03 December 2014

Where Are All The Updates?

That's a good question, since this blog has been sadly neglected! This does not, however, mean that RPG Maker Times has been abandoned, nor has my interest in RPG Maker diminished. Most of the updates now occur on the new RPG Maker Times & Companion blogsite.

Those who follow me on Google+, Twitter and Facebook will already know what I've been up to. So, for the latest updates, why not follow me at one - or all - of them? Each one usually has unique content!

Otherworld (Paranormality) - RMVXA Project

Otherworld is a paranormal-themed RMVXA project I'm working on. Development will continue on it until its completion, on my days off or when I have some spare time in between work and time off.

All updates, including game pages, will be on the Otherworld (Paranormality) official blogsite.

Without giving too much of the plot away yet, the game is single-player, focusing around Anna Carrera. She's an ordinary but introverted girl with nothing extraordinary about her. She leads a normal life, studies diligently, works hard, yet she doesn't really socialize much, so she has very few people she calls "friends".

One fateful day, however, on her way back from school, something happened to her that changed her life and her perspective on things in general. And she embarked on a journey to the "other side" and back to change the course of history and save Mankind from a deadly fate.

This supersedes my other projects, Paranormality: Portals and The Gladiator Project.
29 September 2014

Update: Q-Engine v4.0 Release Notes

The Q-Engine v4.0 is being restructured and rewritten with newer cleaner code before its final release. I'd like it to be perfect first and thoroughly tested before uploading it to the blogsite. This also includes the add-ons:

  • Animated Title Screen Add-On
  • Equipment Add-On
  • Status Screen Add-On
  • Game Over Add-On
  • Combat Add-On

And also eventually:

  • Animated Game Over Add-On
  • Character Add-On
  • Map Add-On

If you'd like to be a pre-release beta tester, write "BETA TEST" in the comments below. Nearer the time, you'll have exclusive access to the script right before its release to test for errors and/or incompatibilities.
23 September 2014

Map/Compass HUD Script (RMXP) - New Script

The Map/Compass HUD script is available. It places a window on the map displaying the current map location and the party's compass direction (the direction in which it's moving), as well as the XY coordinates.

Originally written specifically for my upcoming RMXP project Paranormality: Portals, but I decided to release it as a standalone plug-and-play script.
21 September 2014

"Fortune's Tavern" - The Fantasy Tavern Simulator

Fortune's Tavern is a real-time fantasy tavern-simulator, where you assume the role of Mathias Gambridge, owner of this notorious tavern. Your job is to rebuild and renovate the ailing tavern amid a turbulent world at war.

Making a profit is made difficult with infestations, hauntings and zombies, and guests bent on killing one another. There is a plethora of unique features to boost your income and make life reasonably pleasant for your guests.

There is a Kickstarter fund set up for this interesting game, so please consider contributing towards its development and you'll receive some unique items when the game is released. Come pay day I will be making a payment towards it.

I also have the opportunity and pleasure to be one of the winners of their recent competition, earning me the right to be immortalized as a unique NPC in the game.

29 August 2014

The Paranormality Trilogy

The Paranormality trilogy is a series of games for RPG Maker, loosely based on a set of unpublished short stories and novellas I wrote, actually inspired by some of my own experiences.

The entire trilogy focuses around paranormal investigator Jack Urban. Alyssa, his sister, disappeared under mysterious circumstances, so his mission has become to find out exactly what happened to her. His quest for the truth will take him to the Other Side and back, pitting him against some of the most nefarious daemons in the Seven Realms.

Portals revolves around the events leading up to her disappearance and is the prequel to Darkling for RMVX and Nexus for RMVXA (planned as future projects).

03 August 2014

"To The Moon" by Freebird Games - Highly Recommended Game

Freebird Games' To the Moon is an award-winning indie adventure RPG about two doctors who travel through a dying man's memories to fulfill his last wish: To go to the moon.



