- Etorie Material (RMXP/VX) - A Japanese resource site with the slant on anime. All resources here are good quality. Windowskins are for RMXP for the most part. — English version (Google Translated)
- Mutation Genes Similation T.D. Lab (RM2K3/XP/VX) - A Japanese site with some stunning graphics for all RPG Maker platforms, from Title/Game Over screens to transitions to message backgrounds. — English version (Google Translated)
- Neo RTP (RMVX) - This Japanese site has very few resources on it, but it's mentioned because it's the only one I know of with "school" themed resources, from characters to windowskins.
- Onirology (RPG-Maker) (RM2K3/XP/VX) - A French site with a few resources, but they are quite good, including Windowskins. The site does not appear to have been updated for a while.
- Zanyzora's RMXP Resources RMXP - Contains a comparatively small amount of resources, but good ones nevertheless. Some are matching sets and some are add-ons too, including ships. It does not appear that the site has been updated for a while.
28 August 2011
25 August 2011
17 August 2011
15 July 2011
04 July 2011
13 June 2011
07 June 2011
16 May 2011
06 May 2011
02 May 2011
Resource Sites for RPG Maker
I've been using RPG Maker for awhile, as regular visitors will know, so it would be inevitable that I'd have some graphical resource sites at hand. In fact, my collection of bookmarks is huge! Sadly, however, some of the sites have faded into obscurity. These are some of the best resource sites that I know of, and I'll be adding more some time as well.
Labels:
Charset,
Resources,
RPG Maker VX,
RPG Maker XP,
Windowskins
Another "Still Here" Update
I just realised today that the Flash menu was horrendously out of date, so I'll get a more up to date menu up tomorrow.
The Ars Mechanicum (pseudo-) domain name has gone. Apparently there weren't enough monthly "hits" so it got suspended. Oh well, at this point it doesn't matter. I've not been promoting it actively because the focus right now is still on The Gladiator Project.
As far as Ars Mechanicum itself, it hasn't been abandoned, just placed on the back burner for now. Not completely, however, since I'm also busy writing (rewriting to second draft) the novellas and expanding them, fleshing them out. A few hours a night, except when my head fills up with imagery, then I have to write it all down before my head explodes. Next update, I think I'll try and get some windowskins/resources up. We'll see how it goes though.
The Ars Mechanicum (pseudo-) domain name has gone. Apparently there weren't enough monthly "hits" so it got suspended. Oh well, at this point it doesn't matter. I've not been promoting it actively because the focus right now is still on The Gladiator Project.
As far as Ars Mechanicum itself, it hasn't been abandoned, just placed on the back burner for now. Not completely, however, since I'm also busy writing (rewriting to second draft) the novellas and expanding them, fleshing them out. A few hours a night, except when my head fills up with imagery, then I have to write it all down before my head explodes. Next update, I think I'll try and get some windowskins/resources up. We'll see how it goes though.
Labels:
Ars Mechanicum,
Gladiator Project,
Novella,
Updates
Start Menu Screenshot - TGP
This is the start menu for TGP. Click on the image for a larger view (opens in a new window/tab).
A translation of the Latinesque on this menu can be viewed on the Glossary page, under "In-Game Menu".
A translation of the Latinesque on this menu can be viewed on the Glossary page, under "In-Game Menu".
Labels:
Gladiator Project,
Projects,
RPG Maker VX,
Updates
Game Reviews Coming Soon
I must confess that I should have been working on my own projects, but instead I've been playing a few RPG Maker games over the past few months so now it's time to finally start reviewing them. I did mention a while back about doing this. Now is the time, I guess, so over the next few weeks I'll try and get some reviews up.
Among the games that will be reviewed (in no particular order) are:
To keep things simple, the reviews will contain the following categories:
I haven't decided whether to score using percentages or a simple star system - most likely the latter - but that will probably come after the first review has been written. It may mean that I'll have to replay the games as a reminder of what's what, but that doesn't matter too much.
I'll try to get the first review up within the week.
