30 November 2009

Poll Results November

November's poll is now closed. Thanks for all who visted this blog and voted.

The results of the poll are:

  • 42% of visitors use RPG Maker VX
  • 46% use RPG Maker XP
  • 15% use RPG Maker 2K/3
  • And 23% use all the RPG Makers

Of the search engine results, the following percentages indicate which RPG Maker has been searched for, whether it was resources, scripts, etc.:

  • 35.64% searched for RPG Maker VX
  • 39.28% for RPG Maker XP
  • 6.93% for RPG Maker 2K/3
  • And 18.15% for other RPG Maker related stuff

And of those, thus far, windowskins or windowskin generators for RMVX is the most popularly searched for, with RMXP windowskins coming a close second. Character sets and resources for all RPG Makers is third.

And those are the results of the first month. I'll try and focus on these particular areas for now, along with more updates for The Gladiator Project (and other projects along the way). In the meantime, feel free to visit the RPG Maker Times sister blog, RPG Maker Times Resource Center for additional resources, etc.
22 November 2009

Character Maker XP Online

There are quite a few Online Creators for RMXP/RMVX already, mostly Japanese sites.

I recently discovered - quite by accident - a French site, Nine Sages, which has some absolutely stunning Title and Game Over pictures, in addition to some fabulous resources. It's well worth checking out.

The pièce de résistance for me was finding a working character maker for RMXP. It is still limited in the amount of resources for characters, but it does have enough to make some decent character sets.



The generator can be found here. It is in French, but does not need translating as it's easy enough to use.
20 November 2009

Scripting Nightmares

When it comes to scripts, I personally do not like those that directly modify or overwrite the "default" scripts, especially the menus and command positioning. While most are designed as simple plug 'n play scripts to make their implementation quick, simple and easy, they do invariably interfere.

A prime example is where you have created your menu as you want it, then you "install" someone else's script, which calls on a new window or scene, and it modifies that script. The result is that sometimes the selection cursor returns to a different position after canceling and returning to the menu.

What this means is that you need to sift through and determine which part of the script is interfering with the positioning and tweak it. It's not difficult to do, just annoying.

It might be better if aliasing or pushing (or, indeed, some other method of insertion) were used instead - whatever that may be, instead of directly modifying the code. But again, ease-of-use and simple plug 'n play does make life much simpler, especially with those not too familiar with RGSS. Then, when it comes to actually making the necessary modifications, it helps a little in learning about RGSS.

Even now, I'm not a great scripter per se, although I have learned so much just by studying (and experimenting with) others' coding. I've also studied various resources on Ruby - upon which RGSS is based - so that what needs to be done in my projects can be done efficiently.

Kudos to those who have studied Ruby and RGSS to the point where they have a thorough, working knowledge of it. Ruby script is not hard to learn, just labor-intensive at times to get to that point.
16 November 2009

More Windowskins VX #1

Once again, these RMVX windowskins have been created with Woratana's excellent Windowskin Generator. (Don't forget to credit Woratana and Aindra if any of these are used, as anything produced are essentially theirs.)

Old Parchment Windowskin



Horror Windowskin



I'll upload some more RMXP and RMVX windowskins soon, but some of the ones that I've created (it's just a matter of finding them again).
13 November 2009

RPG Maker DS?

I guess Enterbrain is making an RPG Maker for the Nintendo DS. Scheduled release date is January 28, 2010 and recommended retail price is ¥5,460 (which equates to the usual $60 USD).

Early indications show that it is a minimalized version of the RPG Makers we already know and love, but making use of the NDS's touch screens and stylus. And using that modus operandi the maps can be created with a "feeling of paint on a canvas", which should be interesting.

One of the things I'm not sure about is their considerations on limiting the parameters of items, equipment and monsters to only two - name and attack power (and I assume HP and SP also).

I think though, from what I can gather, that the reasons behind this is primarily to introduce RPG Maker to an entirely different market, in the hopes that eventually they will want to purchase the "next gen" ones, like RMXP or RMVX or the ones available on the PlayStation.

It'll be interesting to watch for the outcome of this latest venture, and may or may not get it for the NDS when it's eventually released.

Further details - as sparse as they are at the moment - can be found here. Note that this is the Google-translated version, so you can expect the grammatical and syntax errors to raise those hackles, but at least there are screenshots on the page to mellow things out.
10 November 2009

What's Happening?

