06 February 2013

Event Commands Tutorial Started

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Event Commands Tutorial

Now that I have my new graphics card, the Event Commands Tutorial has begun. This is a complete tutorial for the Event Commands for all RPG Makers, including screenshots. Most Event Commands are based on those in RM2K3, but additional notes have been given corresponding to each RPG Maker. Personal notes and examples have also been given where appropriate.

The section is under heavy construction, with a lot of work yet to do on it. I'm starting with the RM2K3 Event Commands and working through RMXP, then RMVX and finally RMVXA (in that order). It'll take a while but progress is steady.

Q-Engine v1.28.23.8

Work on the Q-Engine. The Alternative Status Screen is undergoing a rewrite to clean up some code and fix layout positioning issues.

Once this has been dealt with, then a second demo video and download will be uploaded.

Resources Migration

The final update is that starting the middle of this month, all of the resources (including windowskins) will be uploaded to RPG Maker Times Companion.
26 January 2013

Updates Pending New Graphics Card

The RPG Maker Times main blog will eventually become fully integrated into RPG Maker Times Companion. The main blog will then be used for major updates (including Tutorials and Projects).

Work on RPG Maker Times Companion is going slowly, only because I'm waiting for a new graphics card to arrive. Most of the pages and posts now need some form of uploading (files and images) and the coil on my current graphics card has burnt out, so it's unstable to say the least. Each time the Explorer dialog box opens - whether to save or load files - it will crash and reboot itself.

So, that means that once the new graphics card arrives and is installed, I'll be sure to continue with the updates proper. This will also include the Flash menu at the top (finally!).
09 January 2013

Bank Tutorial Using Events (RM2K3/XP/VX/VXA)

The Bank Tutorial (all versions) is finally online!

According to October 2012's poll, the majority voted for a simple event-based bank system as the next tutorial. So, here it is. Note that this is not a complete step-by-step tutorial, but a rough guide for creating our banking system. Instead, each RPG Maker tutorial can be downloaded and, once installed, can be scrutinised.

23 December 2012

Standing Picture Maker (RMVX/VXA)

Here is a site where you can create a full set of resources for your RMVX/VXA project. It's in Japanese but it's easy to figure out without translation. The site can be found here.

This is an angelic character I created using the online maker.

There are very few actual parts to create a wide range of resources, but you can still create some decent ones. The site also has a lot of different facesets. It's well-worth a visit.
09 December 2012

Video Demo - Q-Engine for RMVX

A video demo of the Q-Engine has finally been uploaded.

The Q-Engine is an enhancement engine for RMVX comprising a number of scripts/scriptlets and tweaks, all of which are customisable. Note: The version numbers in this video differ to the actual version numbers. Script release date is 15 December, 2012.



Music: The Experiment by Danosongs.
04 December 2012

RPG Maker Times Companion Progress Update

Progress on RPG Maker Times Companion website is slow but steady. It has now been transferred to its own domain name, with the blog itself having its own subdomain.

In order to expedite development, I've prioritised some of the sections:
  • The top navigation menu on this blog (currently most of the links are pointing to the old defunct domain)
  • Resources - Windowskins, Character Sets, Resource Makers
  • Tutorials - Including the Complete Chest Tutorial and the forthcoming Bank Tutorial
  • Q-Engine for RMVX - Development has continued on the script, which is now ready for release (it should have been a few months ago).
29 November 2012

RMVXA Titles2 Graphics

Here are some Titles2 graphics for RMVXA, along with examples of what they look like. These were created in GIMP as I was experimenting with transparent layers and brushes. They are free to download and use, but please give credit to me, Companion Wulf, somewhere.

Smeared Blood

Gold Celtic Frame

Cage Bars

How To Use

Import the graphics into the Graphics/Titles2 folder from within RMVXA.

In the System tab of the Database, pick and choose the titles combination graphics in the Titles Screen section.
28 November 2012

Futuristic Tileset

The latest addition to the ever-growing RPG Maker resource expansion packs is the Futuristic Tileset. You can buy it for $19.99 (or $74.99 for a non-RPG Maker license).



There have been very few decent RPG Maker games set in the future and fewer resources, so this quality tileset (which includes two parallax backgrounds) is a worthy addition.
17 November 2012

RPG Maker Times Companion v2 Coming Soon

Development on the new RPG Maker Times Companion site is underway. The previous site sadly closed temporarily when the co.cc domain provider shut down. I didn't really lose anything because I made backups. Bitter experience has taught me well over the years!

Anyway, the theme is a modified version of the Middle Earth one found at Smart Magazine Themes. And, of course, since I’m a HUGE Tolkien fan, what a perfect way to start RPG Maker Times Companion v2!

So now the onerous task begins of restoring the blog to its former glory. I’ll go through each of the posts and pages from the previous version and tweak them accordingly, and will continue working on it throughout December in readiness for its domain name launch in January 2013!
14 November 2012

Make Your NPCs More Interesting

NPCs are essentially the lifeblood of an RPG. Life without them would be boring indeed. They can serve as merchants, old adventurers, town- or city-dwellers, advisers, and a plethora of other things. But many games fall victim to keeping the NPCs in the background, not really that memorable or lifeless.

LagunaXI has written a very good article, Ideas To Make Your NPCs More Interesting, which explains this problem perfectly. Here's a sample of it, a few paragraphs taken at random.

What do you mean place a random statue in the town!? Well let me explain. This is just the comical sub heading of my point, it doesn’t HAVE to be a statue it could be anything. A gravestone, an old abandoned shack maybe an old well. Something that has no real significance other than to be there. Not only does it provide a little back story to the town but more importantly (for this article) it makes an interesting talking point available for NPC’s living in the town. I’ll give a couple of examples.

Say I place a statue of a warrior in the middle of the town, some of the examples it opens up NPC Dialogue wise are…

“This statue was built when my Grandfather was just a small boy, so it must be pretty damn old huh?”

It's worth reading through the article, as it'll give a few additional ideas on how to bring NPCs to life and add dimension to a bustling town or city.
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