Among the games that will be reviewed (in no particular order) are:
- Intelligence by Bizarre Monkey
- Spellbinder by OriginalWij
- The Cartographer by Avadan
- The Lore of Lorewyn by Hard Triangle (Christian Clinton)
To keep things simple, the reviews will contain the following categories:
- Storyline: The actual plot, including story and character development.
- Graphics: The use of graphics and graphical effects.
- Music/Sound: The music used throughout the game and effective use of sound effects (including speech).
- Gameplay: How well the game plays and general ease of use.
- Overall: The final score, based on the overall feel of the gaming experience.
I haven't decided whether to score using percentages or a simple star system - most likely the latter - but that will probably come after the first review has been written. It may mean that I'll have to replay the games as a reminder of what's what, but that doesn't matter too much.
I'll try to get the first review up within the week.
The Gladiator Project - Redux Update #2
Some good news and bad news!
The good news is that TGP has finally found a new host. You can access it still by using its domain name. I'll be balancing between the two versions, RMXP and RMVX, as they will be synchronously developed, not so much the scripts yet, just the maps and storyline.
The bad news is that no thanks to Heliohost, I lost the previous (latest) updates - no time to backup, since I could never access the site! That means that I'll have to redo and redesign it. Not necessarily a bad thing, just annoyingly time-consuming!
Second (or third) time around usually works out better in the end, so I'll be modifying it bit by bit over the next few weeks - time permitting - to get it back on track.
The good news is that TGP has finally found a new host. You can access it still by using its domain name. I'll be balancing between the two versions, RMXP and RMVX, as they will be synchronously developed, not so much the scripts yet, just the maps and storyline.
The bad news is that no thanks to Heliohost, I lost the previous (latest) updates - no time to backup, since I could never access the site! That means that I'll have to redo and redesign it. Not necessarily a bad thing, just annoyingly time-consuming!
Second (or third) time around usually works out better in the end, so I'll be modifying it bit by bit over the next few weeks - time permitting - to get it back on track.
Labels:
Gladiator Project,
Projects,
RPG Maker VX,
RPG Maker XP,
Updates
TGP: Good News, Bad News
Unfortunately, I was forced to terminate my account at Heliohost, the "company" hosting The Gladiator Project. They proved to be so unreliable I thought, Enough really is enough. (They say "bad luck" comes in threes...Well, this is now the third strike! So now things can get back on track!)
What this means is that I'll have to find another much better, more reliable webhost and, while the project itself is still being developed, updates will have to continue on Blogger for a while. Not a bad thing, right?
Bearing in mind that I don't have much time to work almost exclusively on the projects any more due to work and certain limitations imposed on computer/internet use, eventually there will be two versions of TGP: one for RMXP and one for RMVX, each one will have different features and scripts, but the storyline will be approximately the same.
There will be in-game movies after all, if I can get around to creating them, but they will be playing full screen, which is the only way I can get them to work efficaciously.
And finally, I had uploaded a playable demo for TGP at last, but it was taken off again as soon as Heliohost did its stoopid. I'll have to redo it and re-upload it as soon as I have time.
What this means is that I'll have to find another much better, more reliable webhost and, while the project itself is still being developed, updates will have to continue on Blogger for a while. Not a bad thing, right?
Bearing in mind that I don't have much time to work almost exclusively on the projects any more due to work and certain limitations imposed on computer/internet use, eventually there will be two versions of TGP: one for RMXP and one for RMVX, each one will have different features and scripts, but the storyline will be approximately the same.
There will be in-game movies after all, if I can get around to creating them, but they will be playing full screen, which is the only way I can get them to work efficaciously.
And finally, I had uploaded a playable demo for TGP at last, but it was taken off again as soon as Heliohost did its stoopid. I'll have to redo it and re-upload it as soon as I have time.
Labels:
Gladiator Project,
Projects,
Updates
I'm Back Kinda
I'm back and half-running. After a string of bad luck, including not having the internet for 3 intolerable weeks and a serious bout of sinusitis for a week and a half (for which I finally relented and went to the doctor's for some antibiotics) - things should get back on track.
Another serious problem is Heliohost. That's where I hosted The Gladiator Project and co-hosted the RPG Maker Times Windowskins. The trouble is that it's proven itself as reliable as a chocolate fireguard. So I'll be terminating my account there and looking for somewhere else.
