02 May 2011

Windowskins Repository

All of the windowskins for RMXP and RMVX have been collected and placed on the RPG Maker Windowskins blog. As more are available they'll also be added to here, conveniently in one place and categorised accordingly.

I expect to have a few more windowskins by the weekend - time permitting - for both RMXP and RMVX, once again using the nonpareil Hiper Windowskin Maker, which will create windowskins for both RPG Makers simultaneously.
24 April 2011

The Gladiator Project - Redux Update #1

The official The Gladiator Project site has had a redesign - be sure to check it out and for all the latest updates as well.

Although progress has been slow, it's been steady. I started work on the actual gameplay already, including some of the minigames, and the flow doesn't stop there. To quote Jack London:
You can't wait for inspiration. You have to go after it with a club.
So, beating this inspiration with a clava, stabbing it with a pilum and hacking at it with a gladius, TGP is going at full speed and it seems - for now - there's no stopping it.

This also means that I'll be dedicating a lot more time to it and its development, but will only be posting updates on the "official" site, with brief details here. To keep updated, as always, not only with updates on TGP but RPG Maker Times as well, interested parties can sign up for the regular newsletter.
11 April 2011

The Gladiator Project - First Screenshots

Regular visitors will know already that The Gladiator Project Redux is underway, this time for RMXP. Progress has been slow but steady, so here are several screenshots. In time, I'll also have a video demo too when there's much more content and gameplay available.

Introduction

TGP Introduction
This is the introduction page, which uses Moghunter's Animated Title Screen (basic version). The current layered images are from the movie Gladiator but will change later. The menu commands are in Latinesque (the term I coined for the pieced-together Latin words), but moving the cursor up and down will display the English translation in the "help" box on the right.
06 April 2011

RPG Maker Times May Be Relocating

This is a notice to all visitors to RPG Maker Times. I may be relocating the blog to Wordpress. This is in light of the recent "Stop Badware" alerts, which have become the bane of my life and which are unfounded for this blog.

I've been using Blogger practically since the beginning and have had NO major problems with Google or Stop Badware in the past with this blog. So why now? Even with "cleaning" it and then waiting for another review, it will still not be resolved quickly or efficaciously.

I will "remove" the offending "badware" and reconfigure the widgets they link to, but if nothing has changed within a week from this post, then RPG Maker Times (and its companion sites) will be ported over to Wordpress, and in time the Blogger ones will be closed!

Most likely it's just my end and I'm the one being paranoid, but I may port over to Wordpress anyway, since Wordpress is much more versatile and is fast becoming my preferred bloghost now. If this is eventually the case, then this blog will most likely only contain resources - as those in the "Popular Posts" tab on the right hand side.
29 March 2011

In The Name of Internet Paranoia

It seems that in the name of internet paranoia, this blog has been flagged as "badware" by Stop Badware, which is ABSOLUTE CRAP! There IS NO badware or other malware on here!

The culprit is apparently a group of Javascript files (used for some of the widgets) that apparently link to "flagged" sites. I am NOT responsible for links actually on that site, only for the content contained in the JS files, which only contains the code for the widgets.

I've submitted a review, but that'll take time. This happened last year as well but to my "business" website and as a result, I lost business. There was NO badware on that site either. By the time it was all cleared up, I closed the site; it had been "flagged" for too long.

Meantime I will be disabling that damn option in Firefox and keeping it off. And I'd recommend others do the same, since some of the sites that shouldn't be flagged are being flagged, simply because they contain a link to a link to a link that has some semblance of badware on it. And the badware message that is displayed because of it with the legendary "Get me out of here!" button is enough to place the fear of God into the nescient! It's just freaking ridiculous that they don't actually check the site FIRST before placing that overbearing, scaremongering message!

Ok, rant over! Hopefully it WILL be resolved soon, otherwise there will be hell to pay...again!
26 March 2011

Tempus Fugit

I'm still around, though haven't been active with RPG Maker. I've been commissioned to design some websites, which has taken up most of my time. And so with deadlines looming, it's a race to get them finished before the end of the month.

In the mean time, here's the official Enterbrain RPG Maker site (in case you didn't already know about it): RPG Maker Series Official Website.

From here, you can purchase all three of their Makers:
  • RPG Maker VX - $59.99
  • RPG Maker XP - $29.99
  • IG Maker - $59.99


I'd absolutely love to purchase the IG Maker but don't have enough funds yet. Since they accept Paypal now (they didn't in the past), I'll be saving up just to see what that's about.

And here's their official Facebook page.

