15 July 2011

Game Reviews Coming Soon

I must confess that I should have been working on my own projects, but instead I've been playing a few RPG Maker games over the past few months so now it's time to finally start reviewing them. I did mention a while back about doing this. Now is the time, I guess, so over the next few weeks I'll try and get some reviews up.

Among the games that will be reviewed (in no particular order) are:
  • Intelligence by Bizarre Monkey
  • Spellbinder by OriginalWij
  • The Cartographer by Avadan
  • The Lore of Lorewyn by Hard Triangle (Christian Clinton)

To keep things simple, the reviews will contain the following categories:
  • Storyline: The actual plot, including story and character development.
  • Graphics: The use of graphics and graphical effects.
  • Music/Sound: The music used throughout the game and effective use of sound effects (including speech).
  • Gameplay: How well the game plays and general ease of use.
  • Overall: The final score, based on the overall feel of the gaming experience.

I haven't decided whether to score using percentages or a simple star system - most likely the latter - but that will probably come after the first review has been written. It may mean that I'll have to replay the games as a reminder of what's what, but that doesn't matter too much.

I'll try to get the first review up within the week.
04 July 2011

The Gladiator Project - Redux Update #2

Some good news and bad news!

The good news is that TGP has finally found a new host. You can access it still by using its domain name. I'll be balancing between the two versions, RMXP and RMVX, as they will be synchronously developed, not so much the scripts yet, just the maps and storyline.

The bad news is that no thanks to Heliohost, I lost the previous (latest) updates - no time to backup, since I could never access the site! That means that I'll have to redo and redesign it. Not necessarily a bad thing, just annoyingly time-consuming!

Second (or third) time around usually works out better in the end, so I'll be modifying it bit by bit over the next few weeks - time permitting - to get it back on track.
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