I've just finished playing it and it's one of the best RPG Maker indie games I've played in quite some time. I would highly recommend it to those seeking an evocative, very touching and enjoyable love-story game that is quite different from the "norm".

To The Moon is evocative, intriguing and compelling. It's heart-warming in places, tearful in others, but with just the right amount of humour injected in it to balance it out. The plot kind of unravels bit by bit to keep you going until the end, just to find out the reasons behind the request and what ultimately happens at the end.

The music is awesome, especially the piano theme music, and the customised graphics add an extra dimension to the game! It also has the game Whack-A-Mole, which I used to be good at (my record is 95%!).

This is why To The Moon has been pre-selected for my upcoming Wulf's Choice Award.

You can buy To The Moon on Steam or visit Freebird Games' Products Store for additional add-on products.
23 July 2014

Tweaks & Add-Ons Script RMXP (TWAXP)

The Tweaks & Add-Ons script is available. It adds several tweaks to RMXP, including for layout. It also adds some unavailable features and functions and other enhancements.

Read more about it on the Tweaks & Add-Ons page.
09 July 2014

Blog NOT Abandoned, But Here's Why No Updates

This blog has not been abandoned. Most of the content and updates have now migrated to RPG Maker Times & Companion. To keep up-to-date with the latest news and script updates, as well as resources, be sure to visit the site.

While this site will still not be abandoned, it will be used for updates to RPG Maker Times & Companion, as well as other general updates and fun RPG Maker related things. You can still follow me at Facebook.

For the most part, I've been dividing my time between work and writing, and trying to establish an online business. This means that the time I'd like to devote to RPG Maker and the various projects is limited, so when I am able to it's like tasting candy again after a long absence!
22 May 2014

Developer's Mode Script

It can be tedious when developing games to go through the Title Screen each time when playtesting them. Developer's Mode enables you to bypass the Title Screen completely and go directly into the game, without having to select "New Game". Hence, the Developer's Mode Script.

During development (unless you're modifying the Title screen itself), you can turn "Developer's Mode" on and then switch it off to playtest the game all the way through. Then, when the game is finished, the script can be deleted. Or it can be kept in if players want to skip past the title and any beginning cutscenes.

I originally created this during the development of The Gladiator Project, where it became necessary to playtest frequently to fine-tune the layouts and positions of items.
21 May 2014

Windowskins & The Gladiator Project Demo

Windowskins

The windowskins are almost completely ported over. All that's left is the finishing touches and making sure all the links work properly. And then I'll be able to create some more.


Coliseum Header Image - From the MMORPG I play, Aion - © NCSOFT

The Gladiator Project Demo

A small demo will be available for The Gladiator Project (TGP) game soon (I'm hoping for the weekend), so you can play at least up to the Training Arena. And then, as progress continues, I'll continue to release further demos or playable areas. Further updates on TGP are on the official site or you can subscribe to its Facebook page.
11 May 2014

Windowskins Integrating With The Blog

The Windowskins subdomain is migrating to RPG Maker Times & Companion. The old site will remain but it won't be updated.

This is part of the integration process to make it easier to update. I do have a few more windowskins to update and convert, so once the migration is complete the new windowskins will be added. This also includes the windowskins tutorials, both old and new.

I'll be using the Windowskin Generator and adding my own graphics to create new ones on a more regular basis as well.
25 April 2014

Just For Fun: Shut Down The Game With A Keypress

This just-for-fun (and seemingly pointless) scriptlet enables you to shut down the game by pressing a key. This is what happens when boredom kicks in. It might come in handy for a very quick shutdown, rather than going through the Status Menu and exiting that way. (This was created in RMVX, but it'll probably also work in RMVXA.)

