It appears that gremlins have invaded RPG Maker Times!
The layout is messed up, although I suspect it's due to a re-import of the prototype skin that resulted in many of the additional coding (including the tabs layout) being overwritten.
From this point, I may just return to the previous layout and redo the style sheets accordingly - kind of like a child theme - or I'll re-imagine this one and make it much better. It's too bad Blogger's dynamic templates are so limited and cumbersomely uncustomizable; otherwise, I'd use one of those and add the same widgets I have now.
I've a lot of work to do on this site and the RPG Maker Times & Companion blog, which I can only do on my days off unfortunately, resulting in slow but steady progress.
16 March 2014
12 March 2014
11 March 2014
06 March 2014
26 February 2014
17 February 2014
29 January 2014
They will be available for download on RPG Maker Times Companion. I'll also try and work on a demo, as well as update the manuals.
20 January 2014
12 December 2013
Buy the Sinister Hollows music pack and get the Mythos Horror pack FREE! It's only $19.99. Awesome deal!
I've been after the "Mythos Horror" pack for a while, so I'm happy that I finally managed to get it. I just couldn't resist the purchase!
However, the website ONLY allows credit cards (for me at least) and, while I can use my card, I prefer to use PayPal (for which an option is purportedly available). Having to use my card is a major inconvenience for me; I prefer to use cash if I can help it. EDIT: Their PayPal link is also now working again.
11 December 2013
Windowskins Update
The Windowskins blog has been updated. Most of the windowskins have now been updated; I'm sure there are others I've done but overlooked, so I'll check and update accordingly.
The Windowskins Tutorials currently on the main blogsite will be migrated to the RPG Maker Times Windowskins, with the current posts already in place simply redirected.
The focus will then shift onto properly recategorising and tagging the windowskins to make searching easier. Updates will then continue on the rest of the blogs.
The Windowskins Tutorials currently on the main blogsite will be migrated to the RPG Maker Times Windowskins, with the current posts already in place simply redirected.
The focus will then shift onto properly recategorising and tagging the windowskins to make searching easier. Updates will then continue on the rest of the blogs.
Work on Merged Blogsite Continues
Work on RPG Maker Times & Companion is continuing. Right now, I'm attempting to streamline it by cleaning up some of the widgets, along with the categories and tags list, and some of the posts.
As far as this blog is concerned: It will still continue, as it has been, but the major posts and articles will now appear on the RPG Maker Times & Companion blogsite, with links posted here. Any other articles posted here will also be replicated on the other as well. A number of links on this blog no longer work, but they're being updated on the other blogsite, and will eventually be modified here as well, since the main focus will now be on the domain name blog.
I'm also in the process of revamping the Windowskins subdomain. This year, you can also expect more windowskins and a better keyword search feature (search engine optimized) to make it easier to find specific types of windowskins.
I don't have much time to spend on this re-organization, but I'm determined to spend in between 2-3 hours per day on it to bring it up-to-date and where I'd like it to be. Keep checking (both blogs) regularly for updates.
As far as this blog is concerned: It will still continue, as it has been, but the major posts and articles will now appear on the RPG Maker Times & Companion blogsite, with links posted here. Any other articles posted here will also be replicated on the other as well. A number of links on this blog no longer work, but they're being updated on the other blogsite, and will eventually be modified here as well, since the main focus will now be on the domain name blog.
I'm also in the process of revamping the Windowskins subdomain. This year, you can also expect more windowskins and a better keyword search feature (search engine optimized) to make it easier to find specific types of windowskins.
I don't have much time to spend on this re-organization, but I'm determined to spend in between 2-3 hours per day on it to bring it up-to-date and where I'd like it to be. Keep checking (both blogs) regularly for updates.
Labels:
RPG Maker Times Companion,
Updates,
Windowskins
Blog Update/Revamp Continues
As the merging of this blog and RPG Maker Times & Companion continues, I've started revamping the tags system for easier reference.
Although progress is slow, it's a lot easier than I thought it would be. Still a lot of work to go before completion, so here are some of the things being worked on:
Other areas to be worked on are the Resources section. This includes the Windowskins, which will eventually be complete.
