This is the opening title scene for The Gladiator Project. It was inspired by Mog Hunter's Animated Title Script.
The graphics are from the movie Gladiator, starring Russel Crowe, which are of course copyrighted to Dreamworks SKG/Universal Pictures. They're there for demonstration purposes only, at least until I can find (or create) some myself, when they will be removed.
08 November 2009
05 November 2009
29 September 2009
22 September 2009
02 September 2009
01 September 2009
19 May 2009
Miscellaneous Updates
Well, once again there have been fewer entries than I'd like to see, but that's the price we pay when work takes priority. I'm in between jobs right now, so will have more time for consistent updates and to give a progress report on The Gladiator Project.
Regular visitors will already recognize the new layout and design. I'm not sure if I like it yet, so may tweak it again, though I was going for the three-column layout as I find it neater and more versatile. It took me a long LONG time to configure it exactly how I wanted it (basically tweaked Blogger's Scribe Template and added graphics).
Yes, three of the images on the title is from Runescape, for those who regularly play it. The first is my Broodoo Mask disguise, the second is my ghost impression for Halloween and the third is my Bear Mask. Runescape is actually one of my favorite games right now, alongside IGG's Wonderland Online.
In the meantime, I'll have a progress report ready in the next entry - not the game itself, since that isn't even started yet, but some of the graphics I've created for the game.
Regular visitors will already recognize the new layout and design. I'm not sure if I like it yet, so may tweak it again, though I was going for the three-column layout as I find it neater and more versatile. It took me a long LONG time to configure it exactly how I wanted it (basically tweaked Blogger's Scribe Template and added graphics).
Yes, three of the images on the title is from Runescape, for those who regularly play it. The first is my Broodoo Mask disguise, the second is my ghost impression for Halloween and the third is my Bear Mask. Runescape is actually one of my favorite games right now
In the meantime, I'll have a progress report ready in the next entry - not the game itself, since that isn't even started yet, but some of the graphics I've created for the game.
The Gladiator Project
If there's a period in history that fascinates me the most, it would have to be the Roman gladiatorial games. So I thought, a while ago now, why not create a game loosely based on precisely that. I started the project (initially for RM2K3), entitled Brotherhood: Gladiator, which I've now nicknamed "The Gladiator Project". The project was abandoned and soon forgotten about for various reasons. I rediscovered part of it recently and decided to try and port it over to RMXP/VX, bringing it a little more up-to-date.
Although the RM2K3 project was about 50% complete, when my hard drive died I lost a large portion of the materials I had for it and porting it over to RMXP/VX was at that particular time somewhat overwhelming. I'm now starting it anew, specifically for RMXP/VX. Because of RGSS's versatility and flexibility, it means that a lot more detail can go towards things like custom menus and in-game variables, not to mention aesthetics.
Some of the features I'm hoping to include in the game are:
At the moment, "The Gladiator Project" is in its embryo stages, but progress is slowly being made. Watch this space for more info and updates!
Although the RM2K3 project was about 50% complete, when my hard drive died I lost a large portion of the materials I had for it and porting it over to RMXP/VX was at that particular time somewhat overwhelming. I'm now starting it anew, specifically for RMXP/VX. Because of RGSS's versatility and flexibility, it means that a lot more detail can go towards things like custom menus and in-game variables, not to mention aesthetics.
Some of the features I'm hoping to include in the game are:
- Bestiary (Bestiarius): For logging opponents fought in the arena and keeping track of their strengths and weaknesses.
- Achievement Diary (Diarium Facti): A log of major accomplishments and achievements, such as killing a certain number of opponents or surviving for a certain number of battles in the Arena.
- Job Log (Laboris Tabulae): In between combats, the opportunity to perform various tasks for others, gaining additional experience and kudos.
- Calendrical System: A complete time/calendar system for use in the Arena.
- System Options: Additional options to change things like windowskin color, background music/sound effects volume control, and more besides.
At the moment, "The Gladiator Project" is in its embryo stages, but progress is slowly being made. Watch this space for more info and updates!