What I'm hoping for is to find somewhere reliable where I can host all of my projects and subsites. I've been using Wordpress for the majority of these side-blogs because of the additional versatility. However, RPG Maker Times will remain on Blogger, as I've been using it practically since its inception and it's still my favorite.
While I was "away", I did create a few more scripts - primarily while experimenting with a few things - which I'm hoping to put on another subsite along with the other scripts.
I'd like to put a load of tutorials online as well, but we'll have to see how that goes.
Another serious problem is Heliohost. That's where I hosted The Gladiator Project and co-hosted the RPG Maker Times Windowskins. The trouble is that it's proven itself as reliable as a chocolate fireguard. So I'll be terminating my account there and looking for somewhere else.
What I'm hoping for is to find somewhere reliable where I can host all of my projects and subsites. I've been using Wordpress for the majority of these side-blogs because of the additional versatility. However, RPG Maker Times will remain on Blogger, as I've been using it practically since its inception and it's still my favorite.
While I was "away", I did create a few more scripts - primarily while experimenting with a few things - which I'm hoping to put on another subsite along with the other scripts.
I'd like to put a load of tutorials online as well, but we'll have to see how that goes.
Extended Hiatus
I'll be taking off for a while - an undetermined amount of time, in fact. Fate can be a fickle mistress at the best of times, sometimes more so; she can be gracious and forgiving, rewarding greatly, or she can be cruel and unforgiving, taking things away. She has delivered the latter, so I'm taking a "timeout".
This means that, for a while at least, all projects and blogs, all RPG Maker updates, has had to be put on hold. At least until I've sorted through these vicissitudes.
Thanks go to all visitors, and thanks to all whose unswerving support and encouragement has meant that the following (and the other RPG Maker projects) can continue:
Be back soon.
This means that, for a while at least, all projects and blogs, all RPG Maker updates, has had to be put on hold. At least until I've sorted through these vicissitudes.
Thanks go to all visitors, and thanks to all whose unswerving support and encouragement has meant that the following (and the other RPG Maker projects) can continue:
Be back soon.
Labels:
Ars Mechanicum,
FAQ,
Gladiator Project,
News,
Updates,
Windowskins
Windowskins Repository Complete
The "Windowskins Repository" is now complete (or at least it will be today), containing all of the windowskins on RPG Maker Times.
This means that, while I will still feature some windowskins on RPG Maker Times, in the future most of the windowskins I create will be updated on the RPG Maker Windowskins repository blog, so be sure to either check the "Sister Blogs" section in the sidebar or subscribe to the newsletter to keep up to date.
I realised something, though: There are more RMVX windowskins than RMXP windowskins, so after today's update to transfer all of the windowskins here, I'll aim to implement one per day on RPG Maker Windowskins, this time for both RPG Makers.
This means that, while I will still feature some windowskins on RPG Maker Times, in the future most of the windowskins I create will be updated on the RPG Maker Windowskins repository blog, so be sure to either check the "Sister Blogs" section in the sidebar or subscribe to the newsletter to keep up to date.
I realised something, though: There are more RMVX windowskins than RMXP windowskins, so after today's update to transfer all of the windowskins here, I'll aim to implement one per day on RPG Maker Windowskins, this time for both RPG Makers.
Labels:
Resources,
RPG Maker VX,
RPG Maker XP,
Windowskins
Windowskins Repository
All of the windowskins for RMXP and RMVX have been collected and placed on the RPG Maker Windowskins blog. As more are available they'll also be added to here, conveniently in one place and categorised accordingly.
I expect to have a few more windowskins by the weekend - time permitting - for both RMXP and RMVX, once again using the nonpareil Hiper Windowskin Maker, which will create windowskins for both RPG Makers simultaneously.
I expect to have a few more windowskins by the weekend - time permitting - for both RMXP and RMVX, once again using the nonpareil Hiper Windowskin Maker, which will create windowskins for both RPG Makers simultaneously.
Labels:
Resources,
RPG Maker VX,
RPG Maker XP,
Windowskins
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