21 November 2011

Heard About RPG Maker 20XX?

Neither have I, but discovered it by accident. This is what it says on its website:

To address the old-age and technology of RPG Maker 2003′s RPG Runtime engine, a replacement will be written that implements more modern features. This is intended to work both as a 1-1 replacement for the RPG_RT.exe executable and as an extender to allow features which would be cumbersome to implement conventionally as event scripts.

There are also a long string of bugs and feature requests that will be addressed with this engine, especially the more commonly known battle bugs and speed/agility problems.

Sounds like it would be useful, except I haven't had a chance to use it yet. I'd have to dig my RM2K3 - it can be used with RM2K and RM2K3 - and its projects out of limbo, as it seems to be semi-reliant on the Maker's base materials, the RPG_RT, to work. When I have more time I may check into it further. (I wonder what the implied legalities are with this.)

EDIT: It appears that this project has been cancelled. You can most likely still download it if you search for it.
19 November 2011

Complete Chest Tutorial - RMXP/VX Redux

I'm still asked about how to create treasure chests, so I'm planning on bringing the Complete Chest Tutorial up-to-date, tailoring for RMXP and RMVX.

Regular visitors will already know about the RM2K3 tutorial I did, and it's easy enough to customize for RMXP/VX, but I'd like to expand upon it. I have a few ideas already, especially for more dynamic and randomized contents via scripting rather than pure eventing.

This is what I've covered so far:
  • Chapter 1: Basic Chests
  • Chapter 2: Locked Chests
  • Chapter 3: Random Contents
  • Chapter 4a: Combination Locks (Basic)
  • Chapter 4b: Combination Locks (Advanced)
  • Chapter 5: Trapped Chests
  • Chapter 6: Picking Locks
  • Chapter 7: Monster-In-A-Box
  • Chapter 8: Items by Level (Hero Level)

  • Extra Chapter 1: Front Opening

These are some ideas I've planned (some have been requested), so if you'd like to add to the list, feel free to leave your ideas in the comments and I'll go from there.

  • Trap Disarm Skill - Used in combination with Chapter 5
  • Lockpicking Skill - Used in combination with Chapter 6
  • Monster-In-A-Box based on level - Used in combination with Chapter 7
  • Treasure based on terrain/map ID - Omitted previously
  • Dynamic Randomized Content - Event/script based
  • Treasure Trail - Find the clues in order, then go to the location for the next clue, right up until you find the treasure (more like a mini game than a tutorial)
  • Disappearing Chests - The chests disappear after being opened (with some animation)
  • Monster Kill Chests - Chests only appear after a certain number of monsters are killed
18 November 2011

RPG Maker VX Ace Features Breakdown

It looks like the scheduled Japanese release date for RMVX Ace is December 15, 2011, with no announced date for an English version yet, although it might be a few months after the Japanese release or it might be longer. According to their official website, the operating specifications are:
  • OS: Japanese version of Windows XP/Vista/7 (both 32- and 64-bit)
  • CPU: Pentium 4 2.0 GHz processor
  • RAM: At least 512Mb
  • Display: 1024x768 or greater
  • HDD Space: Minimum 400Mb
  • DirectX: Yes, DirectX compatibility is a prerequisite
  • Internet: Internet connection for authentication


These are the minimum, anticipated stablest specs required, though the website doesn't guarantee RMVX Ace will work efficiently, depending on how the Maker is used.

RPG Maker VX Ace adds following features:
  • Updated RGSS (Ruby Game Scripting System) to version 3;
  • Return of multiple tile sets support (omitted in RMVX), which includes "passability" and "bush";
  • Modifiable skill and item attack damage formulae, set in the Database;
  • A character generator (based on the Chibi characters, which I personally do not like one bit!), as well as a corresponding character portrait editor;
  • Additional effects, such as "provocation" and "cover";
  • Characters will follow you around "caterpillar" style, i.e. walking in formation on the map;
  • The addition of a fifth party member;
  • Increased eventing functionality;
  • Adjustable damage formulae;
  • Customizable combat scene background, comprising 2 mergable background images;
  • Introduction of a new regular battle parameter, "TP", which accumulates during combat and when it reaches its maximum allows a new, devastating attack, usually known as "Overdrives", "Limit Breaks" or "Finishers";
  • The return of movies in the event scripting, this time in OGG Theora format (I don't know anything about that).

17 November 2011

RPG Maker VX on Ubuntu (Test)

Introduction

RPG Maker XP and VX are designed to run on the Windows platform, so trying to get it to work on Ubuntu (fast becoming my preferred OS) is tricky and fickle. While it's easy enough to install in Windows, installing in Ubuntu can be a somewhat lengthy process. Furthermore, there are still some incompatibility issues to deal with, such as DirectX, sound issues and the RTP, and even with that there are no guarantees that it'll work for a particular system, if at all.

Note: This only applies to RMVX, as I couldn't get RMXP to run at all.

Installation

Caveat: Follow the instructions EXACTLY! Don't skip a step, as this may lead to instability. If you don't feel comfortable doing this, then don't. You do this at your own risk. I'm not held accountable for anything that might compromise your system. It's the procedure that I took (after prolonged study and experimentation) to get RMVX functional.

I'll assume that most Linux/Ubuntu users are confident enough with the system, so I'll go straight into the installation process:
  1. Install Wine,
  2. Install DirectX,
  3. Install Timidity, and
  4. Install RMVX.

Install Wine

Note that Wine is not an emulator, it's an open-source project that allows you to run software designed for Windows on other operating systems (such as Linux and Mac OS). It's worth visiting the Wine website to read up on it.