Labels:
Gladiator Project,
Projects,
RPG Maker VX
Real Time KTS Mod
This is in answer to Miaucho's question (in the comments) about how it would be possible to rename the months to something else and is a followup to the Kylock Time System Script I posted a while ago.
While I have an intermediate understanding of RGSS at the moment, I will experiment on my own. That's how I learn things. Thing is I couldn't quite figure out how to implement the month array into the time system without encountering a few problems. My mind drew a blank.
Anyway, I found the Real Time KTS Mod by accident. This is a modification of Kylock's, but it's a very good one at that, utilizing the system clock for real time. Its rich array of features include:
The demo version can also be downloaded here.
It should be easy to rename the months by placing an array in the KTS Module, something like:
Then calling it later (in getMonthName):
And that should work. (I can't thoroughly test it yet - but I will soon - as my copy of RMVX isn't working properly for some reason!)
While I have an intermediate understanding of RGSS at the moment, I will experiment on my own. That's how I learn things. Thing is I couldn't quite figure out how to implement the month array into the time system without encountering a few problems. My mind drew a blank.
Anyway, I found the Real Time KTS Mod by accident. This is a modification of Kylock's, but it's a very good one at that, utilizing the system clock for real time. Its rich array of features include:
- Current Time (hours, minutes and seconds)
- Current Date (weekday, month and year)
- Seasons
- Weather (according to season)
The demo version can also be downloaded here.
It should be easy to rename the months by placing an array in the KTS Module, something like:
MONTH_NAME = ["Month One", "Month Two" ... etc.]
Then calling it later (in getMonthName):
monthname = KTS::MONTH_NAME[@month]
And that should work. (I can't thoroughly test it yet - but I will soon - as my copy of RMVX isn't working properly for some reason!)
Kylock Time System Script
This is in answer to Steve's question (in one of the comments), asking if it was possible to place the actual time and date into separate in-game variables. Short answer is "Yes, it is!"
I'm still working on my full calendrical system script, but the best time system that I've found is this one:
This video shows how to use the demo script, downloadable here.
Alternatively, the "original" forum post goes into much more detail.
I'm still working on my full calendrical system script, but the best time system that I've found is this one:
This video shows how to use the demo script, downloadable here.
Alternatively, the "original" forum post goes into much more detail.
Still Here!
Apologies for the lack of updates. I haven't abandoned this blog. Things have been hectic and, due to my hard drive failing, lost my data, including my RPG Maker programs and projects. I'm not really bothered by it because they can be redone, and just like writing, the first draft is always the rough draft anyway.
Thanks for the comments and support. I've just re-downloaded RMVX, so will be making full use of it again. And will answer your question, Steve, soon. Just please bear with me.
Thanks for the comments and support. I've just re-downloaded RMVX, so will be making full use of it again. And will answer your question, Steve, soon. Just please bear with me.
Time/Date Formats
In yesterday's entry, System Time/Date Script, I showed how to use the built-in Time function to display the current (system) time and date.
To change format, the strftime method has a number of options available.
Its basic format is
where format is the format string to be used, which may be specified with the following:
So, as an example, to display the full date, including day, month and year, strftime would be set to:
The result would be
And that's it!
To change format, the strftime method has a number of options available.
Its basic format is
strftime(format)
where format is the format string to be used, which may be specified with the following:
- %A - Full day of the week (Sunday, Monday, etc.)
- %a - Abbreviated day of the week (Sun, Mon, etc.)
- %B - Full month (January, February, etc.)
- %b - Abbreviated month (Jan, Feb, etc.)
