Fortune's Tavern is a real-time fantasy tavern-simulator, where you assume the role of Mathias Gambridge, owner of this notorious tavern. Your job is to rebuild and renovate the ailing tavern amid a turbulent world at war.
Making a profit is made difficult with infestations, hauntings and zombies, and guests bent on killing one another. There is a plethora of unique features to boost your income and make life reasonably pleasant for your guests.
There is a Kickstarter fund set up for this interesting game, so please consider contributing towards its development and you'll receive some unique items when the game is released. Come pay day I will be making a payment towards it.
I also have the opportunity and pleasure to be one of the winners of their recent competition, earning me the right to be immortalized as a unique NPC in the game.
21 September 2014
29 August 2014
03 August 2014
23 July 2014
09 July 2014
22 May 2014
21 May 2014
11 May 2014
25 April 2014
20 April 2014
"Fortune's Tavern" - The Fantasy Tavern Simulator
Labels:
Fortune's Tavern,
Kickstarter,
Projects,
Video
The Paranormality Trilogy
The Paranormality trilogy is a series of games for RPG Maker, loosely based on a set of unpublished short stories and novellas I wrote, actually inspired by some of my own experiences.
The entire trilogy focuses around paranormal investigator Jack Urban. Alyssa, his sister, disappeared under mysterious circumstances, so his mission has become to find out exactly what happened to her. His quest for the truth will take him to the Other Side and back, pitting him against some of the most nefarious daemons in the Seven Realms.
Portals revolves around the events leading up to her disappearance and is the prequel to Darkling for RMVX and Nexus for RMVXA (planned as future projects).
The entire trilogy focuses around paranormal investigator Jack Urban. Alyssa, his sister, disappeared under mysterious circumstances, so his mission has become to find out exactly what happened to her. His quest for the truth will take him to the Other Side and back, pitting him against some of the most nefarious daemons in the Seven Realms.
Portals revolves around the events leading up to her disappearance and is the prequel to Darkling for RMVX and Nexus for RMVXA (planned as future projects).
Labels:
Game Progress,
Paranormality,
Projects,
RPG Maker Ace,
RPG Maker VX,
RPG Maker XP,
Video
"To The Moon" by Freebird Games - Highly Recommended Game
Freebird Games' To the Moon is an award-winning indie adventure RPG about two doctors who travel through a dying man's memories to fulfill his last wish: To go to the moon.
I've just finished playing it and it's one of the best RPG Maker indie games I've played in quite some time. I would highly recommend it to those seeking an evocative, very touching and enjoyable love-story game that is quite different from the "norm".
To The Moon is evocative, intriguing and compelling. It's heart-warming in places, tearful in others, but with just the right amount of humour injected in it to balance it out. The plot kind of unravels bit by bit to keep you going until the end, just to find out the reasons behind the request and what ultimately happens at the end.
The music is awesome, especially the piano theme music, and the customised graphics add an extra dimension to the game! It also has the game Whack-A-Mole, which I used to be good at (my record is 95%!).
This is why To The Moon has been pre-selected for my upcoming Wulf's Choice Award.
You can buy To The Moon on Steam or visit Freebird Games' Products Store for additional add-on products.
I've just finished playing it and it's one of the best RPG Maker indie games I've played in quite some time. I would highly recommend it to those seeking an evocative, very touching and enjoyable love-story game that is quite different from the "norm".
To The Moon is evocative, intriguing and compelling. It's heart-warming in places, tearful in others, but with just the right amount of humour injected in it to balance it out. The plot kind of unravels bit by bit to keep you going until the end, just to find out the reasons behind the request and what ultimately happens at the end.
The music is awesome, especially the piano theme music, and the customised graphics add an extra dimension to the game! It also has the game Whack-A-Mole, which I used to be good at (my record is 95%!).
This is why To The Moon has been pre-selected for my upcoming Wulf's Choice Award.
You can buy To The Moon on Steam or visit Freebird Games' Products Store for additional add-on products.
Labels:
Commercial Games,
Game Reviews,
Games,
News,
RPG Maker,
RPG Maker XP,
Video
Tweaks & Add-Ons Script RMXP (TWAXP)
The Tweaks & Add-Ons script is available. It adds several tweaks to RMXP, including for layout. It also adds some unavailable features and functions and other enhancements.
Read more about it on the Tweaks & Add-Ons page.
Read more about it on the Tweaks & Add-Ons page.
Labels:
Add-On,
RGSS,
RPG Maker XP,
Scripts
Blog NOT Abandoned, But Here's Why No Updates
This blog has not been abandoned. Most of the content and updates have now migrated to RPG Maker Times & Companion. To keep up-to-date with the latest news and script updates, as well as resources, be sure to visit the site.
While this site will still not be abandoned, it will be used for updates to RPG Maker Times & Companion, as well as other general updates and fun RPG Maker related things. You can still follow me at Facebook.
For the most part, I've been dividing my time between work and writing, and trying to establish an online business. This means that the time I'd like to devote to RPG Maker and the various projects is limited, so when I am able to it's like tasting candy again after a long absence!
