As the countdown begins for the English version of RMVXA, there are several scripts becoming readily available. I'm not able to thoroughly investigate yet (notwithstanding my scripting abilities, such as they are) so I thought I'd list a few scripts from other people.
I happened across this script, written by Mr. Bubble, completely by accident. As the title suggests, it implements a gender system for Actors and Enemies, using RMVXA's personalised notetags function.
Here's the link to the page. It includes examples and instructions.
06 January 2012
05 January 2012
04 January 2012
25 December 2011
24 December 2011
23 December 2011
20 December 2011
18 December 2011
13 December 2011
12 December 2011
Ars Mechanicum & Gladiator Project Update Announcement
I made the decision to abandon Ars Mechanicum Genesis at the start of the New Year in favour of its novels. At the present time I have no interest in returning to the project, but will continue with the novels instead and place the events in the game intended as an interactive continuation of the novel into a trilogy. It's been a tough decision but given that I've had little or no time to actually develop the game, there's no point in continuing its development.
I will, however, be continuing work on The Gladiator Project. This will be redeveloped for RMVX, with many of the features in its original RMXP format ported over. I may also eventually develop an RMVXA version too, depending on how much it is when the English version is released and when I actually purchase it.
On a side note, it looks like most likely the English version will be released in the first quarter of this year. My prediction is February/March. Let's see how close I am. Haha!
I will, however, be continuing work on The Gladiator Project. This will be redeveloped for RMVX, with many of the features in its original RMXP format ported over. I may also eventually develop an RMVXA version too, depending on how much it is when the English version is released and when I actually purchase it.
On a side note, it looks like most likely the English version will be released in the first quarter of this year. My prediction is February/March. Let's see how close I am. Haha!
Labels:
Ars Mechanicum,
Gladiator Project,
News,
Novel,
RPG Maker Ace,
RPG Maker VX,
RPG Maker XP
Back Online Finally
Well, what can I say? I've been offline since shortly before Christmas, though not necessarily through any fault of my own. Actually, that's not strictly speaking true, since I was able to connect through Xubuntu, but not through Windows.
To cut a long and agonising story short, my computer died the day before Christmas Eve. If it wasn't the (lack of) memory, it was the DVD-ROM and the IDE cable...Let's face it, this beast is old and cranky - just like its owner! - because it was patched together intentionally as a temporary measure to get me online.
Before Christmas, I had it set up to dual-boot Ubuntu and Windows XP. And, after an initial battle of wills, we had reached a mutual agreement. Both OSes worked in tandem for awhile before the Beast decided to rebel again. This time I couldn't log into Windows, although Ubuntu worked fabulously. I was able to do all of the things I regularly do online and offline, except for one thing: RPG Maker. Withdrawals started setting in and I decided to do a fresh install of Windows. Ubuntu was having none of that, however, even after extensive GRUB tweaking and installing a secondary hard drive. It reached a certain point and decided to nosedive.
So, I decided to reinstall Windows, but it would reach a certain point and refuse to acknowledge the partition - even though it was there. I scratched my head baffling over this issue 'til I became practically bald. Various checks revealed that the hard drive was intact, both partitions were valid, GRUB was not corrupted and neither was the MBR. Yet installation ground to an abrupt halt.
After Christmas, and a nice, quiet family get-together, things would be much clearer. Or so I thought. Eventually even Ubuntu wouldn't load the way it should. The MBR had become corrupted and no amount of band-aids could fix it, then the secondary hard drive (where the second attempt of Windows was installed) had a boot sector headache. Not as much of a headache as mine though.
One new hard drive and a repartitioned old drive later, the whole caboodle was reinstalled, after backing everything up, of course (lessons have been learned), my computer is now successfully dual-booting Windows and Xubuntu this time. But, just like rival siblings, they've been separated and, as long as they don't conflict with one another, they won't fight.
I reinstalled RMVXA and have been going through the scripts. RGSS3 is way more complex-seeming than its predecessors, but given the limitations of script editing in the Trial version, the only thing I can do really is study it and continue with the Ruby classes I started beginning of last year.
I've warmed to RMVXA (from what I've seen so far) and will definitely be buying it, although if it's any anything above $75-$80, I will NOT be buying it at all. If it's around $60 for the English version I won't be able to afford it on or around release day, but will get around to saving up for it eventually.
To cut a long and agonising story short, my computer died the day before Christmas Eve. If it wasn't the (lack of) memory, it was the DVD-ROM and the IDE cable...Let's face it, this beast is old and cranky - just like its owner! - because it was patched together intentionally as a temporary measure to get me online.
Before Christmas, I had it set up to dual-boot Ubuntu and Windows XP. And, after an initial battle of wills, we had reached a mutual agreement. Both OSes worked in tandem for awhile before the Beast decided to rebel again. This time I couldn't log into Windows, although Ubuntu worked fabulously. I was able to do all of the things I regularly do online and offline, except for one thing: RPG Maker. Withdrawals started setting in and I decided to do a fresh install of Windows. Ubuntu was having none of that, however, even after extensive GRUB tweaking and installing a secondary hard drive. It reached a certain point and decided to nosedive.
