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CW's Scripts Compendium - Forthcoming
I decided to compile some of the scripts I've written into a single compendium. Many of them were scattered throughout various projects I'd done, hence the decision to place them all in one place, making it much easier to access and reference.
I've shared some of these scripts on RPG Maker Times, but they've since been updated. None of them have links yet, as I'm still compiling the scripts. They're here more for reference, but when the compilations are complete I'll upload the demos for downloading.
I don't know what happened to my RMXP scripts yet. Most likely they're on one of the backup CDs, except I've not found them yet.
I've shared some of these scripts on RPG Maker Times, but they've since been updated. None of them have links yet, as I'm still compiling the scripts. They're here more for reference, but when the compilations are complete I'll upload the demos for downloading.
RMVX Scripts Compendium
- Battle Announcement Image v1.0 - Display an image announcing the commencement of a battle.
- Critical Hit Flash Screen v1.0 - Flash the screen (red) when a critical hit is inflicted on monsters.
- Extra Stats Window v1.2 - Display additional stats, such as number of steps, number of battles/escapes, etc.
- Game Progress Window v1.6 - Display the game progress as a percentage in the Status Menu.
- Location Window v1.6 - Display the current location in the Status Menu.
- MMO Styled Body Status v1.5 - Display a 3D model on the Status Screen in a similar vein to many MMOs, updated according to what's equipped/unequipped on the Equipment Screen.
- Parameter Equip +/- Icons v1.0 - Display an increase/decrease icon on the Equipment screen according to how equipping/unequipping weapons and armour affects stats.
Victory Announcement Image v0.1 - Display an image announcing victory after a successful battle.
RMVXA Scripts Compendium
- Extra Stats Window v1.0 - As with the RMVX version.
- MMO Styled Body Status v0.5 - As with the RMVX version.
I don't know what happened to my RMXP scripts yet. Most likely they're on one of the backup CDs, except I've not found them yet.
Labels:
RGSS2,
RGSS3,
RPG Maker Ace,
RPG Maker VX,
Scripts,
Updates
RPG Maker Times Comic Strip
In case you haven't noticed (as if you couldn't) I've started on a few cartoons. It's something I've wanted to do for a long time, but somehow just never got round to doing it. I guess the inspiration ultimately came from a previous post, RPG Maker Comic Book.
I don't know how regularly I'll produce the cartoons, but updated cartoons will appear on the RPG Maker Times Cartoon Strip.
Alternatively, you can view my Toondoo profile.
I don't know how viable it would be to create cartoony video adventures with RMVX, but maybe I'll try it and see, but time will tell.
I don't know how regularly I'll produce the cartoons, but updated cartoons will appear on the RPG Maker Times Cartoon Strip.
Alternatively, you can view my Toondoo profile.
I don't know how viable it would be to create cartoony video adventures with RMVX, but maybe I'll try it and see, but time will tell.
Labels:
Comic Book,
Humour,
RPG Maker VX
Will you buy RPG Maker VX Ace if it's above $60? - January 2012 Poll
The January 2012 poll is now closed. The results, out of 16 votes, 19% would buy RMVXA if the price is above $60, but an overwhelming 69% will NOT buy RMVXA if it's above $60. And 13% is still undecided.
For myself, I'm truthfully still undecided. In the beginning, I was resolute that I wouldn't buy RMVXA if it was above $60, but the more I've played around with it the more I like it. So if the price is around $60 I will definitely buy it eventually. Anything above that and I'll wait for awhile longer, continue with the Trial version, until I can raise the money to buy it, but even with that I'd still be more reserved if the price is above $60. Yes, I will eventually purchase RMVXA because, as I've mentioned before, it is way too cool not to!
For myself, I'm truthfully still undecided. In the beginning, I was resolute that I wouldn't buy RMVXA if it was above $60, but the more I've played around with it the more I like it. So if the price is around $60 I will definitely buy it eventually. Anything above that and I'll wait for awhile longer, continue with the Trial version, until I can raise the money to buy it, but even with that I'd still be more reserved if the price is above $60. Yes, I will eventually purchase RMVXA because, as I've mentioned before, it is way too cool not to!
Labels:
Poll Results,
Polls,
RPG Maker VX Ace
RPG Maker Comic Book
RPG Maker Rage Comics is a series of comic strips with N00bs in mind. After all, "Nothing brings more rage than noobs". Because my scripting and resource creating skills are shamefully lacking, I could be considered as one, but I'm not a noob to the entire RPG Maker scene, and some of the things outlined in the comic assuredly typifies the kinds of things that RPG Maker newbies would say or do, taking the best (and worst) parts of "newbity" and regarding them almost with contemptuous cynicism. And it is quite funny!
And, while we're on the topic, AlphaWhelp's Comic Book Scenes allows the use of comic strip cutscenes in RMVX. While the post (and probably the script) is old and out-of-date, it will certainly add an extra dimension to the game, plot development and an element of humour to a game. It even has a "page flip" sound effect for when you turn the page.
And, while we're on the topic, AlphaWhelp's Comic Book Scenes allows the use of comic strip cutscenes in RMVX. While the post (and probably the script) is old and out-of-date, it will certainly add an extra dimension to the game, plot development and an element of humour to a game. It even has a "page flip" sound effect for when you turn the page.
