18 January 2015

Otherworld Inspiration and Influences

I was asked some days ago about the inspiration behind Otherworld and its influences.

Although it draws its inspiration from several sources, its main influence is Celtic mythology, with others interwoven into its conceptual faric. I’ve also drawn on my own experiences as a "paranormalorist", a term I coined to combine parapsychologist and paranormal investigator. (I have a little over 30 years experience in the fields and, although I’ve now retired from the investigations side of it, am still consulted by individuals and groups on paranormal, psychic and spiritual topics.)

When I first wrote the short story, upon which much of the game is based, its basic concept was that the worlds of the living and the dead overlapped. Usually, ghosts and spirits are invisible but every so often manifest physically.
16 January 2015

Q-Engine v5.0 In Progress - Improvements

The Q-Engine and its add-ons are undergoing some improvements.

This is primarily to remove the dependency on the UCSM. Instead, the Q-Engine will contain the global settings required for the main scripts and the relevant configuration settings will be placed in the add-ons themselves. This will make it much easier to tweak rather than relying on a single configuration to set them.

I'll also be creating a downloadable demo (finally), which will enable you to install the Q-Engine and all of its available add-ons without having to copy and paste them individually.

I'm making this a priority over the next few weeks to get this done as quickly as possible so I can focus on my other projects, especially Paranormality: Otherworld.
14 January 2015

Karma (Good vs Evil) Script - Game Notes

The Karma (Good vs Evil) script was created for Otherworld to present a number of moral dilemmas that Anna, the main character, faces.

Hence, because of the nature of Otherworld and ultimately its underlying moralistic theme, I decided to have some kind of system in place where actions and interactions are influenced by alignments. After searching around for a decent "good vs evil" script, however, none of them quite fit in with these requirements.

Most of them were the simple generic Good and Evil scripts that only really showed characters' alignments and that's pretty much it. There were a few "morality" systems that gave some scope for reactions from people depending on alignment, but these were still limited.

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