- %c - Current Date and Time (system clock format)
- %d - Day of the month (01-31)
- %H - Time of day in 24-hour format (00-23)
- %I - Time of day in 12-hour format (01-12)
- %j - Day of the year (001-366)
- %M - Minutes (00-59)
- %m Numerical month of the year (01-12)
- %p - Displays AM or PM after the time
- %S - The number of seconds (00-60, 60 being a "leap second")
- %U - Week of the year, the first week starting with the first Sunday (00-53)
- %W - Week of the year, the first week starting with the first Monday (00-53)
- %w - Day of the week (0-6, 0 denoting Sunday)
- %X - Displays the Time
- %x - Displays the Date
- %Y - Displays the Year as a 4-digit number (2009)
- %y - Displays the Year as a 2-digit number (00-99)
- %Z - Displays the default (system) Time Zone
- %% - Displays a % character
So, as an example, to display the full date, including day, month and year, strftime would be set to:
strftime = ("%A, %d %B, %Y")
The result would be
Tuesday, 20 May, 2009
And that's it!
Labels:
RGSS,
RPG Maker VX,
RPG Maker XP,
Scripts,
Tutorial
System Time/Date Script
RMXP and RMVX has a built-in Time function that allows the display of the current date and time (based on the system clock). I found this by accident while sifting through the Help file - actually while searching for Bitmap and Sprite management - and after some experimentation discovered how to place it in windows.
To use it, there are two functions to be aware of:
This reads the current time and date from the system clock.
This converts the time into a string, using the time of day (in 12-hour format), minutes and seconds, as well as showing AM/PM.
So to add the time and date, we can add the following:
What this will do is store the time/date stamp format into variables and convert them to strings so that they can then be "drawn" in a window.
In RMXP, the following script can be used to replace the default. In RMVX, create a new script called Window_PlayTime:
To make this work in RMVX, add the following to Scene_Menu:
In the start definition routine, add
where X and Y are the x- and y-coordinates for the window placement.
Add the following to the terminate definition routine:
This is to ensure that the window doesn't stay onscreen when the status menu has been exited.
And finally, add the following to the update definition routine:
This is to ensure that the time refreshes every second while on the status menu.
The resultant "Play Time" window should now contain the current time and date, thus:
And that's it, but the strftime element does have a number of different format options, which I'll detail in the next entry.
To use it, there are two functions to be aware of:
Time.now
This reads the current time and date from the system clock.
strftime("%I:%M:%S %p")
This converts the time into a string, using the time of day (in 12-hour format), minutes and seconds, as well as showing AM/PM.
So to add the time and date, we can add the following:
t = Time.now
time = t.strftime("%I:%M:%S %p")
date = t.strftime("%a, %d %b, %Y")
time = t.strftime("%I:%M:%S %p")
date = t.strftime("%a, %d %b, %Y")
What this will do is store the time/date stamp format into variables and convert them to strings so that they can then be "drawn" in a window.
In RMXP, the following script can be used to replace the default. In RMVX, create a new script called Window_PlayTime:
#=================================================================
# ** Window_PlayTime
#-----------------------------------------------------------------
# This window displays play time on the menu screen.
#=================================================================
class Window_PlayTime < Window_Base
#---------------------------------------------------------------
# * Object Initialization
#---------------------------------------------------------------
def initialize
super(0, 0, 160, 64)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end
#---------------------------------------------------------------
# * Refresh
#---------------------------------------------------------------
def refresh
self.contents.clear
self.contents.font.size = 16
t = Time.now
time = t.strftime("%I:%M:%S %p")
date = t.strftime("%a, %d %b, %Y")
self.contents.font.color = normal_color
self.contents.draw_text(0, -2, 140, WLH, date, 1)
self.contents.draw_text(0, 14, 140, WLH, time, 1)
end
#---------------------------------------------------------------
# * Frame Update
#---------------------------------------------------------------
def update
super
if Graphics.frame_count / Graphics.frame_rate != @total_sec
refresh
end
end
end
RMXP will display the replacement time/date in the default "Play Time" window on the menu status.To make this work in RMVX, add the following to Scene_Menu:
In the start definition routine, add
@window_playtime = Window_PlayTime.new
@window_playtime.x = X
@window_playtime.y = Y
@window_playtime.x = X
@window_playtime.y = Y
where X and Y are the x- and y-coordinates for the window placement.
Add the following to the terminate definition routine:
@window_playtime.dispose
This is to ensure that the window doesn't stay onscreen when the status menu has been exited.