Title Screen

So, from the Title Screen, add this bit of code:
#============================================================
# ** Scene_Title
#============================================================
class Scene_Title < Scene_Base
  #----------------------------------------------------------
  # * Frame Update
  #----------------------------------------------------------
  alias cwkpsds_scnttl_update update
  def update
    cwkpsds_scnttl_update
    if Input.trigger?(Input::Z); exit; end
  end
end

Map

Alternatively, it can be used on the map.
#============================================================
# ** Scene_Map
#============================================================
class Scene_Map < Scene_Base
  #----------------------------------------------------------
  # * Frame Update
  #----------------------------------------------------------
  alias cwkpsds_scnmap_update update
  def update
    cwkpsds_scnmap_update
    if Input.trigger?(Input::Z); exit; end
  end
end

Available Keys

You can use other keys too: Z, SHIFT, CTRL, ALT, F5, F6, F7 and F8.

Note

Using this scriptlet means that you WILL lose your progress after any save point. Where this script might be most useful is if you're at work and playing, and the boss is nearby, you'll be able to quickly shut down the game with just one button. That is, if you don't mind replaying from the last save point.

The full, updated scriptlet can be downloaded here.
20 April 2014

Just A Brief Update

As regular visitors will notice, I've gone back to the original template. The other one just wasn't working! Anomalies with the style sheets will be ironed out at some point.

My RMVX project, The Gladiator Project (including TGP Arena), is on track with its (re)development. You can keep up-to-date on any or all of its pages:


Future updates will appear on these pages rather than the blogs.
17 April 2014

Granny's Resources Lists

I was browsing through Steam's RPG Maker VX Ace Discussions when I happened across something everyone needs and will benefit from. Note that most of these will also work for RMVX.

Grandma Deb has compiled some COMPREHENSIVE resource lists for all your RMVXA needs, including tilesets, portraits and emosets on a wide range of themes.

Among my favourites are the the Star Wars Resources.


Yoda | Star Wars Resources

And also the Animal Sprite Compilation, which includes dragons!


Dragon Charset | Animal Sprite Compilation

The above resource images link to the "original" websites and copyrights belong to the respective artists. If you use any of them - and I'm quite confident you will at some point - give the appropriate credit.
11 April 2014

The Gladiator Project Official New Blogsite & Updates

The Gladiator Project blogsite is now live, having been revamped in tandem with the redevelopment of the project. The site's layout and design is still being worked on, but that will come in time.

Newly added pages:

  • Character Classes - Details about the various character classes used in the game.
  • Glossary - A complete list of the Latinesque words used in the game, as well as on the blogsite.
  • About TGP - A detailed history about The Gladiator Project and how it has evolved.

Updates will continue as the project itself evolves and will be implemented on the site.
08 April 2014

What Happened To The Paranormality Webisodes?

I was asked the other day about what happened to the "Paranormality Webisodes" I started doing. Well, several things really.

The first is that the motherboard on my previous computer started going out and, despite a lot of upgrades, it become irreparable without major additional cost. I decided that it was better in the long run to just buy a new computer. The storyboard and resources are still stuck on its hard drive without an immediate solution to transfer the files. I guess I could invest in an IDE to USB cable, but that's not top of my priority list right now.

The second thing is that since I started my new job, working nights, it gives very little time to actually focus on most of the projects I started, including the webisodes. I've not had a chance to reinstall the movie making software I'd previously installed either. This is one of the most frustrating parts of working the night shift, but as long as it pays the bills, then it balances out.

The final thing is that inspiration and motivation dried out. With several different projects on the go at once, it was difficult to maintain them all and prioritize them, so I took a major hiatus from them. Instead, the focus shifted to work and spending time with family.

The Paranormality project isn't quite dead yet, though. Since my purchase of RMVXA, I've been experimenting with it for a while and decided that Paranormality: Darkling would greatly benefit from RMVXA's additional features and functions, so work has been progressing on that slowly but surely. Be sure to subscribe to the site's feed for the updates.

At this point, I don't know if I will be continuing with the webisodes; it's been left open at the moment.
03 April 2014

Paranormality: Darkling (RMVXA)

The project, Paranormality: Darkling, has been restarted. Since I bought RMVXA, I've been experimenting with it quite extensively and decided to use it for this project to take advantage of many of its additional features and functions.

