07 July 2016

Where Does Magic Come From In Otherworld And Gaia's Dream?

RPG Maker Web posed an interesting - and valid - question on Twitter about the source of magic in game developers' worlds.

This isn't something I really thought about before, probably because I'm not that far in system development yet. I've focused mainly on story and plot, as well as character development.

So, I started thinking about the subject.

It's one of those important things, after all, and one that merits consideration because in virtually every game there's some kind of "magic" system in place. Most commonly, magic uses Mana or Magic Points (often abbreviated to MP), but some have their roots in spiritual energies or even in technology.

Game Magic Is Wide and Varied


In Final Fantasy I, for example, your spells have a limited number of uses, which replenish after resting. Similarly, in Baldur's Gate 2, spells are planned in advance and, after an 8-hour sleep, are learned ready for use the next day. And in others, like Arx Fatalis, you "write" runes in the air to cast spells.

In a number of games, notably many in the Final Fantasy series, learning new spells or skills uses Ability Points (or AP). Once you have enough AP, you can learn new magic or upgrade existing spells.

So what kinds of magic would work in Otherworld and Gaia's Dream?

21 June 2016

Trolls and Game Development

Trolls and game development go hand in hand, it seems, and there's really no escaping it.

The reasons behind trolling aren't that important. The knock-on effects - especially on new or independent game developers - are!

Rating, No Comment

For many indie gamedevs (myself included), one of the major frustrations is the lack of proper comments accompanying ratings.

Everyone's entitled to their own opinions, of course, so they have the right to comment on the game, as not every game will appeal to every player. It's a matter of personal taste or preference. So, with this in mind, it's inevitable that a game's ratings will be affected by this diversity of choice and preference.

Ratings by themselves mean absolutely nothing and contribute nothing. If accompanied by a review or comment, however, these are more valuable than just a rating. Reviews and comments help developers improve their games or help find bugs. They also give room for improving content or adding features gamedevs didn't think about.

A practical review takes the game in general and focuses on how its key components fit together in the game. The reviewer then adjusts the rating to fit, not based on whether or not the reviewer likes the game, or the content.

Trolls rate biasedly.

It Affects Me, It Affects Me Not

To be a game developer, you need a thick skin.

If a troll says nothing, then their rating means nothing. Whatever a troll does or says means nothing anyway. Even if a non-trolling, genuine person gives a low rating without commenting, it still means nothing because they've contributed nothing. I'd prefer a low rating with a comment as to why they chose to give that low rating than none at all.

Low ratings affect people in different ways. To some, it's not a big deal. To others, however, it has a much deeper effect on them. I've seen it where gamedevs have rage-quit their game development after just one bad rating and review. Yet that person offered some sound, practical advice for improving the game!

If you expect no low ratings at all, then you're going to get bitten! That is, unless your game is really good! And if you can't ignore them or let those trollish ratings go, you may not be cut out to be a game developer.

What Matters

It doesn't matter if it's just-because or out of professional jealousy, or some other reason. Focus on the ratings that matter: those with proper reviews or feedback and ignore the others.

It's always encouraging to receive a high rating, even if there aren't any comments accompanying them, and a good amount of praise. But you simply will NOT have a perfect score all of the time, as there may be something that doesn't quite fit. Your game might be slightly buggy in certain areas or you might have plot inconsistencies, spelling or grammar errors, or a system that doesn't work well.

No doubt you've heard the expression "Do what you love and love what you do"; maybe you've also used it on occasion.

The same can apply to trolls. Trolls are unimportant and insignificant. They don't have enough of that "love" to offer anything of use. So it shouldn't affect you. They don't matter.

RPG Maker's Bad Rap

RPG Maker has had quite a bit of bad rap. The most common issue, it seems, is the RTP graphics. They're not 3D or amazing graphics-wise, despite some absolutely awesome games being produced with it. One amazing game of note is To The Moon, which was created with RPG Maker XP, I believe!

Trolls have bad-rated RPG Maker because of those reasons above. And, you know what? It doesn't matter!