And finally, add the following to the update definition routine:
@window_playtime.update
This is to ensure that the time refreshes every second while on the status menu.
The resultant "Play Time" window should now contain the current time and date, thus:
Tue, 19 May, 2009
12:33:22 PM
12:33:22 PM
And that's it, but the strftime element does have a number of different format options, which I'll detail in the next entry.
Labels:
RGSS,
RPG Maker VX,
RPG Maker XP,
Scripts,
Tutorial
Miscellaneous Utilities
A number of useful utilities to aid in game-making with RM2K3 have been produced, aside from the Character Creators.
The following utilities are designed for "hacking" resources:
Other useful programs that can be used are:
The following utilities are designed for "hacking" resources:
- ResHack (RM2K/3) - Short for Resource Hack, this great utility allows the hacking of games or RM2K. With it, game icons, text, etc. can be modified to suit individual needs.
- RM Reck (RM2K/3) - Similar to ResHack (above), it allows game icon, glyphs, and even logo screens to be changed. This is compatible with both RM2K and RM2K3.
- Animget - This useful utility enables ripping of sprites and other animations, mostly from emulators. Once it's been activated, it runs in the background and saves snapshots every 0.1 seconds for appropriate resource modification later.
Other useful programs that can be used are:
- RMTool (RM2K/3) - It scans RPG Maker games for missing files and gives instructions on how to fix it. For example, if a MIDI or particular graphics file is missing from the game's Project folder, this tool will tell you which one is missing. Note that it was specifically made for RM2K, but works as well with RM2K3, except for 2K3-specific folders (i.e. System2, BattleChars, CharSets, etc.); they just won't be scanned.
- Zorn's RM2K Tool (Direct Download) - A solid utility that allows random creation of Game Titles, Hero Names, Item Names, Equipment Names and Skill Names (using an editable external text file). It also has a few tutorials built in. These have been designed for RM2K, but should also work with RM2K3.
Labels:
Downloads,
RPG Maker 2003,
Utilities
Window & Scene Wizard
If you're like me and *hate* making windows and their accompanying scenes - at least when it comes to positioning onscreen - there is a useful utility called the Window & Scene Wizard (WSW). Actually it's compiled using RGSS and runs standalone or from with RMXP itself.
You can find a demo, along with instructions and downloads, at Creation Asylum. Note: The first download site no longer hosts the files, so be sure to use the second download site instead.
The WSW works very well, using the mouse and keyboard fluently to create windows. You can create ordinary windows as well as menus, add text, icons and pictures, as well as parameters and other details.
When your finished product is saved, the Window and Scene scripts will be saved in .TXT format. From there you can copy and paste into RMXP and use them for your newly created windows.
The only problem I have with the WSW, however, is that if you create a blank window (or a set of blank positioned windows), it also contains extra, generic crap you don't really need. It's not difficult to delete it, but if you don't know too much about RGSS, it can mess up and you'll receive a few errors.
Work on the WSW stopped after v1.0, since the final entry in the forum was back in 2006, and nothing else has become of it. It's still a good program/utility nevertheless, for learning more about RGSS if for nothing else.
You can find a demo, along with instructions and downloads, at Creation Asylum. Note: The first download site no longer hosts the files, so be sure to use the second download site instead.
The WSW works very well, using the mouse and keyboard fluently to create windows. You can create ordinary windows as well as menus, add text, icons and pictures, as well as parameters and other details.
When your finished product is saved, the Window and Scene scripts will be saved in .TXT format. From there you can copy and paste into RMXP and use them for your newly created windows.
The only problem I have with the WSW, however, is that if you create a blank window (or a set of blank positioned windows), it also contains extra, generic crap you don't really need. It's not difficult to delete it, but if you don't know too much about RGSS, it can mess up and you'll receive a few errors.
Work on the WSW stopped after v1.0, since the final entry in the forum was back in 2006, and nothing else has become of it. It's still a good program/utility nevertheless, for learning more about RGSS if for nothing else.