The primary resource used is the Mythos Horror Resource Pack and I'll be purchasing several other resource packs as the project progresses as well.

I've also designed two windowskins specifically for the project and will be (attempting on) creating some customized graphics, including icons, of my own.

The game is entirely mouse-driven, using Amaranth's Super Simple Mouse System for Ace, replete with customized icons.

To keep up-to-date with its progress, be sure to subscribe to its official site, Paranormality: Darkling. Right now, I'm developing the overall theme, and will probably be adjusting the style sheets over the next week or so.
02 April 2014

Windowskins Updates

The Windowskins section has been updated. More will be added over time, available for both RMXP and RMVX/VXA. I'm planning on converting the ones currently unavailable on the site as well.

Several windowskins tutorials are also available, which will also be expanded in the near future.

Work on the migration/conversion is continuing, slowly but very steadily, and much of it has already been completed. All the dead links are now working (those on this blog haven't been updated).
17 March 2014

RPG 20XX Engine Redux

A while ago I wrote an article about RPG 20XX. It has since had an update. According to the site's blurb:

RPG 20XX is a redesign of RPG Maker 20XX... Which was an upgrade replacement for RPG Maker 2003's engine. This newer engine will have nothing to do with the RPG Maker series of engines apart from the familiarity of the editor and engine features.

RPG 20XX should provide lots of advanced features yet remain faithful to the retro scale of RPG Maker 2003. It should not require actual writing of program scripts and instead provide a clever implementation of a click-together event scripting system similar to the older RPG Maker engines. Most notably the ability to re-adjust the battle calculations purely through event scripting.

Lots of common tedium and annoyances of RPG Maker 2003 should be eliminated. RPG 20XX will provide global battle events for all battles, a quest system, simplified character development, local save variables per event, and other simple conveniences.

Lastly, there is a need for an engine that runs on older and more modern systems. A game created with RPG 20XX now will be much easier to get running again in the year 20XX later. All of this is currently licensed under the GNU GPL v3 so you can check out the source code any time if you really wanted to. It will be a community project, free as in price and in freedom to create the RPGs in a fun familiar way like you always wished RPG Maker 2003 could do these days.

So, this is definitely something to look into. I'll be checking it out during my days off.
16 March 2014

Happy St. Patrick's Day


Image borrowed from Blingee

Attack of The Blog Gremlins!

It appears that gremlins have invaded RPG Maker Times!


Borrowed from BubbleWS

The layout is messed up, although I suspect it's due to a re-import of the prototype skin that resulted in many of the additional coding (including the tabs layout) being overwritten.

From this point, I may just return to the previous layout and redo the style sheets accordingly - kind of like a child theme - or I'll re-imagine this one and make it much better. It's too bad Blogger's dynamic templates are so limited and cumbersomely uncustomizable; otherwise, I'd use one of those and add the same widgets I have now.

I've a lot of work to do on this site and the RPG Maker Times & Companion blog, which I can only do on my days off unfortunately, resulting in slow but steady progress.
12 March 2014

Windowskins Update

The Windowskins blog has been updated. Most of the windowskins have now been updated; I'm sure there are others I've done but overlooked, so I'll check and update accordingly.

The Windowskins Tutorials currently on the main blogsite will be migrated to the RPG Maker Times Windowskins, with the current posts already in place simply redirected.

The focus will then shift onto properly recategorising and tagging the windowskins to make searching easier. Updates will then continue on the rest of the blogs.
11 March 2014

Work on Merged Blogsite Continues

Work on RPG Maker Times & Companion is continuing. Right now, I'm attempting to streamline it by cleaning up some of the widgets, along with the categories and tags list, and some of the posts.

