This tutorial demonstrates how to use my Social Media Buttons/In-Game Website plugin for RPG Maker MV.
With the plugin you can place social media buttons (Twitter, Facebook and website) on the Title Screen. You can also call a website from within the game. These will open in a new game window or new tab in your default browser.
10 April 2016
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23 December 2015
27 October 2015
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03 October 2015
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24 September 2015
Social Media Buttons/In-Game Website Plugin Tutorial (RMMV)
Labels:
Developer Tool,
MV Plugin,
RMM,
RPG Maker,
RPG Maker MV,
Tutorial,
Video
New Resources for RMMV
A few RMMV resources have been added today.
These are all free for use in non-commercial projects only, but please credit "Companion Wulf" or "RPG Maker Times" if you use any (or all) of them.
I will be creating and uploading more RPG Maker MV resources as inspiration and time allows.
- Game Over Graphics - These have been created with Daz 3D Studio and GIMP, with titles from Cool Text.
Here's an example:
- Titles2 Graphics - Most of these are simple conversions of the RMVXA versions.
These are all free for use in non-commercial projects only, but please credit "Companion Wulf" or "RPG Maker Times" if you use any (or all) of them.
I will be creating and uploading more RPG Maker MV resources as inspiration and time allows.
Labels:
Game Over,
Graphics,
Resources,
RPG Maker MV,
Title Screen,
Titles2
Plugin: Currency Formatter (RMMV)
The Currency Formatter plugin converts large currency numbers to an easier-to-read format.
Thus, 100000 becomes 100,000 or 100k (depending on the option used).
In time, I'll add a few more options to it:
Thus, 100000 becomes 100,000 or 100k (depending on the option used).
In time, I'll add a few more options to it:
- Currency position (left/right)
- Icon instead of currency text
- Message text options to change settings in-game
Labels:
Currency,
Plugins,
RMMV,
RPG Maker MV
Happy New Year 2016
Another year has flown by, but that means another year of opportunity, with new ventures, new goals and new games!
One of my resolutions is that Otherworld will be completed this year.
Watch: London New Year fireworks mark start of 2016 https://t.co/n4GBp59uiQ #Hello2016 pic.twitter.com/1SEiaxx9WC
— BBC London Newsroom (@BBCLondonNews) January 1, 2016One of my resolutions is that Otherworld will be completed this year.
Labels:
Game Development,
Games,
Otherworld,
RPG Maker,
RPG Maker VX Ace,
Upcoming 2016
Happy Christmas 2015 from RPG Maker Times (however you celebrate it) and a happier game-dev New Year!
The winners of the Design A Logo Contest were notified of their prizes; I just haven't had the time to update on the site yet. I will in the New Year!
The winners of the Design A Logo Contest were notified of their prizes; I just haven't had the time to update on the site yet. I will in the New Year!
Labels:
Christmas,
Daz3D,
Holiday,
Otherworld
Adventures of Tryggr Troll - Offical RMMV Game
It's now official!
Tryggr the Troll WILL have his own interactive-fiction style RPG Maker MV game! And he'll eventually have his own website! He's rather excited, as we are! Can you tell?
We'll begin development on the game as soon as we've finished writing the story. And, yes, this IS Tryggr's actual graphic in the game. More details will follow as and when it develops.
Tryggr is a character I created a while ago using Daz3D just for fun. Since then I've been creating various poses and scenes for him. When RPG Maker MV was officially released, I received my copy (having preordered it) and started playing around with the new RPG Maker. The result was a very short something, purely to test its HTML5 and Android capabilities.
When I showed the wife, she became quite animated and told me that it had the potential to develop into a kind of interactive-fiction, story-driven game. So after some discussion, we decided that we'd both like to work on it together.
For this reason, development on the Adventures of Tryggr Troll will officially begin!
Tryggr the Troll WILL have his own interactive-fiction style RPG Maker MV game! And he'll eventually have his own website! He's rather excited, as we are! Can you tell?
We'll begin development on the game as soon as we've finished writing the story. And, yes, this IS Tryggr's actual graphic in the game. More details will follow as and when it develops.
Tryggr is a character I created a while ago using Daz3D just for fun. Since then I've been creating various poses and scenes for him. When RPG Maker MV was officially released, I received my copy (having preordered it) and started playing around with the new RPG Maker. The result was a very short something, purely to test its HTML5 and Android capabilities.
When I showed the wife, she became quite animated and told me that it had the potential to develop into a kind of interactive-fiction, story-driven game. So after some discussion, we decided that we'd both like to work on it together.
For this reason, development on the Adventures of Tryggr Troll will officially begin!
Labels:
Games,
Indie Games,
News,
Projects,
RMMV,
RPG Maker MV,
Upcoming 2016
Countdown to RPG Maker MV
There's only two days left before the "official" launch of RPG Maker MV and I'm getting excited!
This means that, since I preordered it from the start, it'll be readily available on 23 October, 2015, at 10:00 PDT. The biggest advantage is that I actually have the day off from work, so I will start playing around with it almost immediately. And I'm confident enough in my Javascripting skills that I can eventually start on some plugins of my own.
In fact, I've been going through a refresher course on Codecademy. It's easier than I thought it would be; although it's been quite some time since I wrote anything in Javascript, it's all coming back to me!
Based on what I've seen so far, I've been thinking about recreating Otherworld to RMMV, but that probably won't happen since the project's fairly well established now for RMVXA. Nice idea though!