Labels:
Creators,
Downloads,
RPG Maker XP,
Utilities
Subscribe to:
Posts (Atom)
Total Pageviews
Archives
-
▼
2017
(6)
- ► March 2017 (1)
-
►
2016
(11)
- ► August 2016 (1)
- ► April 2016 (1)
- ► March 2016 (1)
-
►
2015
(23)
- ► December 2015 (1)
-
►
2014
(28)
- ► December 2014 (1)
- ► April 2014 (7)
-
►
2013
(34)
- ► August 2013 (1)
- ► February 2013 (1)
-
►
2012
(89)
- ► November 2012 (8)
- ► September 2012 (8)
- ► March 2012 (8)
- ► February 2012 (9)
-
►
2011
(58)
- ► December 2011 (15)
- ► November 2011 (10)
-
►
2010
(69)
- ► November 2010 (7)
- ► March 2010 (27)
-
►
2009
(40)
- ► December 2009 (9)
- ► November 2009 (9)
- ► March 2009 (1)
- ► February 2009 (1)
Popular Posts
-
There are quite a few Online Creators for RMXP/RMVX already, mostly Japanese sites. I recently discovered - quite by accident - a French si...
-
While going through my bookmarks, I came across a few Faceset Generators, which I thought I'd share. RMVX/RMXP Faceset Generator - I ...
-
If you're not a great graphic artist, like me, there are several websites that allow you to create your own, thus: Character Sprite Gene...
-
View More Windowskins While playing around with the Windowskin Generator I mentioned in a previous entry, I've created some cool Window...
-
If you're looking for some quality sprites, then look no further than Magnus Noctem . Unless otherwise specified, these are RMVX sprites...
Which RPG Maker Times Newer, Crisper Header Do You Think Is More Appropriate?
Featured Post
New Resources for RMMV
A few RMMV resources have been added today. Game Over Graphics - These have been created with Daz 3D Studio and GIMP , with titles from...
Labels
RPG Maker VX
(155)
Updates
(141)
RPG Maker XP
(84)
News
(74)
RPG Maker VX Ace
(64)
Resources
(63)
Scripts
(61)
Tutorial
(58)
RPG Maker 2003
(52)
RPG Maker
(50)
Windowskins
(38)
Projects
(37)
Gladiator Project
(36)
Video
(31)
Downloads
(29)
Utilities
(29)
RGSS2
(27)
RGSS3
(25)
RPG Maker Times Companion
(17)
Polls
(16)
Q-Engine
(16)
RGSS
(15)
RPG Maker MV
(15)
Complete Chest Tutorial
(14)
Demo
(14)
Game Progress
(14)
Charset
(13)
Paranormality
(11)
RPG Maker Ace
(11)
Creators
(10)
Ars Magia 1
(8)
Games
(8)
RPG Maker VX Ace Lite
(8)
Buyable Content
(7)
High Quality Resource Pack
(7)
Otherworld
(7)
Ars Mechanicum
(6)
Comic Book
(6)
Events
(6)
Extra Stats Script
(6)
Poll Results
(6)
Sprite Generator
(6)
Character Maker
(5)
Facebook
(5)
Game Development
(5)
Novella
(5)
Q-Engine Add-On
(5)
Template
(5)
Zelda
(5)
Developer Tool
(4)
FAQ
(4)
Final Fantasy
(4)
Game Reviews
(4)
Guestblogging
(4)
Menu Tutorial
(4)
Novel
(4)
RPG Maker 2000/2003
(4)
Smile Game Builder
(4)
Sprites
(4)
System Set
(4)
Ubuntu
(4)
Variables
(4)
Windowskin Generator
(4)
Background Music (BGM)
(3)
Blue Mage
(3)
Compatibility
(3)
Converters
(3)
Dungeon Craft
(3)