As far as this blog is concerned: It will still continue, as it has been, but the major posts and articles will now appear on the RPG Maker Times & Companion blogsite, with links posted here. Any other articles posted here will also be replicated on the other as well. A number of links on this blog no longer work, but they're being updated on the other blogsite, and will eventually be modified here as well, since the main focus will now be on the domain name blog.

I'm also in the process of revamping the Windowskins subdomain. This year, you can also expect more windowskins and a better keyword search feature (search engine optimized) to make it easier to find specific types of windowskins.

I don't have much time to spend on this re-organization, but I'm determined to spend in between 2-3 hours per day on it to bring it up-to-date and where I'd like it to be. Keep checking (both blogs) regularly for updates.
06 March 2014

Blog Update/Revamp Continues

As the merging of this blog and RPG Maker Times & Companion continues, I've started revamping the tags system for easier reference.

Although progress is slow, it's a lot easier than I thought it would be. Still a lot of work to go before completion, so here are some of the things being worked on:


Other areas to be worked on are the Resources section. This includes the Windowskins, which will eventually be complete.

I'll continue working on this in between work and my days off.

And then from that point on, the big updates will be on RPG Maker Times & Companion, while the updates on this blog will point to the pages there.
26 February 2014

Merging Sites, Emerging Updates

As of February 13, 2014, the RPG Maker Times and RPG Maker Times Companion blogs have merged.

The latter will now be the official blog for RPG Maker Times and will no longer be a "companion" site. The original RPG Maker Times blog will remain, but it will be used mostly for any updates that appear on the site. (The title will remain the same to avoid confusion.)

I will be doing a lot of work on it over the next few weeks (on my days off from work), tweaking keywords/tags, posts and layouts, and updating any old posts with links that no longer work.
17 February 2014

6 Crimes You Can Get Away With In Most RPG/MMORPG Games

In almost every RPG and MMORPG, it's been possible to commit numerous crimes without reciprocation. In fact, very few actually have a decent crime-and-punishment system in place, giving you free reign to essentially do as you will. Here are six crimes (by today's standardised laws) within an RPG/MMO game.

  1. Theft - You can go into people's houses and rifle through their drawers, cupboards and chests, and take whatever's inside.
  2. Murder - You can kill people and not face any consequences.
  3. Genocide - You can go on a killing spree, piling up the bodies of races or particular types of people.
  4.  Extinction - You can slay countless animals, races, peoples and monsters, virtually to extinction (notwithstanding they spawn endlessly).
  5. Vandalism - You can damage property without having to worry about cleaning it up afterwards.
  6. Assassination - You can assassinate leaders of gangs, etc. who are causing something of a nuisance for someone else.

Of course, if you can think of any more, write them in the comments below and I'll update them accordingly.
29 January 2014

Q-Engine/Q-Engine Updates & Complete Chests Tutorial

Q-Engine & Q-Engine Add-Ons

The Q-Engine is ready for upload. I'm on holiday next week, so it'll give me an opportunity to finally update the site. I've also updated/written some Q-Engine Add-Ons.


They will be available for download on RPG Maker Times Companion. I'll also try and work on a demo, as well as update the manuals.

Q-Engine Requirements

The Q-Engine and its add-ons require the Global Colors Module and the Universal Configurations Settings Module to run.

Complete Chests Tutorial

The Complete Chests Tutorial will also be having an update, including a demo for each RPG Maker (this may take some time).
20 January 2014

Q-Engine 3.1 and Q-Engine CBS Add-On Complete

The Q-Engine has been updated to version 3.1, now fully integrated with the Universal Settings and Universal Colors modules. Each script (past and future) has an integrated required modules checker to determine if their required scripts/modules are installed.

The Q-Engine CBS has also been updated, with several new features added, with several bugs fixed, and will be released shortly.

I'll be updating RPG Maker Times Companion on one of my days off from work. (Note: The page/post hasn't been updated yet, but will be when I upload the script. Also, the root website will become a portal page, redirecting to the corresponding pages on the blog.

I'm also hoping to have a video demo, as well as the updated manual, available soon.
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