I'm there too, if anyone's interested: Companion Wulf at Facebook or RPG Maker Times on Facebook.

That's it for another update, such as it is.
10 March 2011

RPG Makers Update

I will no longer be supporting RM2K3 as actively as before, as the main focus will now be for RMXP and RMVX. Although I may still produce tutorial demos and mini-games for RM2K3, there won't be as many RM2K3-based tutorials; these will be primarily for the other RPG Makers.

I'm in the process of compiling the windowskins on RPG Maker Times and placing them on a separate blog. This will allow for easier access, including specific search keywords. Then, in the future, most of the windowskins will most likely be developed for both RMXP and RMVX. To view the windowskins at a glance, you can visit the RPG Maker Windowskins blog.

Since both of my projects are being developed simultaneously, updates are available on their separate sites and they will be revamped over the next few weeks. To keep up-to-date with the projects, click on the links below (and update any bookmarks accordingly):

Yes, Ars Magia has been officially renamed. This is to better reflect the nature of the game. It's actually gone back to its "grass roots", based on the previously named series of short-short stories I wrote, but integrated into the novella and game.

As always, to keep abreast of developments with the projects and blog updates, don't forget to subscribe to the newsfeeds or newsletter.
08 March 2011

The Gladiator Project Redux

The Gladiator Project is back in development after being on hold for a while. So this means that I'm now working on two projects and balancing between the two.

After originally developing it for RMVX, because of its limitations, I decided to experiment with it in RMXP, and found a formula that works quite well with it.

The menu system has been redesigned from scratch, along with some features not present in the RMVX version. I've already started designing the characters and maps, so will have something more tangible soon.

For more information, visit the "official" Gladiator Project site. Or subscribe to the newsfeeds or newsletter for updates on RPG Maker Times, including new posts and project updates.
05 March 2011

Resource Sites for RPG Maker #1

I've been using RPG Maker for awhile, as regular visitors will know, so it would be inevitable that I'd have some graphical resource sites at hand. In fact, my collection of bookmarks is huge! Sadly, however, some of the sites have faded into obscurity. These are some of the best resource sites, listed in an almost comprehensive list.

Where applicable, sites have been translated into English using Google Translate.

(RMXP/VX) A Japanese resource site with the slant on anime. All resources here are good quality. Windowskins are for RMXP for the most part.

(RM2K3/XP/VX) A Japanese site with some stunning graphics for all RPG Maker platforms, from Title/Game Over screens to transitions to message backgrounds.
  • Neo RTP (RMVX) - This Japanese site has very few resources on it, but it's mentioned because it's the only one I know of with "school" themed resources, from characters to windowskins.
  • Onirology (RPG-Maker) (RM2K3/XP/VX) - A French site with a few resources, but they are quite good, including Windowskins. The site does not appear to have been updated for a while. — English version (Google Translated)
  • Zanyzora's RMXP Resources RMXP - Contains a comparatively small amount of resources, but good ones nevertheless. Some are matching sets and some are add-ons too, including ships. It does not appear that the site has been updated for a while.
24 February 2011

Forthcoming Updates & Other News

Life has been hectic, as it tends to do, especially when you have so many projects on the go that there's no time to complete them all. I thought I'd publish a new update.

In the next few posts (time permitting), I'd like to publish the following:

  • A list of all of the resource websites for RPG Maker - finally!
  • Some more windowskins, perhaps this time including some of the specific designs that visitors have been looking for (according to trends outlined in Statcounter and Google Analytics).
  • Another update on Ars Magia 1: Genesis, which, by the way, will officially be given the name change of Ars Mechanica. This is primarily to avoid all confusion with Atlus Games' tabletop RPG and any subsequent possible copyright infringements.
  • A few more tutorials, including expansions to the Complete Chest Tutorial, along with demos for all RPG Makers.
  • A better navigation bar, which will include all collections across the RPG Maker Times network.

The Ars Magia novella - also officially renamed Ars Mechanica - is nearing completion, at least as a prequel to the game. It is being expanded to a full novel prior to publication; I'm hoping this will be mainstream, but we'll just have to wait and see.

Ars Mechanica, the game, is at a standstill, but only because I'm creating and translating the maps and trying to decide whether or not an overland main map a la Final Fantasy would work better than the original interlinking maps I had in mind.

Regular readers will probably know that I've been experimenting with and reworking The Gladiator Project for use with RMXP. I must say that it is working much better than in RMVX and I'm having a great deal of fun with it. So, some time in the near future I will officially be continuing with it.

So ends another update. I'll obviously have way too much to occupy my time over the next few days, weeks even, but I'll post something soon!
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