This is an expansion of the
Blue Magic tutorial, but instead of targeting monsters in sequence (i.e. starting with the first monster then going onto the next after that monster is slain) we can create a routine where the target is randomly chosen.
Knowledge Base
- Switches
- Forks
- Skills
- Events Commands
Setting Up
- Create the Blue Magic system as normal.
- Create a suitable Battle Animation (optional).
- Set up 2 variables: Mon1 HP and Mon2 HP.
- Set up 2 switches: Mon1 and Mon2.
Random Target Setup
For this tutorial, there will need be two monsters in the Monster Party, preferably two different ones. We'll be using one Slime and one Spider for the purposes of this tutorial. Create 3 pages in the Battle Events commands.
Final Note
This can be very time-consuming, as each monster in the monster party requires a separate page. To add more monsters, set up additional variables and switches for the additional monsters, add another FORK Option (with an ELSE Case), and follow the same procedures above.