So, I decided to reinstall Windows, but it would reach a certain point and refuse to acknowledge the partition - even though it was there. I scratched my head baffling over this issue 'til I became practically bald. Various checks revealed that the hard drive was intact, both partitions were valid, GRUB was not corrupted and neither was the MBR. Yet installation ground to an abrupt halt.
After Christmas, and a nice, quiet family get-together, things would be much clearer. Or so I thought. Eventually even Ubuntu wouldn't load the way it should. The MBR had become corrupted and no amount of band-aids could fix it, then the secondary hard drive (where the second attempt of Windows was installed) had a boot sector headache. Not as much of a headache as mine though.
One new hard drive and a repartitioned old drive later, the whole caboodle was reinstalled, after backing everything up, of course (lessons have been learned), my computer is now successfully dual-booting Windows and Xubuntu this time. But, just like rival siblings, they've been separated and, as long as they don't conflict with one another, they won't fight.
I reinstalled RMVXA and have been going through the scripts. RGSS3 is way more complex-seeming than its predecessors, but given the limitations of script editing in the Trial version, the only thing I can do really is study it and continue with the Ruby classes I started beginning of last year.
I've warmed to RMVXA (from what I've seen so far) and will definitely be buying it, although if it's any anything above $75-$80, I will NOT be buying it at all. If it's around $60 for the English version I won't be able to afford it on or around release day, but will get around to saving up for it eventually.
Labels:
News,
RGSS3,
RPG Maker VX Ace,
Ubuntu,
Xubuntu
RPG Maker VX Ace Master Script List
Now that RMVXA has been out for a while (in Japan), with an English version tentatively hinted at for Spring 2012, there are inevitably scripts available.
I've already mentioned the Yanfly Engine Ace, but there is another one, where all of the scripts (current and future) will probably be placed.
There is a Wiki set up - RPG Maker VX Ace Master Script List.
I've already mentioned the Yanfly Engine Ace, but there is another one, where all of the scripts (current and future) will probably be placed.
There is a Wiki set up - RPG Maker VX Ace Master Script List.
Labels:
RGSS3,
RPG Maker VX Ace,
Scripts
Advanced Time Scripts/Day and Night Systems
A common question I'm asked is about Time/Date System Scripts. Here's a list of some of better ones:
These include the ability to store time as variables and time-based events triggers.
- Blizzard's Advanced Time and Environment System (ATES) (RMXP)
- Day/Night Evented System (RMVX)
- Kylock's Time System (RMVX)
- Rafidelis Advanced Time System (RMVX)
- Real Time KTS Mod
- Trickster's Time System (RMXP)
These include the ability to store time as variables and time-based events triggers.
Labels:
RGSS,
RGSS2,
RPG Maker VX,
RPG Maker XP,
Scripts,
Time/Date
Guestblogging For 2012
Some time in the New Year, 2012, I'm looking into the possibility of "guestblogging" as part of an expansion program into other RPG Makers and/or game creators. If you are interested, I'm looking for particular areas:
The major reasons I'm interested in guestblogging is to:
To apply, submit applications to the RPG Maker Times Facebook page. Please include the following details:
Do NOT post personal details, such as email or contact addresses, as those should remain private to prevent unsolicited spam (something I'm strongly against). Instead, I'll send an IM through Facebook if/when the applicants have been accepted. Note that only then will I ask for an email address, since it's a prerequisite of being able to guestblog, and I will NOT use it for any purpose other than adding you as a guestblogger.
If, for whatever reason, you don't feel comfortable with IMs, you can use the email address on the RPG Maker Times Facebook Information page. You can submit unsolicited materials there and I will implement them upon approval. Do NOT send any spam to that email address. I will check the veracity of each link and if they don't apply to the RPG Maker Times Terms & Conditions they'll be blocked.
Entries submitted through guestblogging will be implemented proper some time in the first quarter of 2012, so if you're interested why not apply now!
- Graphics: Resources, especially sprites, tilesets, facesets and windowskins.
- Other Engines: Including RPG Maker VX Ace, Engine 001 (especially) and Dungeon Craft (FRUA), with the possibility also of OHRRPGCE, RPG Toolkit, Verge, and others.
- Tutorials: Long or short tutorials and other how-to's (including scripting and eventing) on these makers, including any of the RPG Makers.
The major reasons I'm interested in guestblogging is to:
- Include other RPG Makers on the site as part of the expansion process because I simply don't have the time to exclusively experiment with them all. Not even with proper time management!
- Provide a small slice of the web for tutorials and how-to's on RPG Makers and/or areas I'm not familiar with so that others can benefit too.
- Expose other game makers' sites, including those starting out.
To apply, submit applications to the RPG Maker Times Facebook page. Please include the following details:
- ID Name - The ID/User Name you'd like to use.
- Website/Blog Address - This is the name of your website or blog, if you have one, which will appear linked to your chosen name.