With the introduction of the latest in the series, RPG Maker MV, its cross-platform game production keeps many of the trolls at bay (mostly!). That doesn't stop them from trolling the games produced by RMMV. They will and do low-rate at some point; it's what they do!

If RPG Maker is your preferred engine, as it is mine, then nothing and no one should stop you from producing your games with it!
17 June 2016

New Releases: Karugamo Fantasy Music Packs


10% Discount on All Packs


RPG Maker Web has released the Karugamo Fantasy Music Packs. Right now there is a 10% discount on each pack, but the offer expires on 24 June, 2016.

Each music pack costs $9.99 and each one has a distinct theme:

Pack 01 has tracks for dungeons, towers, and land or sea travel.

Pack 02 centres around civilization (castles, towns, villages, etc.).

Pack 03 features music for battle and hero types.

And Pack 04 focuses on cut-scenes or events.

All themes have been optimised for RPG Maker VX Ace and MV.
10 April 2016

Social Media Buttons/In-Game Website Plugin Tutorial (RMMV)

This tutorial demonstrates how to use my Social Media Buttons/In-Game Website plugin for RPG Maker MV.



With the plugin you can place social media buttons (Twitter, Facebook and website) on the Title Screen. You can also call a website from within the game. These will open in a new game window or new tab in your default browser.
26 March 2016

New Resources for RMMV

A few RMMV resources have been added today.


These are all free for use in non-commercial projects only, but please credit "Companion Wulf" or "RPG Maker Times" if you use any (or all) of them.

I will be creating and uploading more RPG Maker MV resources as inspiration and time allows.
06 January 2016

Plugin: Currency Formatter (RMMV)

The Currency Formatter plugin converts large currency numbers to an easier-to-read format.

Thus, 100000 becomes 100,000 or 100k (depending on the option used).

In time, I'll add a few more options to it:

  • Currency position (left/right)
  • Icon instead of currency text
  • Message text options to change settings in-game
01 January 2016

Happy New Year 2016

Another year has flown by, but that means another year of opportunity, with new ventures, new goals and new games!



One of my resolutions is that Otherworld will be completed this year.
23 December 2015
Happy Christmas 2015 from RPG Maker Times (however you celebrate it) and a happier game-dev New Year!


The winners of the Design A Logo Contest were notified of their prizes; I just haven't had the time to update on the site yet. I will in the New Year!
27 October 2015

Adventures of Tryggr Troll - Offical RMMV Game

It's now official!

Tryggr the Troll WILL have his own interactive-fiction style RPG Maker MV game! And he'll eventually have his own website! He's rather excited, as we are! Can you tell?


We'll begin development on the game as soon as we've finished writing the story. And, yes, this IS Tryggr's actual graphic in the game. More details will follow as and when it develops.



Tryggr is a character I created a while ago using Daz3D just for fun. Since then I've been creating various poses and scenes for him. When RPG Maker MV was officially released, I received my copy (having preordered it) and started playing around with the new RPG Maker. The result was a very short something, purely to test its HTML5 and Android capabilities.

When I showed the wife, she became quite animated and told me that it had the potential to develop into a kind of interactive-fiction, story-driven game. So after some discussion, we decided that we'd both like to work on it together.

For this reason, development on the Adventures of Tryggr Troll will officially begin!
21 October 2015

Countdown to RPG Maker MV

There's only two days left before the "official" launch of RPG Maker MV and I'm getting excited!


This means that, since I preordered it from the start, it'll be readily available on 23 October, 2015, at 10:00 PDT. The biggest advantage is that I actually have the day off from work, so I will start playing around with it almost immediately. And I'm confident enough in my Javascripting skills that I can eventually start on some plugins of my own.

In fact, I've been going through a refresher course on Codecademy. It's easier than I thought it would be; although it's been quite some time since I wrote anything in Javascript, it's all coming back to me!



Based on what I've seen so far, I've been thinking about recreating Otherworld to RMMV, but that probably won't happen since the project's fairly well established now for RMVXA. Nice idea though!
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