Zelda series is one of the most well-known, most popular series of all time. My personal favourite is Ocarina of Time for the N64 and even after all this time I still play it of all of them.

Taken from If Video Games Were Realistic.
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