19 December 2010

Happy Christmas 2010

Wishing all my visitors a Happy Christmas, wherever you are in the world.


I won't be doing too much on the RPG Maker scene until the New Year now. I'll be continuing work on Ars Magia 1: Genesis, trying to get a playable demo. The tie-in novella should be finished by March, which will be purchasable from the weblog or this blog.

I'll be changing the layout to this blog as well, either using another template or (most likely) designing one from scratch. It's time for a new look, as this one's been up for close to a year now.

Merry Christmas & Happy New Year
~Companion Wulf
08 December 2010

Zelda Forest Maze Tutorial - RMXP/VX

Zelda Maze Demo RMXPEDIT (9 Dec 2011): Demo now available. Checked for viruses using Comodo Antivirus.

Continuing with the Fun With Variables theme and as an expansion to the Simple Event-Based Random Teleport tutorial, here's something a little different. It's designed for RMXP but can also be adapted work on RMVX (though not the same way on RM2K3 without some tweaking).

For those of you familiar with the "infamous" Forest Maze in The Legend of Zelda (for the NES) will know all about it. For those unfamiliar with it - shame on you for not playing this classic! - the aim is to find your way through the forest using specific directions. If you don't, you'll just be wandering aimlessly and won't find your way out. That's the foundation of this tutorial.

This is a rather long, but not overly complex, tutorial, so take the time to read it and go through step by step as necessary.

Pre-Setup

To begin, we'll need the following:

  • 4 Variables: 0001: Randomize, 0002: Map ID, 0003: Coord-X and 0004: Coord-Y.
  • 1 Common Event: Teleport
  • 2 Maps: Maze Map and Congratulations!
  • At least 5 events for the map, although I've used 9 in total (some just for effects).
Related Posts with Thumbnails
Template Design "Perfect World" by SkinCorner