24 April 2017

Smile Game Builder Tutorial #26: Battle System

This is an overview tutorial on Smile Game Builder's Battle System and my own thoughts on it.
The topics covered are:

● Battle (Game Data)
● Character Stats
● Character Battle Commands
● Monsters
● Monsters - Basic Settings
● Monsters - Resistances
● Monsters - Action in Battle
● Spawning Monsters on Maps
● Battle Backgrounds
● Monster Position



For more information on this and other tutorials, as well as Smile Game Builder news and projects, you can visit its official subsite.

Back to The Original Template!

Just a brief update.

I reverted to the old template because the previous ones were crap and every time I visited, I just wanted to claw my eyes out! So I returned to this one. It's always been aesthetically appealing and is more appropriate. I guess the expression It it ain't broken, don't fix it! really does apply.

Much of the sidebar content is now out-of-date, so some time next week I'll bring it up-to-date and change the layout slightly. Plus, I'm re-downloading the original, unmodified template and uploading it again so that I have a fresh template to work on.

I'll then update old code, such as for JQuery, and try to cleanse it of its impurities to conform to XHTML/CSS3 standards. This may take awhile because the template is old and I don't think it's been updated on its originating site.

The main areas, however, that need the most attention are the sidebar and footer. So those will be the target areas first.
19 April 2017

The Gladiator Project – An Old Game Revisited

Six years ago today, The Gladiator Project was actively in development for RPG Maker. It was an ambitious project, based on my personal interest in and fascination with the Roman Empire.

Sadly, for various reasons, I abandoned the project. And there it remains, gathering dust.

So What Happened?

The Gladiator Project was first developed for RMXP, based on its original hack-and-slash concept for RM2K3, but highly expanded. It then migrated to RMVX, where further expansion took place (including customized graphics). To begin with, I wasn't very competent at RGSS and frequently lurked in forums to try and learn from others' scripts.

I eventually emerged from the shadows to ask how to create a basic lexicon. Nothing special or spectacular, just a template from which to work with and learn from.

One coder arrogantly claimed that the script was boring and he could add bells and whistles to it for a complete script. This deviated from my original request and, despite re-quoting my desire for a basic template, still felt mortified and belittled.

So I continued on my own, refusing to revisit that particular forum. However, interest in the project began waning, along with the enthusiasm and drive to continue its development.

Eventually, I decided to cease development altogether.

Is The Project Scheduled for Redevelopment?

I've been thinking about redeveloping this for RPG Maker MV, perhaps as my next project after Otherworld SGB: Through the Veil. However, this may not happen anytime soon, tentatively this year, more likely next year.

08 April 2017

Last Official Layout Update

This is the new layout for Ye Olde RPG Maker Times Blog. Frankly, I hate it! I may end up going back to the original and KEEPING it. I remember now why I didn't change the original blog template for years!

Once upon a time Blogger used to be da bomb, but nowadays not so much. Their new dynamic layouts are fine as eye candy, but sadly they're not too widget-friendly in favor of Google's monsters.

And since it's been quite some time since I even poked around in the guts of Blogger's code, primarily in favor of WordPress, it took me HOURS to figure one simple thing out. If I'd have done the same thing in WordPress it would have taken a quarter that time. I guess I've just been out of touch with Blogger's code for too long!

As I've mentioned previously, this is no longer the official RPG Maker Times blog. It's new and official site is now here. And that's where it'll stay.

I'll mirror any updates on this blog, including for plugins, projects and anything else I'm working on, with any relevant links reciprocating to the official blog. And that way those who are already familiar with this blog will get the updates as well.
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