This means that, since I preordered it from the start, it'll be readily available on 23 October, 2015, at 10:00 PDT. The biggest advantage is that I actually have the day off from work, so I will start playing around with it almost immediately. And I'm confident enough in my Javascripting skills that I can eventually start on some plugins of my own.
In fact, I've been going through a refresher course on Codecademy. It's easier than I thought it would be; although it's been quite some time since I wrote anything in Javascript, it's all coming back to me!
Wonder if wanting to remake Otherworld in #RMMV to make use of its plugins is running before you can walk. #RPGMaker #GameDev #IndieGameDev
— RPG Maker Times (@CompanionWulf) October 21, 2015
Based on what I've seen so far, I've been thinking about recreating Otherworld to RMMV, but that probably won't happen since the project's fairly well established now for RMVXA. Nice idea though!
RPG Maker MV Preorder & Release Date
RPG Maker MV is being released on October 23, 2015.
You can preorder your copy with a 10% discount and two bonus packs: the Cover Art Characters Pack and the MV Essentials Set. Steam or non-Steam keys will be available when RPG Maker MV is officially released.
The preorder cost (with the discount) is a princely $71.99, but to me (based on what I've seen so far) it's worth it!
In this video, Stephen Plays showcases some of the features in RPG Maker MV. He was one of the fortunate ones to have a preview version to play with.
The tiles are larger with "intelligent" tile transparency and you can choose between front-view or side-view battles, depending on your preference. RPG Maker MV also comes with a built-in character creator, complete with sprites and facesets, which will be very useful for creating styled characters.
I've preordered my copy already and, although the price may be somewhat high, it's definitely worth it! Being able to create and produce RPG Maker MV games on a wide range of formats is a huge plus! I'm looking forward to RPG Maker MV; I'll activate my copy through Steam, though you can choose to have a non-Steam key if you prefer.
You can preorder your copy with a 10% discount and two bonus packs: the Cover Art Characters Pack and the MV Essentials Set. Steam or non-Steam keys will be available when RPG Maker MV is officially released.
The preorder cost (with the discount) is a princely $71.99, but to me (based on what I've seen so far) it's worth it!
RPG Maker MV Official Trailer
What Makes RPG Maker MV Exciting
Previous RPG Makers (from 2K to VXA) have been limited to Windows only. However, RPG Maker MV can now be used on both Windows and Mac machines. Not only that, you can also export games you create to Android or iOS, as well as to HTML5 so games can be playable on your websites.In this video, Stephen Plays showcases some of the features in RPG Maker MV. He was one of the fortunate ones to have a preview version to play with.
The tiles are larger with "intelligent" tile transparency and you can choose between front-view or side-view battles, depending on your preference. RPG Maker MV also comes with a built-in character creator, complete with sprites and facesets, which will be very useful for creating styled characters.
RPG Maker MV Official Page
You can view some of the major features in RPG Maker MV on the RPG Maker Web page, which includes a playable demo on the website.I've preordered my copy already and, although the price may be somewhat high, it's definitely worth it! Being able to create and produce RPG Maker MV games on a wide range of formats is a huge plus! I'm looking forward to RPG Maker MV; I'll activate my copy through Steam, though you can choose to have a non-Steam key if you prefer.
Labels:
Buyable Content,
News,
RPG Maker MV,
Updates
Payday is literally just around the corner (tomorrow actually), so I'll be preordering my own copy of RPG Maker MV. I'm surprisingly excited. And then, of course, it means I have to relearn JavaScript, not necessarily a bad thing.
Hopefully, most likely later in 2016, I'll be giving away Steam keys for RPG Maker MV in the form of a competition. At least that's the plan. Watch this space for details!
One key lets you activate the Steam and Non-Steam Version!Expand MV with free Preorder Resources!Bonus plugins,...
Posted by RPG Maker MV on Wednesday, 30 September 2015
Hopefully, most likely later in 2016, I'll be giving away Steam keys for RPG Maker MV in the form of a competition. At least that's the plan. Watch this space for details!
Labels:
Buyable Content,
News,
RPG Maker MV,
Updates
Design A Logo Contest - Win RPG Maker VX Ace!
Here's your chance to win some FREE Steam keys for RPG Maker VX Ace and some resources!
The RPG Maker Times logo is in need of a redesign; it's been the same for years. So, I thought it would be a cool idea to run a contest to design a new logo appropriate for the site.
Logos can be submitted via the competition's submission form.
The RPG Maker Times logo is in need of a redesign; it's been the same for years. So, I thought it would be a cool idea to run a contest to design a new logo appropriate for the site.
Prizes Up For Grabs
| First Place | |
| Second Place | |
| Third Place |
Rules
There are very few rules for this contest, but please make sure you read them carefully to ensure your submission counts!Judges
The judges will be my wife (artistic design), my son (gaming profiling), my good friend and creation partner from Psyche Gamelab (artist/collaborator), and me (designer/blog owner).Closing Date and Submission
The closing date is October 31, 2015 at midnight UTC. Submissions after this date won't be counted.Logos can be submitted via the competition's submission form.
Labels:
Competition,
Free Steam Keys,
Giveaway,
Resource Packs,
Resources,
RPG Maker VX Ace,
Steam
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A few RMMV resources have been added today. Game Over Graphics - These have been created with Daz 3D Studio and GIMP , with titles from...
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