03 May 2009

Windowskins

While playing around with the Windowskin Generator I mentioned in a previous entry, I've created some cool Windowskins for use in games.

Old Leather Windowskin



Oceanic Windowskin



Grassy Windowskin



To change the default "Window" skin to one of these ones, right-click to save them onto the hard drive. Import them into RMVX and look in Window_Base for the following:
self.windowskin = Cache.system("Window")
It should be on line 21 by default. Simply replace the default file name with one of the others to use the new windowskin.

11 Comments So Far:

Night said...

Nice blog dude, please keep it up!

Kudos!

Companion Wulf said...

Thanks :)

Anonymous said...

Very nice thanks!

Companion Wulf said...

You're welcome! Feel free to check the others out too!

Anonymous said...

Nice working, but it only works on the menu system and battle scene, and other default stuff like that. Any help?

Companion Wulf said...

It's meant to override the "default" windowskin. In the Database and then System, you can choose which windowskin to use as opposed to using the script call.

Other links you might be interested in are: RPG Maker Times Windowskins (you might have a tough time loading this as Heliohost is *crap*. I'm looking for another host that doesn't have as many loading issues). Or this link at RPG Maker FAQs, which details the script insertion.

Anonymous said...

Can I also change the windowskin in the middle of the game through a line of script in an event?
Like that the Final Boss has it's own windowskin, or that the windowskin gets snowy when the map is snowy?
Anyways, nice windowskins!

Companion Wulf said...

It isn't really as simple as that, as you'll have to define the windows separately and add the corresponding windowskin "code" to them. This script will show how this can be done.

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Companion Wulf said...

A lot of the "good advice" - tutorials, scripts, resources, etc. - have been rechannelled here. This blog is used together with RPG Maker Times.

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