Labels:
Comic Book,
Humour,
RGSS2,
RPG Maker VX,
Scripts
Tutorials Series - Coming Soon
In March, I'll be starting on a series of tutorials for RPG Maker (and other engines). This will be primarily how-to's, using events and maps, including some already submitted by guestbloggers. This is part of my going through the expanding "To Do" list. So how should they appear?
Would it be better - i.e. preferable - to provide step-by-step guides as a post with pictures or videos? Or perhaps a combinaton of both? Should the tutorials be exclusively RMXP, RMVX or RMVXA, or all three, as well as some of the other makers?
What are your thoughts? Leave feedback in the comments and we'll go from there.
Would it be better - i.e. preferable - to provide step-by-step guides as a post with pictures or videos? Or perhaps a combinaton of both? Should the tutorials be exclusively RMXP, RMVX or RMVXA, or all three, as well as some of the other makers?
What are your thoughts? Leave feedback in the comments and we'll go from there.
Labels:
Guestblogging,
Polls,
RPG Maker,
Updates
Some More Updates
In between work and play, and catching up on Season 2 of Haven, which has become one of my favorite shows, there have been fewer updates to the blog. That said, however, I've still been busy with RPG Maker.
Support for RMXP
With the imminent release of RMVXA, support for RMXP may dwindle as I'll be focusing more on RMVX and RMVXA. That's not to say that I'll completely abandon RMXP, just that there will be fewer updates for it. Whenever inspiration takes me, I'll probably still post resources and links, etc.The Gladiator Project Progress
Yesterday, the power went out for 24 hours and subsequently the computer shut down without warning. The Scripts became corrupted, meaning that all prior progress cannot be loaded. Even the backup was corrupted. But I still have the tertiary backup to fall back on, although it's an out-dated version. I don't view this as a negative because, in my experience, any subsequent versions tend to be better. It's comparable to writing: the first is the rough draft, the second is the edited draft, and the third and subsequent versions are the final drafts. And usually the best versions.RMVXA Scripts
I've been extensively experimenting with RGSS3 (edited in RMVX and ported over). While I'm not a scripter, I have produced a few scriptlets, so maybe in a future post I'll place them here - after a few additional tweaks.
Labels:
RPG Maker VX,
RPG Maker VX Ace,
RPG Maker XP,
Updates
TGP Animated Title Screen Video
A video showcasing the animated title screen for TGP is now available.
This is Version 1.0, where the title is static. In Version 2.0, as development continues, the title and main menu will also be animated.
You can subscribe to my YouTube Channel or keep up to date with the official Gladiator Project Website.
The script can be made available if there's enough demand.
This is Version 1.0, where the title is static. In Version 2.0, as development continues, the title and main menu will also be animated.
You can subscribe to my YouTube Channel or keep up to date with the official Gladiator Project Website.
The script can be made available if there's enough demand.
Labels:
Gladiator Project,
RGSS2,
RPG Maker VX,
Updates,
Video
The Gladiator Project Is Back On Track
New day, new hard drive, new installation, so that means that TGP is once again back on track. Thankfully, there wasn't as great a hiatus between redevelopment as the last time. Thanks to my friends for helping me out.
I've learned a lot during the process, and learned a lot more by studying the RGSS3 in RMVXA. So, since TGP is being rewritten virtually from scratch, the system is a lot cleaner and the scripts are less bulky. That means that it's easier to integrate some of the other scripts into the system. I'll be focusing exclusively on TGP over the next few weeks so that finally there will be something substantial to the project, perhaps also including an attempt at my own graphics for it.
I'm looking far into the future here, but I will eventually be buying RMVXA after all. It's just too cool not to. That means that I might port TGP to the new RPG Maker (not really as simple as that, but doable nevertheless), but not until after the RMVX version of TGP is complete.
I'll be updating this blog as soon as there's something of substance and uploading a video shortly thereafter.
I've learned a lot during the process, and learned a lot more by studying the RGSS3 in RMVXA. So, since TGP is being rewritten virtually from scratch, the system is a lot cleaner and the scripts are less bulky. That means that it's easier to integrate some of the other scripts into the system. I'll be focusing exclusively on TGP over the next few weeks so that finally there will be something substantial to the project, perhaps also including an attempt at my own graphics for it.
I'm looking far into the future here, but I will eventually be buying RMVXA after all. It's just too cool not to. That means that I might port TGP to the new RPG Maker (not really as simple as that, but doable nevertheless), but not until after the RMVX version of TGP is complete.
I'll be updating this blog as soon as there's something of substance and uploading a video shortly thereafter.
Labels:
Game Progress,
Gladiator Project,
RPG Maker VX,
Updates
Charsets, Sprites and Facesets (RMVX)
If you're looking for some quality sprites, then look no further than Magnus Noctem. Unless otherwise specified, these are RMVX sprites. Note: Unfortunately, this site is no longer being updated, but it still has several resources and resource links on it.
EDIT:You can find some Mack RTP Sprites here.
Or these Sprites With Portraits (includes some for RMVXA).
Alternatively, the Mystical RTP Sprites, which is one of my favourites.
EDIT:
Or these Sprites With Portraits (includes some for RMVXA).
Alternatively, the Mystical RTP Sprites, which is one of my favourites.
Labels:
Facesets,
Resources,
RPG Maker Ace,
RPG Maker VX,
RTP. Charsets,
Sprites
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