10 May 2013

Windowskin Changer Scriptlet RMVX v1.0

This simple scriptlet allows you to change the windowskin in the middle of a game using the script call event command.

Change Windowskin

To change the windowskin, use the following:


where "windowskin" corresponds to the number in the WINDOWSKINS hash - NOT the windowskin filename.

Reset Windowskin

To reset the windowskin to the system default, use the following:


NOTE: ALL windowskins must be imported into the "Graphics/System" folder.


Copy and paste the scriptlet between Materials and Main Processes.

Settings can be changed and windowskins can be added under the CWWSC_SETTINGS Module.
09 May 2013

RMVX Ace Windowskins - Tutorial

There has been a flurry of questions about RMVXA windowskins. Essentially they are the same as RMVX, so any windowskin designed for RMVX will also work with RMVXA. As with RMVX, use the Resource Manager (F10) in RMVXA to import the chosen windowskin into the Graphics/System folder.

When used in a game, they will look almost the same (see the comparisons below). However, RMVXA has additional colour settings that override the background graphic normally displayed in RMVX, resulting in only the border and cursor from the windowskin showing and the background becomes the default window colors.

RMVX Windowskin

RMVXA Windowskin

As you can see, the windowskins are the same, but with the background overridden by the default colors in RMVXA.

There is a script "cheat" to overcome this problem. Insert this snippet between Material and Main:

class Window_Base < Window
  # "true" to enable override, "false" to use default

  # Update Tone
  def update_tone
    self.tone.set($game_system.window_tone) unless USE_WINDOWSKIN

The end result is this:

This is the Status Screen using the RMVXA windowskin, which is the same as the original RMVX one, without needing any conversion.
08 May 2013

Resources & Updates

I'll get the updates out of the way first before showcasing some of the resource links I've found. There are only a few of them anyway.

Site Updates

In a previous post I mentioned about migrating a few posts over to RPG Maker Times Companion. These are primarily resources (including scripts and utilities), which will also give me a chance to go through and resolve any missing links. And then, once all of the sections are in place there, I can finally concentrate on the annoyingly redundant top menu. Many of the links will cross-reference RPG Maker Times Companion.


Here are a few very good resources sites (each opens in a new window/tab for convenience):
  • The Magnum of Noches - This is a very good, resource-rich site. Sadly, however, it was announced that updates to the site have ceased. Many of the resources are still online and ready for use, but make sure you credit the original creators accordingly.
  • Tieris Illia - This site does have quite a number of quality resources and materials, from iconsets to sideview battlers. It's well worth checking out.

  • Blogshin - There are some awesome tiles add-ons on this site, primarily for RMVX/VXA. It's in Portugese, but it's easy to navigate and figure out. Well worth a visit if not to download anything, then just to browse.
06 May 2013

Blog Entries Migration

A number of posts on this blog are being migrated to RPG Maker Times Companion. That way, they can be kept up-to-date and any missing links can also be updated.

All resources will also be transferred, including templates and windowskins.

All of the projects and projects news (past, present and future) now each have their own separate subdomains, so they'll be easier to update as and when necessary. This may eventually include the Q-Engine, depending on how it progresses.

By consolidating certain sections in this way, not only will it be convenient for all, but it'll also be much easier to update. And, of course, the updates will also appear here, on RPG Maker Times.
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