I've been considering the direction of RPG Maker Times for awhile now, in particular which RPG Makers to concentrate on. As it is at the moment, RPG Maker Times focuses on RMXP and RMVX (with a lean towards the latter) and RPG Maker 2K3 Master obviously concentrates on RM2K/3.

To help decide proper, I implemented a poll - thanks to all who have participated in the poll already - and a stat counter. These combined will give a good idea on the areas to concentrate on and ultimately specific content for entries.

The current status is:

  • The majority of visitors use either RMXP or RMVX, with a small percentage still using RM2K/3.
  • The general consensus so far regarding articles is graphics, with Windowskins being the number one search (equally for RMXP and RMVX), as well as resources.
  • Utilities and resource converters/generators are another searched-for topic. There are a lot of different utilities out there, of which I've only covered a small part.
  • Tutorials and how-to's, especially regarding graphics.
  • A small percentage are after scripts, specifically for RMXP, which has also been searched for extensively.

With this in mind, over the next week or so, I'll be merging the RPG Maker 2K3 Master blog with this one. That way all RPG Maker resources and information can be found under one umbrella instead of two. That way, too, it will be much easier to update the content on a more regular and consistent basis. This also means that some entries will be deleted and some will be juggled around, but the content will be the same, and since this is retroactive I'll be keeping the original dates (which means multiple entries on the same day) and comments as applicable.

The entries will contain more resources (for all RPG Makers) and resource editing, including tutorials. In addition to scripts for both RMXP and RMVX, I'll also be giving regular progress reports on my games, specifically The Gladiator Project.

While I'm not going to be able to cater to everyone, I'll certainly try to meet the immediate demands, based on the regular poll results and the search engine keyword statistics.

A final word before ending this update: Also over the next week or so, I'll be creating a separate website to place all of the resources, tutorials and scripts. That way they can all be in one place for easier reference, but the focus will still be on the RPG Maker Times blog.
08 November 2009

Victory Count Script

I was asked some time ago how to add a "Victory Count" - i.e. a counter for the number of battles won - so decided to experiment and this is the result. This is a very simple script modification, directly modifying various parts of the code.

Game_System
Under the Public Instance Variables, add the following:
attr_accessor :victory_count          # number of victories

Under initialize, add:
@victory_count = 0

Scene_Battle
Look for def display_exp_and_gold, place the following underneath $game_party.gain_gold(gold):
$game_system.victory_count += 1

Scene_Menu
In def start, add:
@victory_window = Window_Victory.new(0, 175)

In def terminate, add:
@victory_window.dispose

In def update, add:
@victory_window.update

Create a new entry, entitled Window_Victory, and paste the following code:
class Window_Victory < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(x, y)
super(x, y, 160, WLH + 32)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.size = 16
refresh
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
return if Graphics.frame_count % 10 != 0
self.contents.clear
self.contents.draw_text(0, WLH * 0, 120, WLH, "# Victories:")
self.contents.draw_text(0, WLH * 0, 120, WLH, $game_system.victory_count.to_s, 2)
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
refresh
end
end

This will display the "# Victories" on the Status Menu. It can be expanded for other things as well, such as the number of saves, the number of inn stays, etc.

Gladiator Project Title

This is the opening title scene for The Gladiator Project. It was inspired by Mog Hunter's Animated Title Script.


The graphics are from the movie Gladiator, starring Russel Crowe, which are of course copyrighted to Dreamworks SKG/Universal Pictures. They're there for demonstration purposes only, at least until I can find (or create) some myself, when they will be removed.
05 November 2009

Miscellaneous Updates

Well, once again there have been fewer entries than I'd like to see, but that's the price we pay when work takes priority. I'm in between jobs right now, so will have more time for consistent updates and to give a progress report on The Gladiator Project.

Regular visitors will already recognize the new layout and design. I'm not sure if I like it yet, so may tweak it again, though I was going for the three-column layout as I find it neater and more versatile. It took me a long LONG time to configure it exactly how I wanted it (basically tweaked Blogger's Scribe Template and added graphics).

Yes, three of the images on the title is from Runescape, for those who regularly play it. The first is my Broodoo Mask disguise, the second is my ghost impression for Halloween and the third is my Bear Mask. Runescape is actually one of my favorite games right now, alongside IGG's Wonderland Online.

In the meantime, I'll have a progress report ready in the next entry - not the game itself, since that isn't even started yet, but some of the graphics I've created for the game.
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