21 June 2016

Trolls and Game Development

Trolls and game development go hand in hand, it seems, and there's really no escaping it.

The reasons behind trolling aren't that important. The knock-on effects - especially on new or independent game developers - are!

Rating, No Comment

For many indie gamedevs (myself included), one of the major frustrations is the lack of proper comments accompanying ratings.

Everyone's entitled to their own opinions, of course, so they have the right to comment on the game, as not every game will appeal to every player. It's a matter of personal taste or preference. So, with this in mind, it's inevitable that a game's ratings will be affected by this diversity of choice and preference.

Ratings by themselves mean absolutely nothing and contribute nothing. If accompanied by a review or comment, however, these are more valuable than just a rating. Reviews and comments help developers improve their games or help find bugs. They also give room for improving content or adding features gamedevs didn't think about.

A practical review takes the game in general and focuses on how its key components fit together in the game. The reviewer then adjusts the rating to fit, not based on whether or not the reviewer likes the game, or the content.

Trolls rate biasedly.

It Affects Me, It Affects Me Not

To be a game developer, you need a thick skin.

If a troll says nothing, then their rating means nothing. Whatever a troll does or says means nothing anyway. Even if a non-trolling, genuine person gives a low rating without commenting, it still means nothing because they've contributed nothing. I'd prefer a low rating with a comment as to why they chose to give that low rating than none at all.

Low ratings affect people in different ways. To some, it's not a big deal. To others, however, it has a much deeper effect on them. I've seen it where gamedevs have rage-quit their game development after just one bad rating and review. Yet that person offered some sound, practical advice for improving the game!

If you expect no low ratings at all, then you're going to get bitten! That is, unless your game is really good! And if you can't ignore them or let those trollish ratings go, you may not be cut out to be a game developer.

What Matters

It doesn't matter if it's just-because or out of professional jealousy, or some other reason. Focus on the ratings that matter: those with proper reviews or feedback and ignore the others.

It's always encouraging to receive a high rating, even if there aren't any comments accompanying them, and a good amount of praise. But you simply will NOT have a perfect score all of the time, as there may be something that doesn't quite fit. Your game might be slightly buggy in certain areas or you might have plot inconsistencies, spelling or grammar errors, or a system that doesn't work well.

No doubt you've heard the expression "Do what you love and love what you do"; maybe you've also used it on occasion.

The same can apply to trolls. Trolls are unimportant and insignificant. They don't have enough of that "love" to offer anything of use. So it shouldn't affect you. They don't matter.

RPG Maker's Bad Rap

RPG Maker has had quite a bit of bad rap. The most common issue, it seems, is the RTP graphics. They're not 3D or amazing graphics-wise, despite some absolutely awesome games being produced with it. One amazing game of note is To The Moon, which was created with RPG Maker XP, I believe!

Trolls have bad-rated RPG Maker because of those reasons above. And, you know what? It doesn't matter!

With the introduction of the latest in the series, RPG Maker MV, its cross-platform game production keeps many of the trolls at bay (mostly!). That doesn't stop them from trolling the games produced by RMMV. They will and do low-rate at some point; it's what they do!

If RPG Maker is your preferred engine, as it is mine, then nothing and no one should stop you from producing your games with it!
17 June 2016

New Releases: Karugamo Fantasy Music Packs


10% Discount on All Packs


RPG Maker Web has released the Karugamo Fantasy Music Packs. Right now there is a 10% discount on each pack, but the offer expires on 24 June, 2016.

Each music pack costs $9.99 and each one has a distinct theme:

Pack 01 has tracks for dungeons, towers, and land or sea travel.

Pack 02 centres around civilization (castles, towns, villages, etc.).

Pack 03 features music for battle and hero types.

And Pack 04 focuses on cut-scenes or events.

All themes have been optimised for RPG Maker VX Ace and MV.
10 April 2016

Social Media Buttons/In-Game Website Plugin Tutorial (RMMV)

This tutorial demonstrates how to use my Social Media Buttons/In-Game Website plugin for RPG Maker MV.



With the plugin you can place social media buttons (Twitter, Facebook and website) on the Title Screen. You can also call a website from within the game. These will open in a new game window or new tab in your default browser.
26 March 2016

New Resources for RMMV

A few RMMV resources have been added today.


These are all free for use in non-commercial projects only, but please credit "Companion Wulf" or "RPG Maker Times" if you use any (or all) of them.

I will be creating and uploading more RPG Maker MV resources as inspiration and time allows.
06 January 2016

Plugin: Currency Formatter (RMMV)

The Currency Formatter plugin converts large currency numbers to an easier-to-read format.

Thus, 100000 becomes 100,000 or 100k (depending on the option used).

In time, I'll add a few more options to it:

  • Currency position (left/right)
  • Icon instead of currency text
  • Message text options to change settings in-game
01 January 2016

Happy New Year 2016

Another year has flown by, but that means another year of opportunity, with new ventures, new goals and new games!



One of my resolutions is that Otherworld will be completed this year.
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