Engine 001
(3)
Face Maker
(3)
Graphics Pack
(3)
Humour
(3)
RMMV
(3)
RPG Maker 3
(3)
RPG Maker DS
(3)
Scriptlets
(3)
Steam
(3)
Tileset
(3)
Title Animation
(3)
Upcoming 2017
(3)
Concept Movie
(2)
Free Steam Keys
(2)
Giveaway
(2)
Gold
(2)
Holiday
(2)
Horror
(2)
Indie Games
(2)
MMORPG
(2)
MV Plugin
(2)
Map Location
(2)
Mapping
(2)
Music (BGM)
(2)
OHRRPGCE
(2)
Plugins
(2)
Q-Engine CBS
(2)
Q-Engine Message System
(2)
QeMS
(2)
RPG Maker 20XX
(2)
RPG Maker Times Collection
(2)
RTP. Charsets
(2)
Release Date
(2)
Sound Effects (SE)
(2)
Status Menu
(2)
Titles2
(2)
Troubleshooting
(2)
Universal Configuration Settings
(2)
Upcoming 2016
(2)
Add-On
(1)
BYOND
(1)
Bank Tutorial
(1)
Battle System
(1)
Battlers
(1)
Character Classes
(1)
Christmas
(1)
Commercial Games
(1)
Competition
(1)
Console RPG Maker
(1)
Creating A Game
(1)
Critical Hit
(1)
Currency
(1)
Cutscene
(1)
Daz3D
(1)
Dungeon Crafter
(1)
Error
(1)
Facesets
(1)
Fighting Fantasy
(1)
Fortune's Tavern
(1)
Futuristic
(1)
Gaia's Dream
(1)
Game Guru
(1)
Game Magic
(1)
Game Over
(1)
Gamebooks
(1)
Google+
(1)
Graphics
(1)
HUD
(1)
Halloween
(1)
High Fantasy
(1)
Ideas
(1)
JGSS
(1)
Kickstarter
(1)
Livestream
(1)
Map Tutorial
(1)
Monsters
(1)
Multiplayer RPG Maker
(1)
Music Player
(1)
Mythos Horror Resource Pack
(1)
N64
(1)
NPCs
(1)
Newsletter
(1)
Online Store
(1)
Open RPG Maker
(1)
PS2
(1)
Parallax
(1)
Q-Engine Map
(1)
RMM
(1)
RPG Maker Times
(1)
Resource Packs
(1)
Runescape
(1)
Status Screen
(1)
Teleport
(1)
The Gladiator Project
(1)
Think Tank
(1)
Time/Date
(1)
Title Screen
(1)
To The Moon
(1)
Trolls
(1)
Upcoming 2018
(1)
Webisode
(1)
Windows 7
(1)
Xubuntu
(1)
YEA
(1)
nTiles Error
(1)
Sister Blogs Updates
Useful RPG Maker Links
- Bubble Blog
- Chaos Project
- Charas Project
- Creation Asylum
- Game Creation Resources
- Game Dev Unlimited
- Gaming Ground Zero
- Hawk Games
- Jet Codes
- Moghunter's Atelier RGSS
- OriginalWij's Lawn
- RGSS Script Reference
- RPG Maker Resource Kit (RMRK)
- RPG Maker VX Ace News
- RPG Maker VX Community
- RPG Maker Web
- RPG Revolution
- RPG SoundTest
- The Magnum of Noches
- Yanfly Channel
Twitter Me
Other Useful Links
- Animget (RM2K3)
RM2K/3
- Character Maker 1999 (RM2K3)
- Resource Hack (RM2K3)
- RM Recker (RM2K3)
- RMTool (RM2K/3)
RMXP/VX
- Character Maker XP (RMXP)
- Dan's RMXP Tool (RMXP)
- Face Maker (RMXP/VX)
- Move Event (RMXP/VX)
- Window & Scene Wizard (RMXP)
- Windowskin Generator (RMVX)
- Windowskin Maker (RMXP)
Online Generators/Tools
- Chara.EX (RM2K3)
- Character Sprite Generator (RMXP)
- Chibi Kyaratsukuru (RMXP)
- Character Generator (RMVX)
- Roof Chipset Generator (RMVX)
Blog Archive
Followers
© 2008-2013, Companion Wulf. All Rights Reserved. Powered by Blogger.
Copyright Information
Copyright: © 2008-2017, Companion Wulf - RPG Maker Times. All Rights Reserved.