While this site will still not be abandoned, it will be used for updates to RPG Maker Times & Companion, as well as other general updates and fun RPG Maker related things. You can still follow me at Facebook.
For the most part, I've been dividing my time between work and writing, and trying to establish an online business. This means that the time I'd like to devote to RPG Maker and the various projects is limited, so when I am able to it's like tasting candy again after a long absence!
Labels:
Facebook,
Q-Engine,
Q-Engine Add-On,
Updates
Developer's Mode Script
It can be tedious when developing games to go through the Title Screen each time when playtesting them. Developer's Mode enables you to bypass the Title Screen completely and go directly into the game, without having to select "New Game". Hence, the Developer's Mode Script.
During development (unless you're modifying the Title screen itself), you can turn "Developer's Mode" on and then switch it off to playtest the game all the way through. Then, when the game is finished, the script can be deleted. Or it can be kept in if players want to skip past the title and any beginning cutscenes.
I originally created this during the development of The Gladiator Project, where it became necessary to playtest frequently to fine-tune the layouts and positions of items.
During development (unless you're modifying the Title screen itself), you can turn "Developer's Mode" on and then switch it off to playtest the game all the way through. Then, when the game is finished, the script can be deleted. Or it can be kept in if players want to skip past the title and any beginning cutscenes.
I originally created this during the development of The Gladiator Project, where it became necessary to playtest frequently to fine-tune the layouts and positions of items.
Labels:
Developer Tool,
RGSS2,
RPG Maker VX,
Scripts,
Utilities
Windowskins & The Gladiator Project Demo
Windowskins
The windowskins are almost completely ported over. All that's left is the finishing touches and making sure all the links work properly. And then I'll be able to create some more.The Gladiator Project Demo
A small demo will be available for The Gladiator Project (TGP) game soon (I'm hoping for the weekend), so you can play at least up to the Training Arena. And then, as progress continues, I'll continue to release further demos or playable areas. Further updates on TGP are on the official site or you can subscribe to its Facebook page.
Labels:
Game Progress,
Gladiator Project,
Projects,
Resources,
RPG Maker VX,
Updates,
Windowskins
Windowskins Integrating With The Blog
The Windowskins subdomain is migrating to RPG Maker Times & Companion. The old site will remain but it won't be updated.
This is part of the integration process to make it easier to update. I do have a few more windowskins to update and convert, so once the migration is complete the new windowskins will be added. This also includes the windowskins tutorials, both old and new.
I'll be using the Windowskin Generator and adding my own graphics to create new ones on a more regular basis as well.
This is part of the integration process to make it easier to update. I do have a few more windowskins to update and convert, so once the migration is complete the new windowskins will be added. This also includes the windowskins tutorials, both old and new.
I'll be using the Windowskin Generator and adding my own graphics to create new ones on a more regular basis as well.
Just For Fun: Shut Down The Game With A Keypress
This just-for-fun (and seemingly pointless) scriptlet enables you to shut down the game by pressing a key. This is what happens when boredom kicks in. It might come in handy for a very quick shutdown, rather than going through the Status Menu and exiting that way. (This was created in RMVX, but it'll probably also work in RMVXA.)
The full, updated scriptlet can be downloaded here.
Title Screen
So, from the Title Screen, add this bit of code:#============================================================
# ** Scene_Title
#============================================================
class Scene_Title < Scene_Base
#----------------------------------------------------------
# * Frame Update
#----------------------------------------------------------
alias cwkpsds_scnttl_update update
def update
cwkpsds_scnttl_update
if Input.trigger?(Input::Z); exit; end
end
end
Map
Alternatively, it can be used on the map.#============================================================
# ** Scene_Map
#============================================================
class Scene_Map < Scene_Base
#----------------------------------------------------------
# * Frame Update
#----------------------------------------------------------
alias cwkpsds_scnmap_update update
def update
cwkpsds_scnmap_update
if Input.trigger?(Input::Z); exit; end
end
end
Available Keys
You can use other keys too: Z, SHIFT, CTRL, ALT, F5, F6, F7 and F8.Note
Using this scriptlet means that you WILL lose your progress after any save point. Where this script might be most useful is if you're at work and playing, and the boss is nearby, you'll be able to quickly shut down the game with just one button. That is, if you don't mind replaying from the last save point.The full, updated scriptlet can be downloaded here.
Labels:
RGSS2,
RGSS3,
RPG Maker Times Companion,
RPG Maker VX,
RPG Maker VX Ace,
Scripts
Just A Brief Update
As regular visitors will notice, I've gone back to the original template. The other one just wasn't working! Anomalies with the style sheets will be ironed out at some point.
My RMVX project, The Gladiator Project (including TGP Arena), is on track with its (re)development. You can keep up-to-date on any or all of its pages:
Future updates will appear on these pages rather than the blogs.
My RMVX project, The Gladiator Project (including TGP Arena), is on track with its (re)development. You can keep up-to-date on any or all of its pages:
Future updates will appear on these pages rather than the blogs.
Labels:
Game Progress,
Gladiator Project,
Projects,
RPG Maker VX,
Updates
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