I'll continue working on this in between work and my days off.
And then from that point on, the big updates will be on RPG Maker Times & Companion, while the updates on this blog will point to the pages there.
Although progress is slow, it's a lot easier than I thought it would be. Still a lot of work to go before completion, so here are some of the things being worked on:
- Reformation of all tags
- Non-working links now working
- Revamping and recategorisation of sections, particularly Scripts/Scriptlets and Tutorials/How-To's
Other areas to be worked on are the Resources section. This includes the Windowskins, which will eventually be complete.
I'll continue working on this in between work and my days off.
And then from that point on, the big updates will be on RPG Maker Times & Companion, while the updates on this blog will point to the pages there.
Labels:
RPG Maker,
RPG Maker Times Companion,
Updates
Merging Sites, Emerging Updates
As of February 13, 2014, the RPG Maker Times and RPG Maker Times Companion blogs have merged.
The latter will now be the official blog for RPG Maker Times and will no longer be a "companion" site. The original RPG Maker Times blog will remain, but it will be used mostly for any updates that appear on the site. (The title will remain the same to avoid confusion.)
I will be doing a lot of work on it over the next few weeks (on my days off from work), tweaking keywords/tags, posts and layouts, and updating any old posts with links that no longer work.
The latter will now be the official blog for RPG Maker Times and will no longer be a "companion" site. The original RPG Maker Times blog will remain, but it will be used mostly for any updates that appear on the site. (The title will remain the same to avoid confusion.)
I will be doing a lot of work on it over the next few weeks (on my days off from work), tweaking keywords/tags, posts and layouts, and updating any old posts with links that no longer work.
Labels:
News,
RPG Maker,
RPG Maker Times Companion,
Updates
6 Crimes You Can Get Away With In Most RPG/MMORPG Games
In almost every RPG and MMORPG, it's been possible to commit numerous crimes without reciprocation. In fact, very few actually have a decent crime-and-punishment system in place, giving you free reign to essentially do as you will. Here are six crimes (by today's standardised laws) within an RPG/MMO game.
Of course, if you can think of any more, write them in the comments below and I'll update them accordingly.
- Theft - You can go into people's houses and rifle through their drawers, cupboards and chests, and take whatever's inside.
- Murder - You can kill people and not face any consequences.
- Genocide - You can go on a killing spree, piling up the bodies of races or particular types of people.
- Extinction - You can slay countless animals, races, peoples and monsters, virtually to extinction (notwithstanding they spawn endlessly).
- Vandalism - You can damage property without having to worry about cleaning it up afterwards.
- Assassination - You can assassinate leaders of gangs, etc. who are causing something of a nuisance for someone else.
Of course, if you can think of any more, write them in the comments below and I'll update them accordingly.
Q-Engine/Q-Engine Updates & Complete Chests Tutorial
Q-Engine & Q-Engine Add-Ons
The Q-Engine is ready for upload. I'm on holiday next week, so it'll give me an opportunity to finally update the site. I've also updated/written some Q-Engine Add-Ons.- Q-Engine v3.0
- Q-Engine CBS Add-On v1.0
- Q-Engine Map Add-On v1.0
They will be available for download on RPG Maker Times Companion. I'll also try and work on a demo, as well as update the manuals.
Q-Engine Requirements
The Q-Engine and its add-ons require the Global Colors Module and the Universal Configurations Settings Module to run.Complete Chests Tutorial
The Complete Chests Tutorial will also be having an update, including a demo for each RPG Maker (this may take some time).
Labels:
Q-Engine,
Q-Engine Add-On,
Q-Engine CBS,
Q-Engine Map,
RGSS2,
RPG Maker VX
Q-Engine 3.1 and Q-Engine CBS Add-On Complete
The Q-Engine has been updated to version 3.1, now fully integrated with the Universal Settings and Universal Colors modules. Each script (past and future) has an integrated required modules checker to determine if their required scripts/modules are installed.
The Q-Engine CBS has also been updated, with several new features added, with several bugs fixed, and will be released shortly.
