11 January 2012

The Gladiator Project Is Back On Track

New day, new hard drive, new installation, so that means that TGP is once again back on track. Thankfully, there wasn't as great a hiatus between redevelopment as the last time. Thanks to my friends for helping me out.

I've learned a lot during the process, and learned a lot more by studying the RGSS3 in RMVXA. So, since TGP is being rewritten virtually from scratch, the system is a lot cleaner and the scripts are less bulky. That means that it's easier to integrate some of the other scripts into the system. I'll be focusing exclusively on TGP over the next few weeks so that finally there will be something substantial to the project, perhaps also including an attempt at my own graphics for it.

I'm looking far into the future here, but I will eventually be buying RMVXA after all. It's just too cool not to. That means that I might port TGP to the new RPG Maker (not really as simple as that, but doable nevertheless), but not until after the RMVX version of TGP is complete.

I'll be updating this blog as soon as there's something of substance and uploading a video shortly thereafter.
09 January 2012

Charsets, Sprites and Facesets (RMVX)

If you're looking for some quality sprites, then look no further than Magnus Noctem. Unless otherwise specified, these are RMVX sprites. Note: Unfortunately, this site is no longer being updated, but it still has several resources and resource links on it.

EDIT:You can find some Mack RTP Sprites here.

Or these Sprites With Portraits (includes some for RMVXA).

Alternatively, the Mystical RTP Sprites, which is one of my favourites.
07 January 2012

Fewer Updates For A While

Tragedy struck again! I managed to briefly flirt with RPG Maker VX to recommence work on TGP before it struck without warning.

The hard drive containing my Windows died, so I'm forced to exclusively using Xubuntu, thereby disallowing me to use RPG Maker. My computer's old and cranky, and very decrepit. Unfortunately, 2011 was not a good year for me and 2012 is heading the same.

I'll be updating RPG Maker Times only briefly with scripts and resources from other people and related sites of interest until things can seriously get back on track again.
06 January 2012

Gender Functions Script (RMVXA)

As the countdown begins for the English version of RMVXA, there are several scripts becoming readily available. I'm not able to thoroughly investigate yet (notwithstanding my scripting abilities, such as they are) so I thought I'd list a few scripts from other people.

I happened across this script, written by Mr. Bubble, completely by accident. As the title suggests, it implements a gender system for Actors and Enemies, using RMVXA's personalised notetags function.

Here's the link to the page. It includes examples and instructions.
05 January 2012

Ars Mechanicum & Gladiator Project Update Announcement

I made the decision to abandon Ars Mechanicum Genesis at the start of the New Year in favour of its novels. At the present time I have no interest in returning to the project, but will continue with the novels instead and place the events in the game intended as an interactive continuation of the novel into a trilogy. It's been a tough decision but given that I've had little or no time to actually develop the game, there's no point in continuing its development.

I will, however, be continuing work on The Gladiator Project. This will be redeveloped for RMVX, with many of the features in its original RMXP format ported over. I may also eventually develop an RMVXA version too, depending on how much it is when the English version is released and when I actually purchase it.

On a side note, it looks like most likely the English version will be released in the first quarter of this year. My prediction is February/March. Let's see how close I am. Haha!
04 January 2012

Back Online Finally

Well, what can I say? I've been offline since shortly before Christmas, though not necessarily through any fault of my own. Actually, that's not strictly speaking true, since I was able to connect through Xubuntu, but not through Windows.

To cut a long and agonising story short, my computer died the day before Christmas Eve. If it wasn't the (lack of) memory, it was the DVD-ROM and the IDE cable...Let's face it, this beast is old and cranky - just like its owner! - because it was patched together intentionally as a temporary measure to get me online.

Before Christmas, I had it set up to dual-boot Ubuntu and Windows XP. And, after an initial battle of wills, we had reached a mutual agreement. Both OSes worked in tandem for awhile before the Beast decided to rebel again. This time I couldn't log into Windows, although Ubuntu worked fabulously. I was able to do all of the things I regularly do online and offline, except for one thing: RPG Maker. Withdrawals started setting in and I decided to do a fresh install of Windows. Ubuntu was having none of that, however, even after extensive GRUB tweaking and installing a secondary hard drive. It reached a certain point and decided to nosedive.

