06 December 2009

The Gladiator Project Update #1

After a hiatus in development, I started working on the project again, now that I have more time. I spent some time designing an appropriate windowskin (see below) and deciding on the content of the menu, tweaking the necessary scripts for it.

These are the areas in particular that have updates:

  • Roma Windowskin - Image Hosted by ImageShack.us
    Windowskin: This windowskin was designed from scratch, primarily to give a kind of Romanesque feel to it. I may yet change it slightly, since the silver "dagger" pointers don't look right and add a background texture to it.
  • Plot/Direction: The plot has been reworked from its original RM2K3 incarnation, instead taking a completely different direction than its original. The RM2K3 version simply placed characters in a gladiatorial arena setting, hacking and slashing and gaining kudos and prizes. The plot now has much more depth to it than that, and there are plenty twists and turns - and surprises - to pique interest.
  • Scene_Menu - Image Hosted by ImageShack.us
    Click on the image for a larger view (opens in a new window)
    Menu System: This two-column menu was created for aesthetics more than convenience, based very loosely on Rubymatt's Compact Menu System. It has an in-built help window to explain what each menu option means, since they are in Latin. With the extra windows for the gold (denarii) and map location, along with the extra game variables on the right-hand side, I think it makes a solid menu.

And starting some time this week, I will be working on the game itself. Eventually perhaps I can have some kind of demo.
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