I'll be updating RPG Maker Times Companion on one of my days off from work. (Note: The page/post hasn't been updated yet, but will be when I upload the script. Also, the root website will become a portal page, redirecting to the corresponding pages on the blog.
I'm also hoping to have a video demo, as well as the updated manual, available soon.
The Q-Engine CBS has also been updated, with several new features added, with several bugs fixed, and will be released shortly.
I'll be updating RPG Maker Times Companion on one of my days off from work. (Note: The page/post hasn't been updated yet, but will be when I upload the script. Also, the root website will become a portal page, redirecting to the corresponding pages on the blog.
I'm also hoping to have a video demo, as well as the updated manual, available soon.
Labels:
Q-Engine,
Q-Engine Add-On,
Q-Engine CBS,
RPG Maker VX,
Scripts
RPG Maker Deal of the Week - Unmissable Opportunity!
This offer has now expired!
HURRY! ONLY 7 DAYS LEFT!Buy the Sinister Hollows music pack and get the Mythos Horror pack FREE! It's only $19.99. Awesome deal!
I've been after the "Mythos Horror" pack for a while, so I'm happy that I finally managed to get it. I just couldn't resist the purchase!
However, the website ONLY allows credit cards (for me at least) and, while I can use my card, I prefer to use PayPal (for which an option is purportedly available). Having to use my card is a major inconvenience for me; I prefer to use cash if I can help it. EDIT: Their PayPal link is also now working again.
A Few Days Off For Updates
I have the rest of the week off (starting tomorrow), since I'm now mostly working three nights per week, so I've determined to update this blog and RPG Maker Times Companion, finally uploading some of the scripts.
What I'll start doing is transfer the main downloads to RMT Companion and then change the articles in the blog to redirect to the appropriate articles, essentially using the blog as an announcement platform for new scripts or resources, etc. rather than having it as the main site.
This will then unclutter the blog and give room for other RPG Maker news (from various sources) to be placed there.
RPG Maker (the Facebook page, website and blog) are migrating to Google+. The FB page will eventually be deleted, but for now it'll stay up. A decision proper will be made after Christmas, when all of the various projects (RPG Maker and non-RPG Maker related) come together and we know just what we're doing. Most likely this will go ahead for the new year, but I may still keep the page active with links to the Google+ and RPG Maker Times articles/posts.
Since I bought RMVXA, I'd also like to share some of the awesome scripts that are available for it. I've been experimenting with it for some time and, while I'm no expert in scripting, preferring RMVX for now, am making plans to convert the Q-Engine to RGSS3/RMVXA.
I noticed that some of the resources and links on this site no longer work, so I'll be going through the posts and correcting or deleting them. Where appropriate, I'll also be redirecting certain links to their correct websites.
The RPG Maker Windowskins site is in dire need of updating, so that will be revamped as well, with the windowskins being properly updated and categorized.
What I'll start doing is transfer the main downloads to RMT Companion and then change the articles in the blog to redirect to the appropriate articles, essentially using the blog as an announcement platform for new scripts or resources, etc. rather than having it as the main site.
This will then unclutter the blog and give room for other RPG Maker news (from various sources) to be placed there.
RPG Maker (the Facebook page, website and blog) are migrating to Google+. The FB page will eventually be deleted, but for now it'll stay up. A decision proper will be made after Christmas, when all of the various projects (RPG Maker and non-RPG Maker related) come together and we know just what we're doing. Most likely this will go ahead for the new year, but I may still keep the page active with links to the Google+ and RPG Maker Times articles/posts.
Since I bought RMVXA, I'd also like to share some of the awesome scripts that are available for it. I've been experimenting with it for some time and, while I'm no expert in scripting, preferring RMVX for now, am making plans to convert the Q-Engine to RGSS3/RMVXA.
I noticed that some of the resources and links on this site no longer work, so I'll be going through the posts and correcting or deleting them. Where appropriate, I'll also be redirecting certain links to their correct websites.
The RPG Maker Windowskins site is in dire need of updating, so that will be revamped as well, with the windowskins being properly updated and categorized.
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