So, I decided to reinstall Windows, but it would reach a certain point and refuse to acknowledge the partition - even though it was there. I scratched my head baffling over this issue 'til I became practically bald. Various checks revealed that the hard drive was intact, both partitions were valid, GRUB was not corrupted and neither was the MBR. Yet installation ground to an abrupt halt.

After Christmas, and a nice, quiet family get-together, things would be much clearer. Or so I thought. Eventually even Ubuntu wouldn't load the way it should. The MBR had become corrupted and no amount of band-aids could fix it, then the secondary hard drive (where the second attempt of Windows was installed) had a boot sector headache. Not as much of a headache as mine though.

One new hard drive and a repartitioned old drive later, the whole caboodle was reinstalled, after backing everything up, of course (lessons have been learned), my computer is now successfully dual-booting Windows and Xubuntu this time. But, just like rival siblings, they've been separated and, as long as they don't conflict with one another, they won't fight.

I reinstalled RMVXA and have been going through the scripts. RGSS3 is way more complex-seeming than its predecessors, but given the limitations of script editing in the Trial version, the only thing I can do really is study it and continue with the Ruby classes I started beginning of last year.

I've warmed to RMVXA (from what I've seen so far) and will definitely be buying it, although if it's any anything above $75-$80, I will NOT be buying it at all. If it's around $60 for the English version I won't be able to afford it on or around release day, but will get around to saving up for it eventually.
25 December 2011

Happy Christmas 2011

However you celebrate Christmas, or even if you don't celebrate it at all, may the coming year bring health, wealth and prosperity.

Winter Fantasy by Ironshod (Deviant Art)

Click on the image to go to the artist's page.
24 December 2011

RPG Maker VX Ace Master Script List

Now that RMVXA has been out for a while (in Japan), with an English version tentatively hinted at for Spring 2012, there are inevitably scripts available.

I've already mentioned the Yanfly Engine Ace, but there is another one, where all of the scripts (current and future) will probably be placed.

There is a Wiki set up - RPG Maker VX Ace Master Script List.
23 December 2011

Advanced Time Scripts/Day and Night Systems

A common question I'm asked is about Time/Date System Scripts. Here's a list of some of better ones:


These include the ability to store time as variables and time-based events triggers.
20 December 2011

Guestblogging For 2012

Some time in the New Year, 2012, I'm looking into the possibility of "guestblogging" as part of an expansion program into other RPG Makers and/or game creators. If you are interested, I'm looking for particular areas:
  • Graphics: Resources, especially sprites, tilesets, facesets and windowskins.
  • Other Engines: Including RPG Maker VX Ace, Engine 001 (especially) and Dungeon Craft (FRUA), with the possibility also of OHRRPGCE, RPG Toolkit, Verge, and others.
  • Tutorials: Long or short tutorials and other how-to's (including scripting and eventing) on these makers, including any of the RPG Makers.


The major reasons I'm interested in guestblogging is to:
  • Include other RPG Makers on the site as part of the expansion process because I simply don't have the time to exclusively experiment with them all. Not even with proper time management!
  • Provide a small slice of the web for tutorials and how-to's on RPG Makers and/or areas I'm not familiar with so that others can benefit too.
  • Expose other game makers' sites, including those starting out.


To apply, submit applications to the RPG Maker Times Facebook page. Please include the following details:
  • ID Name - The ID/User Name you'd like to use.
  • Website/Blog Address - This is the name of your website or blog, if you have one, which will appear linked to your chosen name.
  • Maker/Engine - The names of the makers or engines you'd like to guestblog on.
  • Specialties - This could be eventing, scripting or graphics.
  • Regularity - How often you're able and willing to post.


Do NOT post personal details, such as email or contact addresses, as those should remain private to prevent unsolicited spam (something I'm strongly against). Instead, I'll send an IM through Facebook if/when the applicants have been accepted. Note that only then will I ask for an email address, since it's a prerequisite of being able to guestblog, and I will NOT use it for any purpose other than adding you as a guestblogger.

If, for whatever reason, you don't feel comfortable with IMs, you can use the email address on the RPG Maker Times Facebook Information page. You can submit unsolicited materials there and I will implement them upon approval. Do NOT send any spam to that email address. I will check the veracity of each link and if they don't apply to the RPG Maker Times Terms & Conditions they'll be blocked.

Entries submitted through guestblogging will be implemented proper some time in the first quarter of 2012, so if you're interested why not apply now!
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