18 December 2009

The Gladiator Project Update #2

Progress on The Gladiator Project (TGP from now on) has been slow but steady, as I've been working more on functionality and aesthetics first. The bulk of that has now been taken care of, so I'll be starting on the game itself next.

The first completed update is the main menu. As I mentioned previously, it is based very loosely on Rubymatt's Compact Menu System, adapted to fit TGP and its purposes.

Most of the menu items are functional, but might be changed later.

  • Inventarium Inventory: List of items.
       At the moment this is the default item list. I might implement KGC's Item Categorization script (translated and modified by Mr. Anonymous and Blackmorning respectively), although I might change it or remod it later.
  • Artificii - Skills: List of skills and arts.
       I have yet to create any gladiator-specific skills, but will most likely design them from scratch as they are needed. In keeping with the "sortables", I might have a script that sorts skills according to type.
  • Armamentum - Equipment: Weapons, armor and accessories.
       This may or may not remain the same as the default, depending on several other factors as the game progresses, including additional sound effects for individual pieces of equipment.
  • Status Quo - Status: Character profiles.
       The Status Quo is 90% complete. I added some of RMVX's extra features (unavailable in RMXP) plus visual icon-based status effects. There are a few things missing from it, but for the most part it's done.
  • Diarium Facti - Achievements: List of awards and achievements.
       I haven't decided exactly how the "reward & punishment" system (based on reputation) will work yet, but will use SojaBird's Achievements script for this.
  • Societas Amicitiae - Alliances: Factions and inter-gang relations.
       This features SojaBird's excellent Factions (Reborn) script - perfect for TGP's specific needs.
  • Descriptum Bestaria - Bestiary: Compendium of enemies fought.
       I've chosen to use Falcao's Dinamic Monsters Bestiary script for this, as it fits TGP's needs adequately.
  • Laboris Tabulae - Job Log: List of tasks and quests received.
       I've used Modern Algebra's excellent Quest Log to log the questae (quests) because of its versatility and dynamism.
  • Conservo Progresso - Save Progress: Record your game progress.
       The best and most attractive save system is Woratana's NEO Save System, which is what's being used in TGP.
  • Ratio Bene - Options: Change various in-game options.
       For this, I've used Yanfly's Menu System Options script.

There are still two sections to the menu that have no real functions yet, but that will come as the game progresses.
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