- Maker/Engine - The names of the makers or engines you'd like to guestblog on.
- Specialties - This could be eventing, scripting or graphics.
- Regularity - How often you're able and willing to post.
Do NOT post personal details, such as email or contact addresses, as those should remain private to prevent unsolicited spam (something I'm strongly against). Instead, I'll send an IM through Facebook if/when the applicants have been accepted. Note that only then will I ask for an email address, since it's a prerequisite of being able to guestblog, and I will NOT use it for any purpose other than adding you as a guestblogger.
If, for whatever reason, you don't feel comfortable with IMs, you can use the email address on the RPG Maker Times Facebook Information page. You can submit unsolicited materials there and I will implement them upon approval. Do NOT send any spam to that email address. I will check the veracity of each link and if they don't apply to the RPG Maker Times Terms & Conditions they'll be blocked.
Entries submitted through guestblogging will be implemented proper some time in the first quarter of 2012, so if you're interested why not apply now!
CW's Scriptlets Compendium v1.2 (RMVX)
Here's a scriptlet for anyone who can benefit from it. It's a compilation of some of my scriptlets, this time replete with editable options and optional icons. The Compendium comprises:
I'll be updating this scriptlet when I have time with the following changes:
- Attribute Icons/Extra Parameters
- Basic Map Location
- Game Progress Script
- Parameter Increase/Decrease Icons
- Playtime Window - Imported from RMXP
- Steps Window - Imported from RMXP
I'll be updating this scriptlet when I have time with the following changes:
- Add Extra Stats Window - With optional access either through a keypress or the main Status menu.
- Replace Play Time Window with System Time/Date Window
- Transfer Steps Window exclusively to the Extra Stats Window
Labels:
RGSS2,
RPG Maker VX,
Scripts,
Updates
RPG Maker Times Anniversary
I just realised today that last month was RPG Maker Times's third anniversary. The very first entry I posted was What Is RPG Maker? on 20 November, 2008. And not a single anniversary celebration. Time certainly flies! Originally, the post was placed on the now closed RPG Maker 2K3 Master blogsite.
Although I'd been using RM2K for awhile before that, I only "upgraded" to RM2K3 a long time after its "release". The original RPG Maker 2K3 Master blog was hosted somewhere else (I can't remember where) as a comprehensive guide for RM2K3. It included a complete breakdown on the Database and Events Commands, including examples. Sadly, though, the blog host went belly-up and all of the content was lost, barely up long enough to become something. I had the backup for a long time, with plans to re-release it somewhere else, but several hard drives and computers later it never saw the light again. And I no longer have the original files.
In the middle of 2008 (I think, or at least around that time), I discovered Blogger and started producing something for RM2K/3 a few months later. The rest, as they say, is history!
RPG Maker Times is still going strong and probably will continue into the future, especially since it's gradually expanding into other areas as well.
Although I'd been using RM2K for awhile before that, I only "upgraded" to RM2K3 a long time after its "release". The original RPG Maker 2K3 Master blog was hosted somewhere else (I can't remember where) as a comprehensive guide for RM2K3. It included a complete breakdown on the Database and Events Commands, including examples. Sadly, though, the blog host went belly-up and all of the content was lost, barely up long enough to become something. I had the backup for a long time, with plans to re-release it somewhere else, but several hard drives and computers later it never saw the light again. And I no longer have the original files.
In the middle of 2008 (I think, or at least around that time), I discovered Blogger and started producing something for RM2K/3 a few months later. The rest, as they say, is history!
RPG Maker Times is still going strong and probably will continue into the future, especially since it's gradually expanding into other areas as well.
RMVXA Scripts - Yanfly Engine Ace
The legendary Yanfly (responsible for the equally legendary Yanfly Engine scripts) has released several scripts for RMVXA. As far as I know these are the first complete scripts for the new RPG Maker. The complete collection of Yanfly Engine Ace (YEA) is quite comprehensive. Below is the list of scripts available (no direct links) at the time of writing this entry.
- Enemy HP Bars - Add-On to Ace Battle Engine
- Ace Battle Engine - Basic battle engine core for VX Ace
- Force Move Tiles - Tiles that force you to move in a designated direction
- TP Manager - Manage your TP system with FFX style overdrive modes
- Ace Menu Engine - Add, remove, and reorganize commands to your main menu in Ace
- Call Random Battle - Call random battles rather than set battles for events
- Base Troop Events - Every battle now draws event data from one troop group
- Party System - Enables for larger than 4 party sizes (or less than!) and a menu to go with it
- Common Event Tiles - Bind common events to trigger upon stepping on certain tiles
- Flip Pictures - VXAce still lacks the ability to flip pictures. Not anymore!
- Slippery Tiles - Step on ice. You slip.
- Adjust Limits - No longer be confined by 9999 MaxHP, 9999 MaxMP, etc.
- Ace Core Engine - Bugfixes and small mods
Labels:
RGSS3,
RPG Maker VX Ace,
Scripts,
YEA
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