First, go to the Wine Download page and follow the instructions there or open up a Terminal window (Applications -> Accessories -> Terminal) and type:

$ sudo add-apt-repository ppa:ubuntu-wine/ppa
$ sudo apt-get update
$ sudo apt-get install wine

This will install the latest version of Wine and it'll be ready to use. Now, you can install and run many of your favorite Windows games and applications through Wine, just like you would normally. (There should be a shortcut in Applications; if there isn't, rebooting should do the trick or continue using the Terminal.)
15 November 2011

RPG Maker VX Ace Announced

A new RPG Maker is scheduled for release, entitled VX Ace, boasting new features and customizability. I'm in favour of a new one, especially after RMVX's "failure", but in truth I'm a little more sceptical about it. The major problem I have with RMVX is the tileset limitation, although by the sounds of it that won't be a problem any more.

Here's the English promo video, uploaded on the 10th of this month. (Since I've been offline, therefore out of touch, I've only just played catchup!)



From what I can gather it's basically RMVX with a lot more features (including some of the omitted ones), including character customization and "finishing" moves for battles, as well as an upgraded RGSS (RGSS3).

I'll be posting more about RMVXA a bit later. But, trust me, I'll be watching this one very closely!

Finally Back Online

I finally got the Internet back, but have been busy specifically with coursework as well as volunteering at CHAD.

I'm currently using Ubuntu and warming up to it rapidly. I used a much earlier version while in Canada but, back then, it was a little less user-friendly. My computer's actually dual-booting Ubuntu/Windows XP, but the major problem is lack of memory (mine as well as the computer's) and, while RPG Maker XP/VX does run it doesn't run very well. When I built the computer I thought it had at least 500Mb of RAM, but instead it only has 256Mb. So the result is, well, slow! A snail on a cold day runs faster! Anyway, I'll be upgrading the RAM (hopefully) to at least a Gig.

I tried running RMVX on Ubuntu (under Wine) with very limited results. It can be done, but, unfortunately, there's more against this method than for. I'll write up a report in a future entry.

In the meantime, I'll be looking into updating the navigation menu, as well as working on a few tutorials soon, possibly a few scriptlets (I don't know yet), as well as researching some of the other RPG Makers, so RPG Maker Times can get back on track.
01 November 2011

Counting Down The Days

I'm now counting down the days when I will (if all goes well) be reconnected in my new apartment. D-Day is around the 8th or 9th of November.

Dungeon Craft

While I've been offline, I've been experimenting with Dungeon Craft, which is an RPG Maker intended to mimic SSI's Forgotten Realms Unlimited Adventures (FRUA). Once I'm familiarised enough with it, I'll start placing tutorials on RPG Maker Times as well.

Dungeon Crafter III

Another useful piece of software I've found is the flavoursome Dungeon Crafter III (not to be confused with the above one). This is a map (dungeon) creator, with some stunning graphics available and multi-layers for the maps for tabletop RPG games. Do people still play those any more? I've not had a chance to experiment fully with this, but from what I can see so far, it's quite useful for those dungeon romps that predominated almost every tabletop RPG game. Unfortunately, the forum and members area appear to be down; I'm not sure if this is permanent or temporary, but you can still download DCIII for free.

Fighting Fantasy

I've also rediscovered some of my old gamebooks, including the highly successful Fighting Fantasy, which is still going strong after all these years, after almost three decades! Truly spectacular. I had so much fun with these (and other gamebooks). At one point I had over 150 of them! I don't know whether to include them on here or not, since they're not actually RPG Makers, but I think they deserve a mention anyway. Perhaps another poll might be in order! ^__^

Poll Results

I've closed the poll results in favour of another one. To the question Would you be interested in reading a sample of the Ars Mechanicum: Genesis novel?, 62.5% said "Yes", 12.5% said "No" and 25% are "Not Bothered", so the majority would like to see a sample. I'll prepare something for late November/early December if I can.

That's it for another entry. I should have something more concrete in about two weeks.
16 October 2011

No Updates For A While

As the title says, there won't be updates for a while. It's not out of choice, it's just that I'm relocating and won't have easy access to a computer. These past few months in particular have been stressful - coursework, apartment-hunting, seasonal flu, and a plethora of other things to preoccupy my time - but once I've settled into my new apartment I'm sure that things will return to "normal".

In the meantime, while waiting for the internet, I'll be writing a lot of short stories, articles and tutorials. And will also be continuing with the Ars Mechanicum novel as well.

Bear with me through this "transition". Once I can get going again, there'll be more regular updates than previously (everything's going to start settling down again, I'm sure!).
06 October 2011

RPG Maker Times Facebook and Other Updates

RPG Maker Times on Facebook

RPG Maker Times now has its own page on Facebook Page. This is primarily part of the expansion planned for 2012, where there will be regular features and competitions. In the new year, RPG Maker Times will include some of the other RPG Makers as well as MMORPGs, editors and creators. The "official" Facebook page is where these particular updates will regularly go.

RPG Maker Newsletter Launch

The RPG Maker Times Newsletter was launched today and the very first edition was sent to subscribers. Click here to subscribe. You can unsubscribe at any time. Don't worry I'm not going to spam your emails - I absolutely detest the idiots that think sending spam is cool - and will only send the newsletter to you (quite irregularly as it happens).
03 October 2011

Beautiful Airship Sequence - RMXP

I'd forgotten how bloody nightmarish moving can be! Been going around in circles for what seems like an eternity, and I admit I got a little too overwhelmed, hence the lack of updates.

Anyway, I happened across this on my Twitter account and thought it was so cool I just had to share it.

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