18 April 2012

RMVXA Trial Time Running Out

The last post was on Good Friday, but I've not been able to continue with any projects because I was away for the Easter holidays. And then again for a further week, with no access to RMVXA.

This now means that my RMVXA trial now has 8 days of trial time left. I don't think it's really that useful for a program to have a 30-day trial based on the actual install date rather than the number of days used, especially given that it's not a viable option to access the program every day, thereby maximising the trial period. I've only used the trial a maximum of 9 days out of the 30-day trial thus far.

As it stands today, I have 8 days left to the trial. I don't know what's now going to happen with the Paranormality 1: Darkling demo, since I'm not sure if a week is sufficient to produce enough material for a playable demo. Probably only a basic one. So now the quandary is whether to continue with it, for which I'm only able to spend about an hour each day on the project, and attempt to produce a small playable demo or another storyline video. After the trial period expires, the project will be deferred until later.

I simply can't afford $90. It's not viable for me; work doesn't pay enough for creature comforts above basic rent, utilities and food. The paycheck I was expecting, which would pay for two-thirds of it, has been deferred a month (the rest I'd be able to fund on my own). The "makers of the maker" have offered a one-week-remaining discount of 15%, but I'm short. Oh, the vicissitudes of life!

I don't know at this point where it's going. I am currently taking a Ruby script course (another one), so even after the trial ends and even if I can't finish the Darkling project, I still have RMVX, which will be the main focus for a while afterwards.
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